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Billy Parmenter Email & Phone Number

Designer at Insomniac Games at Insomniac Games
Location: Austin, Texas, United States 10 work roles
1 work email found @insomniacgames.com 2 phones found area 818 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 2 phones

Work email b****@insomniacgames.com
Direct phone (818) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Designer at Insomniac Games
Location
Austin, Texas, United States
Company size

Who is Billy Parmenter? Overview

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Quick answer

Billy Parmenter is listed as Designer at Insomniac Games at Insomniac Games, a company with 350 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at insomniacgames.com, phone signal with area code 818, and a matched LinkedIn profile for Billy Parmenter.

Billy Parmenter previously worked as Advanced Designer at Insomniac Games and Designer at Insomniac Games.

Company email context

Email format at Insomniac Games

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{first_initial}{last}@insomniacgames.com
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AeroLeads found 1 current-domain work email signal for Billy Parmenter. Compare company email patterns before reaching out.

Profile bio

About Billy Parmenter

Billy Parmenter is a Designer at Insomniac Games at Insomniac Games. He possess expertise in quality assurance, ps3, game development, video games, perforce and 20 more skills.

Listed skills include Quality Assurance, Ps3, Game Development, Video Games, and 21 others.

Current workplace

Billy Parmenter's current company

Company context helps verify the profile and gives searchers a useful next step.

Insomniac Games
Insomniac Games
Designer at Insomniac Games
burbank, california, united states
Employees
350
AeroLeads page
10 roles · 30 years

Billy Parmenter work experience

A career timeline built from the work history available for this profile.

Advanced Designer

Current

Spider-Man 2 (PS5)Created FNSM mission "Find Grandpa", the Mysterio Challenges and worked on Combat Setups throughout the game with a lot of work focused on the combat in the missions "Not On My Watch, "A Second Chance" "Stay Positive"

Apr 2023 - Present

Designer

Raleigh-Durham, North Carolina Area

Stormland (PC/VR) - My main responsibilities were designing the Traversal, Economy, Skills, UI (working closely with the rest of the UI team) Terminus (endgame) and the Floating Gardens (intro tutorial segment).Spider-Man: Miles Morales (PS4/PS5) - Created Friendly Neighborhood Spider-Man mission "F.E.A.S.T. Toys Stolen". Refactored "Can I get a Photo?".

Apr 2019 - Jun 2023

Associate Designer

Durham, North Carolina

Associate Designer on Ratchet & Clank (PS4)Edge of Nowhere (PC - Oculus)The Unspoken (PC - Oculus)

Apr 2015 - Apr 2019

Production Support Technician

Raleigh-Durham, North Carolina Area

Essentially held this position (but not the title) from wrapping Into the Nexus in 2013 doing various tasks on several projects announced and unannounced.

Mar 2015 - Apr 2015

Lead Quality Analyst

Durham, NC

Moved to North Carolina to head up the QA team at the Durham Office.QA Lead on:Ratchet & Clank: All 4 OneRatchet & Clank: Full Frontal Assault/ Ratchet & Clank: Q-ForceRatchet & Clank: Into the Nexus / Ratchet & Clank: NexusProduction Support onSunset Overdrive

Jan 2010 - Mar 2015

Lead Quality Analyst

Burbank, CA

Led the test team on Ratchet & Clank Future: A Crack In Time.

Dec 2008 - Dec 2009

Senior Quality Analyst

Burbank, CA

Shifted over to a senior role on Ratchet & Clank Future: Tools of Destruction assisting the lead and assuming some lead duties.Was the lead for a small test team on Ratchet & Clank Future: Quest for Booty. I then transitioned back to a senior role onto Resistance 2 where in addition to testing I...Flagged environment materials for sound and effects.Helped.

Mar 2007 - Dec 2008

Quality Analyst

Burbank, CA

Shifted my focus to the singleplayer side of QA and worked on Resistance: Fall of Man and started work on Ratchet & Clank Future: Tools of Destruction.

Nov 2005 - Mar 2007

Quality Analyst

Burbank, CA

I was a contract tester on the multiplayer component for Ratchet & Clank: Up Your Arsenal and Ratchet Deadlocked.

Mar 2004 - Nov 2005

Tester

Interactive Light
1996 - 1999 ~3 yrs
Team & coworkers

Colleagues at Insomniac Games

Other employees you can reach at insomniacgames.com. View company contacts for 350 employees →

FAQ

Frequently asked questions about Billy Parmenter

Quick answers generated from the profile data available on this page.

What company does Billy Parmenter work for?

Billy Parmenter works for Insomniac Games.

What is Billy Parmenter's role at Insomniac Games?

Billy Parmenter is listed as Designer at Insomniac Games at Insomniac Games.

What is Billy Parmenter's email address?

AeroLeads has found 1 work email signal at @insomniacgames.com for Billy Parmenter at Insomniac Games.

What is Billy Parmenter's phone number?

AeroLeads has found 2 phone signal(s) with area code 818 for Billy Parmenter at Insomniac Games.

Where is Billy Parmenter based?

Billy Parmenter is based in Austin, Texas, United States while working with Insomniac Games.

What companies has Billy Parmenter worked for?

Billy Parmenter has worked for Insomniac Games and Interactive Light.

Who are Billy Parmenter's colleagues at Insomniac Games?

Billy Parmenter's colleagues at Insomniac Games include Anna Roan, Jason Ragatz, Stephen Camardella, Sam Owens, and Noob Life.

How can I contact Billy Parmenter?

You can use AeroLeads to view verified contact signals for Billy Parmenter at Insomniac Games, including work email, phone, and LinkedIn data when available.

What skills is Billy Parmenter known for?

Billy Parmenter is listed with skills including Quality Assurance, Ps3, Game Development, Video Games, Perforce, Level Design, Xbox 360, and Multiplayer.

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