Brad A.

Brad A. Email and Phone Number

Lead VFX Artist at Cloud Chamber @ Cloud Chamber
novato, california, united states
Brad A.'s Location
Longueuil, Quebec, Canada, Canada
About Brad A.

As a Note: I am not interested in roles regarding NFT or Blockchain related industries, and I ask that the studio and project information be provided.I am currently a Lead Visual Effects Artist with 13 years of production experience in VFX for Games, which includes 3 years of Visual Effects experience in Television and Commercial production.

Brad A.'s Current Company Details
Cloud Chamber

Cloud Chamber

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Lead VFX Artist at Cloud Chamber
novato, california, united states
Employees:
82
Brad A. Work Experience Details
  • Cloud Chamber
    Lead Vfx Artist
    Cloud Chamber Jan 2023 - Present
    Montreal, Quebec, Canada
  • Ubisoft Montréal
    Vfx Artist
    Ubisoft Montréal Feb 2022 - Jan 2023
  • Bethesda Game Studios
    Vfx Artist
    Bethesda Game Studios Jun 2020 - Feb 2022
    Montreal, Quebec, Canada
  • Wb Games Montreal Inc.
    Senior Vfx Artist
    Wb Games Montreal Inc. Aug 2015 - Jun 2020
    Montreal, Canada Area
    Developing VFX for AAA games.MORTAL KOMBAT 11VFX for Cinematics, Intros and Victories.INJUSTICE 2Worked on VFX for the Cinematics scenes of Injustice 2.
  • Alpha Dog Games
    Vfx Artist
    Alpha Dog Games Mar 2015 - Aug 2015
    Halifax, Canada Area
    Provided VFX work for the mobile game Monstrocity.
  • Longtail Studios (Ubisoft Halifax)
    Vfx Artist
    Longtail Studios (Ubisoft Halifax) Jan 2012 - Jan 2015
    Halifax, Nova Scotia
    VFX Development for Unannounced Project at Longtail Studios (2014):■ R&D for VFX Pipeline Tools for Unity■ VFX Style definition in conjunction with the Art Director.■ Creation and maintenance of VFX Master Asset Lists.■ Assembly and Creation of VFX Assets (Particle and Geometric)■ Coordination and problem solving with Design/Art/Programming teams.VFX development of several aspects on Rocksmith 2014 at Longtail Studios (2013-2014): ■ R&D for VFX Pipeline (Including evaluation of Third-Party VFX engines and documentation)■ Assembly and Creation of VFX Assets across all Minigames for Guitarcade.■ Coordination and problem solving with Design/Art/Programming teams.■ VFX Style definition in conjunction with the Art Director.■ Creation and maintenance of VFX Master Asset Lists.Visual Effects Artist and Scrum Master fpr ESPN Sports Connection (2012 - 2013)■ Worked with Programming to re-factor, improve and deploy a new proprietary VFX Engine.■ Assembly and Creation of all VFX for Baseball and Football games.■ Creation and maintenance of VFX Master Asset Lists.■ VFX Style definition in conjunction with the Art Director.■ Coordination and problem solving with Design/Art/Programming teams.
  • Hatch Studios Ltd
    Vfx Artist (Contractor)
    Hatch Studios Ltd Oct 2011 - Jan 2012
    Toronto, Canada Area
    Providing fluids for RnD and Design.
  • Igloo Vfx
    3D Generalist / Vfx Artist (Contractor)
    Igloo Vfx Sep 2011 - Nov 2011
    Toronto, Ontario
    Currently working on a commercial for Ford creating Maya Particles, render setup and generalist tasks.
  • Red Rover Studios
    Vfx Artist (Contractor)
    Red Rover Studios Jun 2011 - Aug 2011
    Toronto, Canada Area
    Freelance FX using FumeFX, Krakatoa, Particle Flow and FX Rigging.
  • Topix Computer Graphics And Animation Inc.
    Fx Artist (Contractor)
    Topix Computer Graphics And Animation Inc. Jan 2011 - Feb 2011
    Providing visual effects for commercial work.
  • Elliott Animation Inc.
    Fx Artist
    Elliott Animation Inc. Jun 2010 - Jan 2011
    Working on a live action film and series for TV, providing particle work and FumeFx simulations to live-action elements.
  • Igloo Vfx
    Fx Artist And Generalist (Contractor)
    Igloo Vfx Mar 2010 - Jun 2010
    Creating visual effects in 3DS Max, while being trained in XSI ICE, Maya nParticles and Dynamics, as well as rotoscope and compositing work.
  • Red Rover Studios
    Vfx Artist
    Red Rover Studios Nov 2009 - Mar 2010
    Fulltime Particles, Fume and Orbaz Goodness.
  • Red Rover Studios
    Fx Artist (Contractor)
    Red Rover Studios Jul 2009 - Aug 2009
    Worked through the Nuke compositing program to rotoscope and matte live action shots for an upcoming commercial.
  • Red Rover Studios
    Fx Artist
    Red Rover Studios Sep 2008 - Feb 2009
    Created visual effects for production short and commercials.

Brad A. Education Details

Frequently Asked Questions about Brad A.

What company does Brad A. work for?

Brad A. works for Cloud Chamber

What is Brad A.'s role at the current company?

Brad A.'s current role is Lead VFX Artist at Cloud Chamber.

What schools did Brad A. attend?

Brad A. attended Humber College, Humber College.

Who are Brad A.'s colleagues?

Brad A.'s colleagues are Francois Bissonnette, Juan Pablo Palacios, Danny O'hailey, Benjamin Fuhrmann, Demetra Asmaklis, Alexandre Normand, Mel Maccoubrey.

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