Bradley Willson Email & Phone Number
Who is Bradley Willson? Overview
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Bradley Willson is listed as NERVE CONDUCTION TECHNOLOGIST II at University of North Carolina at Chapel Hill, based in Raleigh, North Carolina, United States. AeroLeads shows a matched LinkedIn profile for Bradley Willson.
Bradley Willson previously worked as Neurodiagnostic Clinical Experience at Various and LEAD SERIOUS GAMES DESIGNER at Ara. Bradley Willson holds Associate Of Science - As, Electroneurodiagnostic/Electroencephalographic Technology/Technologist, 4.0 from Wake Technical Community College.
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About Bradley Willson
I am looking to obtain a challenging position in the area of neurodiagnostics with a reputable healthcare facility where I can utilize my skills, knowledge, and expertise in neurophysiological testing and monitoring to contribute to accurate diagnoses, improve patient care, and advance the field of neurodiagnostics. I aim to work collaboratively with a multidisciplinary team of healthcare professionals, while continuously enhancing my technical proficiency and staying up-to-date with the latest advancements in neuroscience technologies and procedures. Ultimately, my objective is to provide exceptional patient-centered care, promote positive outcomes, and make a meaningful impact on the lives of individuals with neurological disorders.
Listed skills include Game Design, Game Development, Video Games, User Interface Design, and 17 others.
Bradley Willson's current company
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Bradley Willson work experience
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Neurodiagnostic Clinical Experience
CLINICAL EXPERIENCE (512 Hours) Duke Health UNC Health UNC REX Hospital WakeMed Hospital Raleigh Neurology AssociatesCLINICAL SKILLS• Diagnostic testing: Electroencephalogram (EEG), Evoked Potentials (EP), Intra-Operative Neuromonitoring (IONM), Long Term Monitoring (LTM), Nerve Conduction Velocities (NCV) / Nerve Conduction Studies (NCS / EMG)• Patient Populations: Adult, Pediatric, Intensive Care Unit (ICU) / Critical Care, and Operating Room (OR)• Equipment: Cadwell and Natus• Head measuring and marking skills• EMR trained: Epic and Athena Health
Lead Serious Games Designer
Created, drove and delivered the overall creative vision of numerous software products spanning across a wide variety of subject matter topics including commercial, healthcare and military. Led the development process from proposal creation to final delivered product. This included creation of product proposals, working with clients to define their vision while keeping projects in line with company objectives, addressing development concerns and schedules, creation of implementation documentation, description of application flow and interfaces, frequently interfacing with subject matter experts in order to accurately achieve product goals, communication of product vision to the team by participating in meetings, reviews and planning while working to inspire, motivate and mentor team members in best practices, processes and procedures while promoting a collaborative production environment.Responsibilities: - Responsible for creating compelling software designs from conflicting demands and viewpoints, communicating the design to the development team, actively managing a design database, translating the design into detailed software mechanics, software progression and interface flow - Provided ongoing design direction to the development team to ensure consistent quality throughout product while coordinating with team leads to establish consistent creative, artistic, audio and technical direction for all aspects of the product - Actively managed milestone schedules based on client needs, development concerns and unforeseen issues to ensure that design group schedules and priorities were maintained and aligned with the overall goals of project including software balancing and tuning.
Co-Founder / Design Director
Acting as the point of contact for all application design decisions, works closely with developers to create commercial applications using standard guidelines and design components with a mix of creativity and application design knowledge. Primary responsibilities involve the creation of game concepts, user interface design, game flow, and story elements for commercial mobile applications for IOS and Android operating systems using the Unity engine. Additional duties include design documentation, user interface prototyping, scheduling, and assistance in product marketing efforts. Responsibilities:- Creation of design documentation and communication of design guidelines, specifications, patterns, and libraries- Assist in executing the user experience vision and creation of assets for mobile products; follow through with the processes and tactics to implement the vision- Produce user flows, wireframes, prototypes, user interface specifications, and final graphics- Oversee close coordination with the product management team to develop a shared vision of a product and then lead a process to define the experience and design to deliver on the product's objectives- Build high quality stand-alone mobile client applications and user interfaces - Participate in application planning discussions
Senior Game Designer
Created, drove and delivered the overall creative vision of numerous software products spanning across a wide variety of subject matter topics including commercial, healthcare and military. This included creation of product proposals, working with clients to define their vision while keeping projects in line with company objectives, addressing development concerns and schedules, creation of implementation documentation, description of application flow and interfaces, frequently interfacing with subject matter experts in order to accurately achieve product goals, communication of product vision to the team by participating in meetings, reviews and planning while working to inspire, motivate and mentor team members in best practices, processes and procedures while promoting a collaborative production environment.Responsibilities:* Responsible for creating compelling software designs from conflicting demands and viewpoints, communicating the design to the development team, actively managing a design database, translating the design into detailed software mechanics, software progression and interface flow* Provided ongoing design direction to the development team to ensure consistent quality throughout product while coordinating with team leads to establish consistent creative, artistic, audio and technical direction for all aspects of the product* Shipped over thirty software applications, as lead software designer, without missing a designated milestone while consistently exceeding client expectations with applications winning the Core Competence Business Excellence Award and the I/ITSEC Best Government Serious Game Award
Development Support Supervisor
Managed the development support department and its overall expectations pertaining to setting accurate schedules, costs and resources, ensured delivery against quality assurance (QA) goals, coordinated overall QA schedule, provided necessary definition, creation and deployment of product QA strategy, addressing all phases of product development, directly supervised support staff including the preparation and delivery of staff performance evaluations and career development activities, established and maintained policy for documentation of all products.Implemented ongoing quality improvement processes working with interdepartmental teams, maintained product consistency throughout product cycle, created task and checklists for software deployment, managed the planning and execution of product testing efforts, including all associated resources to meet committed delivery dates and worked with project managers to develop project schedules and resource allocation models for QA related projects. Responsibilities:* Responsible for hiring, training, and overseeing a QA team of 15 individuals whose main duties included testing development software, identifying programming errors and anomalies, evaluating products for content guidelines and documenting testing phases of ‘bug’ checks* Responsible for creating extensive design documentation and working with the programming staff to ensure that proper design was implemented* Created intricate QA test plans and procedures in accordance with the needs of both the publisher and development studio * Addressed functionality issues and worked to implement new software features by means of document creation and through active participation at weekly development meetings * Provided consistent support to the production staff during the software submission process, while establishing and maintaining an extensive bug-tracking database
Field Research Supervisor
Lead the monitoring effort of the endangered San Clemente Island Fox on San Clemente Island (SCI) (a remote military island located approximately 50 miles west of San Diego) while training and overseeing two field biologists to survey foxes across the island, gather and analyze telemetry data, collect and process blood samples, administer vaccines and gather habitat quality data. Captured and radio collared foxes to support long-term demography studies. Maintained project database and ensured quality control, conducted data analyses for reports and publications while aiding in project sampling design, prepared monthly and annual reports and met frequently with Navy, Fish and Wildlife Service and key members of the Institute of Wildlife Studies to discuss the status of the program. Responsibilities:* Lead the effort to monitor the current status of the San Clemente Island Fox which included coordinating the trapping (tomahawk box traps) and handling of foxes at six established demography grids and taught proper procedure of collecting and processing blood samples as well as administering vaccines* Determined the relative habitat quality (giving-up densities) of foxes within 16 established sites and compared data with small mammal abundance derived from trapping efforts in order to determine if access to prey was a key factor in the perception of fox habitat quality* Controlled roadside vegetation in order to reduce vehicular related fox mortalities
Research Crew Leader/Coordinator
*Supervised and scheduled crew activities in order to accomplish project goals while working within specified ECASE sampling guidelines and protocols*Sampling included small mammal trapping (fitch, sherman, & tomahawk), mesocarnivore monitoring using buckshot remote camera units, turtle trapping/ larval amphibian collection, bird counts, visual encounter surveys, & forest inventory/ herbaceous sampling*Contacted landowners in order to gain access to private land and to further educate regarding ECASE goals and methods
Field Research Technician
*Monitored small mammal density and abundance (fitch & tomahawk traps, anabat units, & buckshot camera units), as well as examined turtle and larval amphibian presence and density within fragmented landscapes*Forest stand inventory and herbaceous sampling were conducted in order to assess the influence of patch size and level of disturbance upon forest communities*Additional duties included data recording by means of palm pilots and data entry into Microsoft Access
Bradley Willson education
Associate Of Science - As, Electroneurodiagnostic/Electroencephalographic Technology/Technologist, 4.0
Bachelor Of Science - Bs, Wildlife Biology
Frequently asked questions about Bradley Willson
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What company does Bradley Willson work for?
Bradley Willson works for University of North Carolina at Chapel Hill.
What is Bradley Willson's role at University of North Carolina at Chapel Hill?
Bradley Willson is listed as NERVE CONDUCTION TECHNOLOGIST II at University of North Carolina at Chapel Hill.
Where is Bradley Willson based?
Bradley Willson is based in Raleigh, North Carolina, United States while working with University of North Carolina at Chapel Hill.
What companies has Bradley Willson worked for?
Bradley Willson has worked for University Of North Carolina At Chapel Hill, Various, Ara, Nakai Entertainment, and Virtual Heroes.
How can I contact Bradley Willson?
You can use AeroLeads to view verified contact signals for Bradley Willson at University of North Carolina at Chapel Hill, including work email, phone, and LinkedIn data when available.
What schools did Bradley Willson attend?
Bradley Willson holds Associate Of Science - As, Electroneurodiagnostic/Electroencephalographic Technology/Technologist, 4.0 from Wake Technical Community College.
What skills is Bradley Willson known for?
Bradley Willson is listed with skills including Game Design, Game Development, Video Games, User Interface Design, Gameplay, Unity3D, Level Design, and Unreal Engine 3.
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