Benjamin Mazza work email
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I started my career in post-production and graphic design, then grew into interactive design. I have enjoyed a variety of roles creating video games, mobile apps, and other interactive media. Through these experiences, I became a multi-disciplinary artist with a wide range of competencies. These include UI/UX design, graphic design, animation, creative direction and management. I thrive on doing a variety of things, but I pride myself most on doing them well, and holding my work to a high standard.Over the years I've had the pleasure of working both on large team-driven projects, and small start-ups. Through these experiences, I matured into a creative leader and mentor. This exposure influenced my approach to how creative fits in the software development process. Often, you'll find me discussing solutions with engineers, PMs and other artists. I am interested in many facets of artistic, technical and social media communities. Doing so means being on top of creative industry trends, tools and techniques. I can't get enough of the stuff, and when I'm not spending time with my family, I could eat, sleep and breathe design and technology. I can't wait to see where my career takes me next...
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Chief Executive OfficerSagenverseDetroit, Mi, Us -
Vice President Of ProductsSagenverse Apr 2022 - PresentAnn Arbor, Michigan, United StatesLead design, engineering and product teams in the development of the Sagenverse platform. -
Senior Product ManagerSaganworks Jul 2019 - May 2022Ann Arbor, Michigan, United StatesDefine, spec, and direct new features for the core platform. Work with sales, customer success and executive teams to establish new business relationships and applications. Manage and direct the content team for custom services work and core application 3D components. I also provide direct design assistance for the platform's UI/UX . -
Adjunct Professor (Fa) Graphic Information TechnologyArizona State University Aug 2020 - PresentRemoteRemote teaching 300 level coursework focused on a variety of professional production/development techniques utilizing industry standard creative tools and processes. -
Head Of Product DevelopmentPixo Vr Sep 2015 - Jul 2019Royal Oak, MichiganProvided leadership, design and support for all VR training software projects. Delivered solutions for many industry leaders in automotive, human resources, construction, manufacturing, and emergency services. Worked as a contemporary real-time 3D VR industry pioneer to bring high-end gaming principles and visuals to the training and safety sector. Employed software management and production techniques that resulted in high-quality experiences delivered in a fraction of the time. Worked on growing business relationships with several companies in the VR industry including Google, HTC, HP, and Intel. -
Creative DirectorSuitable Technologies Mar 2013 - Sep 2015Greater Detroit Area (Remote)Lead all creative initiatives within the company. Collaborate with executive management to define and execute creative projects for marketing, advertising, support, and product design. Collaborate with software engineers by designing UI/UX specifications, mock-ups, and low-fidelity prototypes for the core product line, Beam. Lead and manage the internal design team and creative vendors including designers, printers, video producers, exhibit fabricators, custom paint shops, web developers, writers and photographers. -
Principal ArtistThe Pixel Silo May 2005 - Mar 2013My personal brand for freelance projects and the like. -
User Interface DesignerZynga Mar 2012 - Oct 2012Greater Boston AreaDefine, create, and implement visually engaging user interfaces for industry-leading social games. -
Creative DirectorGame Time Live Nov 2010 - Jan 2012Define, create, and manage visual directions for the GameSlam brand. Lead a team of artists to ensure the visual integrity of the product is maintained and delivered within the time and financial restrictions. Manage additional artistic outsourcing efforts. My duties here have also expanded to include game design and documentation, feature release schedules, and production.
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User Interface ArtistThq Aug 2009 - Nov 2010 -
User Interface ArtistMidway Amusement Games, Llc Jun 2007 - Aug 2009 -
Creative DirectorWoodrow Street Technologies Jun 2006 - Feb 2007 -
Graphic ArtistAndy Garica Productions Apr 2005 - Jun 2006
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Animation TutorThe Illinois Institute Of Art Chicago 2004 - 2005
Benjamin Mazza Skills
Benjamin Mazza Education Details
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Media Arts And Animation -
Animation And Video Production
Frequently Asked Questions about Benjamin Mazza
What company does Benjamin Mazza work for?
Benjamin Mazza works for Sagenverse
What is Benjamin Mazza's role at the current company?
Benjamin Mazza's current role is Chief Executive Officer.
What is Benjamin Mazza's email address?
Benjamin Mazza's email address is bm****@****.rr.com
What is Benjamin Mazza's direct phone number?
Benjamin Mazza's direct phone number is +177345*****
What schools did Benjamin Mazza attend?
Benjamin Mazza attended Illinois Institute Of Art, Columbia College Chicago.
What are some of Benjamin Mazza's interests?
Benjamin Mazza has interest in Mobile, Exercise, Home Improvement, Reading, Gourmet Cooking, Sports, Watching Basketball, Hockey, Golf, Food.
What skills is Benjamin Mazza known for?
Benjamin Mazza has skills like Animation, Video Games, Game Design, User Interface Design, User Interface, Graphic Design, Photoshop, Flash, After Effects, Motion Graphics, Maya, Web Design.
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