Staff Technical Designer
CurrentMy role as Staff Technical Designer at Romaire Studios, Inc. is a bit more focused on the 3D design aspects of my prior position. I maintain being the bridge between the creative 3D world of polygons and the technical 3D world of mechanical design and engineering.I design often complex organic shaped 3D printed shells that will be attached to our mechanisms. 3D polygon objects are sent to us by our client and I work with our mechanical design and figure finish teams to design a shell to their and the client's specifications.I also work with our electrical and programming team to convert animation data from Maya to data for animatronics control systems, such as Weigl.These process include:3D modelling/sculpting (Blender, Zbrush)3D animation (Maya)Polygon-to-Solid conversion (Zbrush, Blender, Meshmixer, Fusion360, Solidworks)Animation processing for control systems (Maya, Excel)My extensive knowledge of polygon programs like Blender, Zbrush, and Maya as well as parametric modelling programs like Solidworks and Fusion360 as well as experience in the entire animatronics design process gives me invaluable insight in how animation, polygon assets, shells, etc. interacts and affects the rest of the project.My flexibility also allows me to be of assistance in other aspects of the shop, such as receiving and processing, mechanical assembly, post processing mechanical parts on the mill or lathe, etc.I have also retained my position as the systems administrator of the shop, working with our IT company, SnapTech, to make sure everything runs smoothly on the IT end.