Bob Rissolo
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Bob Rissolo Email & Phone Number

Community Champion at Mentell
Location: Wilmslow, England, United Kingdom 9 work roles 1 school
1 work email found @mentell.org.uk LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email b****@mentell.org.uk
LinkedIn Profile matched
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Current company
Role
Community Champion
Location
Wilmslow, England, United Kingdom
Company size

Who is Bob Rissolo? Overview

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Quick answer

Bob Rissolo is listed as Community Champion at Mentell, a with 17 employees, based in Wilmslow, England, United Kingdom. AeroLeads shows a work email signal at mentell.org.uk and a matched LinkedIn profile for Bob Rissolo.

Bob Rissolo previously worked as Senior Lead Dialogue Designer at Cloud Imperium Games and Creator / Owner at Dead Men Games. Bob Rissolo holds B.S. In Computer Science, B.A. In Icam (Computer Music) from Ucsd.

Company email context

Email format at Mentell

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{first}@mentell.org.uk
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AeroLeads found 1 current-domain work email signal for Bob Rissolo. Compare company email patterns before reaching out.

Profile bio

About Bob Rissolo

I love what I do, and I do what I love. I am a positive individual and a team player with a strong work ethic. An interdisciplinary, sharp, multifaceted leader with good problem solving, communication, organization, and very detail oriented. A veteran in the games industry with a focus in dialogue, a passion for music, and general love for sound. I enjoy a good burger and love to travel.

Listed skills include Sound Design, Game Development, Pro Tools, Audio Post Production, and 45 others.

Current workplace

Bob Rissolo's current company

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Mentell
Mentell
Community Champion
Wilmslow, GB
Website
Employees
17
AeroLeads page
9 roles

Bob Rissolo work experience

A career timeline built from the work history available for this profile.

Community Champion

Wilmslow, Gb

Senior Lead Dialogue Designer

Manchester, England, United Kingdom

Mar 2015 - Aug 2024

Creator / Owner

Greater San Diego Area

╡A passion project of mine that was put on hold since I moved to the UK. It was a startup social mobile game developer specializing in new original concepts and fun for all ages. I enjoyed working on the business plan, game design, demo material, and collaborating with my peers before moving across the pond.

Nov 2012 - Mar 2015

Sound Mixer / Audio Post Engineer

Greater San Diego And Los Angeles Area

╡Offered sound mixer support for diverse projects, including AAA game cinematics, indie films, live events, and corporate functions. Highlights include work on Taylor Swift's Red Tour, Samsung's Comic-Con events, and the acclaimed independent short film "Sober". Also contributed to the indie short "Mary" in the UK.╡Provided comprehensive audio post services, encompassing dialogue editing, ADR, foley, sound design, mixing, and music editing. Ensured adherence to broadcast standards with 5.1 mixes and stereo folddowns for streamed web content.

Jun 2010 - Mar 2015

Music Producer / Engineer

Freelance

Greater San Diego Area

╡Recorded diverse San Diego musicians, producing, engineering, and mixing demos, singles, EPs, and albums, generating over $50k in digital sales for at least one album. ╡Produced music for live radio shows airing on local FM stations.╡Collaborated closely with songwriters and artists, managing session schedules, project budgets, and directing performers for optimal results.╡Made contributions to song composition and structure, providing a keen eye for detail and adjusting parts on the fly.╡Contracted mastering for an additional perspective on the final product and areas of improvement.╡Provided business consulting for music publishing, licensing, copyrights, trademarks, CD replication, artwork, and distribution. A comprehensive one-stop shop for music creation and business. Oh yeah and played trumpet too.

Jun 2003 - Mar 2015

Senior Sound Designer (Contract)

Greater San Diego Area

╡Contracted through Activision to provide technical support for the current generation console platforms of Call of Duty: Advanced Warfare. Employed creative and technical solutions in scaling down next generation content and implementation without sacrificing the cutting-edge experience created by Sledgehammer Games.

May 2014 - Oct 2014

Sound / Dialogue Designer

Greater San Diego Area

╡Contributed significantly to AAA titles, including MLB: The Show, Uncharted 2: Among Thieves, Killzone 3, Twisted Metal X, and Starhawk.╡Designed and implemented gameplay dialogue systems for Twisted Metal X (including voice direction and coordination on casting and script writing), Starhawk (using LUA scripting), and Modnation Racers (utilizing Wwise).╡Served as dedicated VO-MOCAP (old school), PCAP, and live action sound mixer for titles such as Twisted Metal X, Killzone 3, Killzone: Shadow Fall, PlayStation All-Stars Battle Royale, Resistance 3, Infamous 2, Socom 4, and other pre-greenlit projects. Provided feedback on actor performances and worked with AAA actors like Malcolm McDowell, Ray Winstone, James Remar, and Tom Sizemore.╡Acted as dedicated VO engineer and dialogue designer for SCEA’s line of sports titles. Recorded, edited, mastered, and implemented the massive dialogue projects of MLB and NBA for several years specializing in speech concatenation and intelligent in-game sportscasting. Honored to have worked with such AAA sportscasters as Matt Vasgersian, Dave Campbell, Rex Hudler, Eric Karros, Ian Eagle, Kevin Calabro, and Mark Jackson.╡Provided sound design support for Carnival Island, managing pet character SFX and foley, and contributed to creature vocalizations on Infamous 2.╡Operated as a versatile service group within the Sony PlayStation umbrella, adapting quickly to various responsibilities, workflows, and teams. Communicated effectively with all disciplines, offering solutions to implementation issues and addressing content, story, and playability concerns promptly.

Oct 2005 - Sep 2012

Dialogue Designer

Greater Los Angeles Area

╡Contracted by SCEA for onsite support of Naughty Dog’s Uncharted 2: Among Thieves, overseeing the dialogue pipeline. Managed assets from editing to localization, trained and supervised an associate for additional support. Collaborated with the creative director, level designers, and programmers for narrative and gameplay content design.╡Scripted dialogue in LISP, contributing to narrative and level design by implementing story-driven dialogue triggers and contextual looks.

Mar 2009 - Sep 2009

Sound Programmer

Redzone Interactive

San Deigo

╡Provided general game programming support for the studio's last PSOne title, NFL GameDay 2005.╡Enhanced audio immersion in the unreleased PS2 title, Road to Sunday, by collaborating with producers and designers to create a realistic on-field dialogue system. Implemented features such as natural banter between players, intelligent taunting, and collision-specific tackle sounds. Utilized metadata to ensure diverse tackle sounds for each animation, collaborating with the lead sound designer for optimal in-game performance.

Apr 2004 - Oct 2005
Team & coworkers

Colleagues at Mentell

Other employees you can reach at mentell.org.uk. View company contacts for 17 employees →

1 education record

Bob Rissolo education

  • Ucsd
    B.A. In Icam (Computer Music)
FAQ

Frequently asked questions about Bob Rissolo

Quick answers generated from the profile data available on this page.

What company does Bob Rissolo work for?

Bob Rissolo works for Mentell.

What is Bob Rissolo's role at Mentell?

Bob Rissolo is listed as Community Champion at Mentell.

What is Bob Rissolo's email address?

AeroLeads has found 1 work email signal at @mentell.org.uk for Bob Rissolo at Mentell.

Where is Bob Rissolo based?

Bob Rissolo is based in Wilmslow, England, United Kingdom while working with Mentell.

What companies has Bob Rissolo worked for?

Bob Rissolo has worked for Mentell, Cloud Imperium Games, Dead Men Games, R Sound, and Freelance.

Who are Bob Rissolo's colleagues at Mentell?

Bob Rissolo's colleagues at Mentell include Andrew Walker, Jo Mellor, and Dr Hannah E. Taylor.

How can I contact Bob Rissolo?

You can use AeroLeads to view verified contact signals for Bob Rissolo at Mentell, including work email, phone, and LinkedIn data when available.

What schools did Bob Rissolo attend?

Bob Rissolo holds B.S. In Computer Science, B.A. In Icam (Computer Music) from Ucsd.

What skills is Bob Rissolo known for?

Bob Rissolo is listed with skills including Sound Design, Game Development, Pro Tools, Audio Post Production, Mastering, Dialogue Editing, Sound, and Sound Forge.

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