Brad Strong Email and Phone Number
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I manage or assist with technical support, content development, training, product development, quality assurance and marketing.
Transmagic - Power Tools For 3D Cad Data
View- Website:
- transmagic.com
- Employees:
- 9
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Technical Communications DirectorTransmagic - Power Tools For 3D Cad Data Feb 2022 - PresentDenver, Colorado, United StatesTransMagic develops CAD Interoperability software which translates, repairs and compares CAD and polygonal models. In this role I manage or assist in customer support, training, marketing, content development, product development and licensing. -
OwnerDenver Web & Video Jan 2019 - Feb 2022Greater Denver AreaI helped small and medium-sized businesses create compelling content for their target audiences, using SEO and competitive analysis as a guide. Used tuned content to double organic traffic for major client in 7 months.
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Technical Communications ManagerTransmagic, Inc. Jul 2013 - Jan 2019Denver, ColoradoI developed media (blogs, graphics, training manuals, videos, etc.) to educate and inform, designed content and populated website, optimized SEO, performed competitive analysis, coordinated with outside marketing agencies, reviewed and reported on web analytics and created and curated social media content. -
Game Art And Design InstructorArt Institute Of Colorado Jan 2014 - Dec 2018DenverI developed and taught Programming for Artists, Game Animation, Interactive Storytelling and all levels of Level Design, Game Prototyping and Team Development. These classes range from the first taste students get of an actual full-blown game engine to team-based classes where the students work towards polished games they can use in their portfolios. In this role I've also presented at the Denver Comic Con in 2015 (How to Create a Video Game in 30 Minutes) and 2017 (How to Create the Game of… Show more I developed and taught Programming for Artists, Game Animation, Interactive Storytelling and all levels of Level Design, Game Prototyping and Team Development. These classes range from the first taste students get of an actual full-blown game engine to team-based classes where the students work towards polished games they can use in their portfolios. In this role I've also presented at the Denver Comic Con in 2015 (How to Create a Video Game in 30 Minutes) and 2017 (How to Create the Game of Your Dreams with Existing Assets & A Crash Course In Game Coding). Show less -
Media InstructorKarlstad University Aug 2009 - Jun 2013Karlstad, SwedenI developed courses for and taught web design and development, video production, and multimedia (Flash, 3ds Max, Unity, and Social Media) for the Media and Communications department. In Sweden there is a very strong focus on group projects where securing real-world clients is encouraged. Another rich aspect to teaching in Sweden was the team-teaching approach, where students were exposed to 2-4 different instructors and perspectives in each course. In this role I also took advanced students to… Show more I developed courses for and taught web design and development, video production, and multimedia (Flash, 3ds Max, Unity, and Social Media) for the Media and Communications department. In Sweden there is a very strong focus on group projects where securing real-world clients is encouraged. Another rich aspect to teaching in Sweden was the team-teaching approach, where students were exposed to 2-4 different instructors and perspectives in each course. In this role I also took advanced students to a media competition in Belgium and performed a series of experiments which demonstrated the effectiveness of Game-Based Learning (see reference and link below). Show less -
Nc ProgrammerRolls-Royce Oct 2007 - Apr 2009Kristinehamn, SwedenWorked as NC programmer for production engineering department in Marine division of Rolls-Royce. Developed 4 and 5 axis NC programs for cutting ship propellers and yacht water jets from bronze castings that weighed thousands of pounds. Programmed primarily with UG, working with machine operators to ensure efficient blade production. Created video tutorial library to document NC programming methods and procedures. Interviewed subject matter expert grinding team through all phases of proprietary… Show more Worked as NC programmer for production engineering department in Marine division of Rolls-Royce. Developed 4 and 5 axis NC programs for cutting ship propellers and yacht water jets from bronze castings that weighed thousands of pounds. Programmed primarily with UG, working with machine operators to ensure efficient blade production. Created video tutorial library to document NC programming methods and procedures. Interviewed subject matter expert grinding team through all phases of proprietary propeller blade grinding process to generate documentation for robotic grinding project. Show less -
Book AuthorThomson Books Ltd Oct 2006 - Jul 2007Uddevalla, SwedenWrote 'Creating Game Art for 3D Engines' which covers creating game art in 3ds Max as well as importing and scripting art into the Torque engine so that everything functions. This book, heavy on screenshots and bonus video, and was written to bring some clarity in an age when game engine documentation was often poorly documented and in some cases non-existent.
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Animation InstructorArt Institute Of Colorado Sep 2004 - Jul 2006Downtown DenverDeveloped materials for and taught courses in 3d Modeling, Hard and Organic Materials, 3D Animation, Rendering, Authoring and Game Development. Primarily worked in 3ds Max, Director and Flash.
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Media / Development InstructorWestwood College, Rmcad, Itt Oct 2001 - Jul 2004Greater Denver AreaServed as adjunct instructor at various educational institutions in the Denver area, including ITT, Westwood College, Rocky Mountain College of Art and Design, and Westwood College Online. The courses I taught included Visual Basic, Game Analysis and Playability, Game Development, Philosophy of Art, Photoshop and 3d Modeling.
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Application EngineerAutodesk Jan 1998 - Mar 2001San Rafael, CaliforniaPerformed demonstrations for customers all over the western region of United States. Assisted key customers with use of mechanical CAD products and problem solving. Trained and mentored reseller application engineers. Wrote papers analyzing strengths and weaknesses of competitive products. Performed competitive benchmarks against other software manufacturers. Developed demonstrations.
Brad Strong Education Details
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G (Godkänd)
Frequently Asked Questions about Brad Strong
What company does Brad Strong work for?
Brad Strong works for Transmagic - Power Tools For 3d Cad Data
What is Brad Strong's role at the current company?
Brad Strong's current role is Technical Communications Director.
What is Brad Strong's email address?
Brad Strong's email address is br****@****gic.com
What is Brad Strong's direct phone number?
Brad Strong's direct phone number is +130365*****
What schools did Brad Strong attend?
Brad Strong attended University Of Denver, Karlstad University, University Of Denver.
Who are Brad Strong's colleagues?
Brad Strong's colleagues are Steve Campbell, Dina Torrisi, Edzon Bague, Joaquin Eduardo Riascos Camacho, Les Lavire.
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Brad Strong
Training Manager, Global Subsea Systems Customer Training At Onesubsea, A Schlumberger CompanyFriendswood, Tx
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