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Bill Colby Email & Phone Number

Gameplay Programming Director at Epic Games at Epic Games
Location: Raleigh-Durham-Chapel Hill Area, United States 12 work roles 1 school
1 work email found @epicgames.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 86%

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Current company
Role
Gameplay Programming Director at Epic Games
Location
Raleigh-Durham-Chapel Hill Area, United States
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Who is Bill Colby? Overview

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Bill Colby is listed as Gameplay Programming Director at Epic Games at Epic Games, a with 201 employees, based in Raleigh-Durham-Chapel Hill Area, United States. AeroLeads shows a work email signal at epicgames.com and a matched LinkedIn profile for Bill Colby.

Bill Colby previously worked as Gameplay Programming Director at Epic Games and Lead Gameplay Engineer at Epic Games. Bill Colby holds Computer Science from Salem State University.

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Email format at Epic Games

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{first}.{last}@epicgames.com
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Profile bio

About Bill Colby

I am a skilled Gameplay Engineer with multiple shipped titles and 11+ years of industry experience. I have a strong sense of game design with a keen understanding of the technical requirements needed to create solid and fun gameplay systems.Specialties: Computer Languages: C/C++, C#, PYTHON, UnrealScriptAPIs: DirectX, Unreal Engine, WPFPlatforms: Xbox, Xbox360, PS3, PC

Current workplace

Bill Colby's current company

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Epic Games
Epic Games
Gameplay Programming Director at Epic Games
Cary, NC
Website
Employees
201
AeroLeads page
12 roles

Bill Colby work experience

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Gameplay Programming Director

Current

Cary, Nc, Us

Jun 2024 - Present

Lead Gameplay Engineer

Cary, Nc, Us

May 2020 - Jun 2024

Senior Gameplay Engineer

Cary, Nc, Us

Sep 2018 - May 2020

Sr. Software Engineer

Vicarious Visions

Projects:Destiny2: Warmind (2018)Skylanders Imaginators(2016)Skylanders SuperChargers(2015)

Jan 2015 - Sep 2018

Senior Software Engineer, Gameplay

Needham, Massachusetts, Us

- Work with engineering and design leadership to define technical requirements of gameplay systems- Implemented a scalable multi-server chat system- Implement persistence of various game systems using SQL- Maintain client, server and database code for multiple systems- Modify and update multiple game systems including Fog of War, Skill usage, In Game Vendor, Item skills, Stats tracking and Spectator Client as examples - Work with QA to create test plans for features in development- Perform code reviews for other engineers with an eye towards code maintainability and robustness

Jun 2012 - Jan 2015

Software Engineer

Providence, Ri, Us

- Took ownership of un-owned systems to ensure they were built and maintained to the highest quality.- Help Mentor junior members of the engineering team- Implemented game play systems in a multi-user/multi-server environment ensuring the systems would properly scale as needed- Worked with design department on a daily basis to ensure systems were meeting their needs and that the systems are flexible for future expansion- Owned the Interactive Object System and also co-owner of the Game Event System- Created new tools for design using C# and WPF - Transitioned to UI team to assist with the Raid and Grouping UI while still maintaining my system ownership responsibilities- Worked in multiple other systems including Abilities, Quests, Looting, Harvesting, Grouping, Performances and Bots to name a few

Jan 2010 - May 2012

Gameplay Programmer

Los Angeles, Ca, Us

- Design and implement game play code using C/C++. Worked on all aspects of the sabotage system as well as implementing the bridge killer ambient free play events.- Extended the existing streaming system to allow for loading and unloading of specially marked data for the purpose of showing permanent world changes to the player.- Implement a memory management system for loading high priority objects; this is used to manage the human and vehicle memory to ensure the most important objects stay loaded while also ensuring the buffer stays as full as possible.- Worked with the Lead Character and Lead Vehicle Artist to ensure the appropriate memory budgets were adhered to. This ensured the greatest variety of objects in the world.- Created the in-game save/load system for The Saboteur- Augmented the save/load a system allow for mid mission checkpoints in an open world game. This allowed the design team to create more complex scenarios for the player while knowing the player will not become frustrated by having to restart the entire mission over.- Added functionality to the level editing tool to meet the needs of our art and design teams.- Assist the build pit team in debugging/fixing emergency issues.- Use Devtrack to complete assigned bugs and tasks.

Apr 2007 - Jan 2010

Test Engineer

Redwood City, Ca, Us

- Assist QA projects with Technical requirements, Crash Debugging, Data Mining, and Tools creation.- Implement in game systems to assist in QA testing, I.E. automation testing.- Assist in Test plan creation and determing where Test Engineering would best suite the projects needs- Current work has been on the PC and Xbox 360 Platforms

Nov 2005 - Apr 2007

Qa Tools Programmer

Us

- Design and implement internal website using MySQL and PHP, Website used as a repository for information, requiring easy updates with no code changes- Wrote Installer programs using InstallShield for Legacy applications.- Design and implement new launcher applications for Windows Platforms using C++/MFC- Assist all projects on the QA floor with technical needs (Xbox Debugging, NSIS installer issues, etc...)

Apr 2005 - Nov 2005

Qa Project Lead

Us

Work on Unreleased MMO- Manage test team in implementation of Test plan for Backend systems- Design and create testing tools using C/C++ to facilitate testing of the back end servers- Use API documents provided by the developer to ensure all code paths are followed appropriately and the proper error messages returned- Work with the developer to ensure the internal test tools are properly communicating with the servers- Create an MFC based user interface for QA tools to ensure they are user friendly, robust and thorough testing toolsWork on other titles- Create test plans according to project requirments- Manage Test team and bug database to ensure all aspects of the projects are covered and all issues are properly documented- Assist Marketing in creation of Demo CD Launchers for use at PR events- Assist Production in Research and Development of other projects as needed

Oct 2003 - Apr 2005

Software Engineer

Morristown, New Jersey, Us

- Develop, debug and enhance existing C/C++ software in an embedded software environment for current products- Manage all aspects of the Software Test QA Lab area for Major Accounts Engineering Group; ensuring systems are current and QA practices followed.- Identify customer software defects by reproducing customers’ configurations; apply appropriate fixes; conduct extensive testing to assure fixes don’t have adverse effects- Enhance the product’s user interface; Web and Command Line Interfaces

Dec 2000 - Aug 2002

Systems Technician

Pawtucket, Ri, Us

- Developed C++ programs for collecting, monitoring, reporting, and troubleshooting Em@il Games data and database- Managed 80+ software assets, equipment setup, and troubleshooting for trade shows like Electronic Entertainment Expo and Toy Fair- Provided troubleshooting for computer systems and servers for 200+ users in a Windows98/NT environment; versed in Mac/Linux/Windows (all versions)

Jul 1998 - Dec 2000
Team & coworkers

Colleagues at Epic Games

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1 education record

Bill Colby education

  • Salem State University
    Salem State University
    Computer Science
FAQ

Frequently asked questions about Bill Colby

Quick answers generated from the profile data available on this page.

What company does Bill Colby work for?

Bill Colby works for Epic Games.

What is Bill Colby's role at Epic Games?

Bill Colby is listed as Gameplay Programming Director at Epic Games at Epic Games.

What is Bill Colby's email address?

AeroLeads has found 1 work email signal at @epicgames.com for Bill Colby at Epic Games.

Where is Bill Colby based?

Bill Colby is based in Raleigh-Durham-Chapel Hill Area, United States while working with Epic Games.

What companies has Bill Colby worked for?

Bill Colby has worked for Epic Games, Vicarious Visions, Turbine, 38 Studios, and Pandemic Studios.

Who are Bill Colby's colleagues at Epic Games?

Bill Colby's colleagues at Epic Games include Santiago Nuñez, Ashe Main, Kuruc Stefan, Rick James, and Jacob Matthews.

How can I contact Bill Colby?

You can use AeroLeads to view verified contact signals for Bill Colby at Epic Games, including work email, phone, and LinkedIn data when available.

What schools did Bill Colby attend?

Bill Colby holds Computer Science from Salem State University.

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