Brandon Perdue

Brandon Perdue Email and Phone Number

Game Designer @
Brandon Perdue's Location
Pittsburgh, Pennsylvania, United States, United States
Brandon Perdue's Contact Details

Brandon Perdue work email

Brandon Perdue personal email

About Brandon Perdue

I am a designer and developer of tabletop games, formerly with Fantasy Flight Games and Incredible Dream Studios. I have also done freelance writing and development for Renegade Game Studios and Edge Studios.I designed scenarios for Kinfire Chronicles: Night's Fall, wrote and designed scenarios in Descent: Legends of the Dark, and participated in narrative design for both titles. I also designed the cooperative dice game X-Men: Mutant Insurrection, based on the Marvel comics characters.I have helped develop more than a dozen other products, including:- Keyforge: Maw of Abraxas (Genesys Free RPG Day 2020 Adventure)- Lord of the Rings: Journeys in Middle-earth- Lord of the Rings: Journeys in Middle-earth - Villains of Eriador Villain Pack- Lord of the Rings: Journeys in Middle-earth - The Hunt for the Ember Crown DLC Campaign- Heroes of Terrinoth- Star Wars: Imperial Assault - Legends of the Alliance companion app- 5 products for Star Wars: Imperial Assault- Star Wars: Force & Destiny - Disciples of Harmony- Star Wars: Force & Destiny - Unlimited Power- Star Wars: Destiny - Awakenings

Brandon Perdue's Current Company Details
Freelance

Freelance

Game Designer
Brandon Perdue Work Experience Details
  • Freelance
    Game Designer
    Freelance Jul 2023 - Present
    I design and write for games and game-related IPs. I specialize in narrative-driven, scenario based games, like Descent: Legends of the Dark and The Lord of the Rings: Journeys in Middle-earth.
  • Incredible Dream
    Board Game Designer
    Incredible Dream Jan 2022 - Jul 2023
    At Incredible Dream, I have designed scenarios for Kinfire Chronicles: Night's Fall (upcoming). I have also participated in worldbuilding and narrative review for the Kinfire Chronicles IP.
  • Fantasy Flight Games
    Board Game Designer
    Fantasy Flight Games Feb 2017 - Dec 2021
    Roseville, Mn
    As a board game developer with Fantasy Flight Games, I worked to develop a variety of products at various stages of life, both expanding long-running lines and helping to refine and shape brand new games. I focused particularly on app-driven, scenario-based games.I was one of the scenario designers on Descent: Legends of the Dark, a critically-acclaimed narrative adventure game. On Descent I created memorable, unique situations and scenarios, helped develop and refine the campaign narrative, and made significant contributions to building the world and future narrative for subsequent Descent products. Several of my scenarios have proven to be among the game's most stand-out and memorable.As part of the development team on Lord of the Rings: Journeys in Middle-earth, I wrote and designed numerous adventures in Unity for players to experience via the Journeys in Middle-earth companion app. In particular, I was the primary developer on the first downloadable campaign, The Hunt for the Ember Crown, which has earned a reputation for introducing novel and interesting mechanics into the game that push the boundaries of what the game could do. This also involved a significant amount of text writing for branching, choice-driven narrative content.I also helped develop several board-and-card games, including the Star Wars: Imperial Assault - Tyrants of Lothal expansion. I was the primary content developer on a few titles, including Heroes of Terrinoth, a cooperative dungeon-delving card game designed by Adam and Brady Sadler, and as designer on an unannounced game. Through all my work, I gained a reputation for creating interesting mechanics that helped to tell the games' stories, well-suited to FFG's brand of highly thematic products.When time allowed, I also made numerous small contributions to roleplaying game products, particularly in the Star Wars: Force & Destiny line.
  • Fanbase Press
    Contributor
    Fanbase Press Dec 2012 - Dec 2017
    As a contributor to Fanboy Comics, I write reviews and criticism for comic books and graphic novels across multiple genres.
  • Fantasy Flight Games
    Product Development Intern
    Fantasy Flight Games Mar 2016 - May 2016
    Roseville, Mn
    As a product development intern, I contributed to the ongoing design, development, and playtesting of a variety of hobby game products across multiple genres.The majority of my time was on development of the upcoming Star Wars: Destiny, creating cards and refining game mechanics to capture a fun, fast play experience appropriate to the Star Wars license.I also contributed to playtesting and development on the Doom board game and the Descent companion app, Road to Legend.
  • Johns Hopkins University Applied Physics Laboratory
    Software Engineer
    Johns Hopkins University Applied Physics Laboratory Aug 2013 - Jun 2015
    Laurel, Md
    As a software engineer in the Modeling, Simulation, and Gaming group at Johns Hopkins University Applied Physics Laboratory, I contribute to the design, implementation, and documentation of serious gaming applications and other software.
  • Star City Games
    Inventory Associate
    Star City Games Jan 2013 - Aug 2013
    Roanoke, Va
    Responsible for a variety of tasks, including sorting new inventory and filling online orders from existing inventory, at one of the largest retailers of Magic: the Gathering cards in the world.
  • Entertainment Technology Center At Carnegie Mellon University
    Graduate Student
    Entertainment Technology Center At Carnegie Mellon University Aug 2010 - May 2012
    Pittsburgh, Pa And Manchester, Uk
    As a graduate student in the Entertainment Technology program I have worked in numerous small groups with a variety of people from different backgrounds and skill sets, as a writer, designer, producer, and sound designer. The program focuses on building soft skills, such as teamwork, and on learning by doing.
  • Etc Press
    Co-Editor
    Etc Press Aug 2011 - Oct 2011
    Pittsburgh, Pa
    Edited the English translation of Max Giovagnoli's book Transmedia Storytelling.
  • Blazeware, Inc
    Software Developer
    Blazeware, Inc Aug 2009 - Jul 2010
    Stafford, Va
    Created and maintained interface GUIs for multiple devices, with a focus on usability Performed a significant update to database documentation across a large, multi-resource system
  • University Of Mary Washington
    Writing Tutor
    University Of Mary Washington Jan 2008 - May 2009
    Fredericksburg, Va
    Student employment position which involved assisting other UMW students to refine their skills in writing and organization, including a number of students for whom English was a second language.

Brandon Perdue Skills

Game Design Editing Unity3d Level Design Game Development Blogging Programming Scripting Creative Writing Premiere Perforce Sound Design Technical Writing Gaming Writing Video Game Design Adobe Creative Suite Scrum Sound Editing Eclipse Audacity Microsoft Office Organizing Clearcase Jbuilder Tortoise Svn Amazon Web Services Video Games C++ Java Javascript C#

Brandon Perdue Education Details

Frequently Asked Questions about Brandon Perdue

What company does Brandon Perdue work for?

Brandon Perdue works for Freelance

What is Brandon Perdue's role at the current company?

Brandon Perdue's current role is Game Designer.

What is Brandon Perdue's email address?

Brandon Perdue's email address is br****@****ail.com

What schools did Brandon Perdue attend?

Brandon Perdue attended Carnegie Mellon University, University Of Mary Washington.

What are some of Brandon Perdue's interests?

Brandon Perdue has interest in Writing, Television, Education, Science Fiction/fantasy, Science And Technology, Tabletop Roleplaying Games, Content Design, Game Design, Arts And Culture, Interactive Narrative.

What skills is Brandon Perdue known for?

Brandon Perdue has skills like Game Design, Editing, Unity3d, Level Design, Game Development, Blogging, Programming, Scripting, Creative Writing, Premiere, Perforce, Sound Design.

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