Brandon Fox Email & Phone Number
Who is Brandon Fox? Overview
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Brandon Fox is listed as Associate Environment Artist at id Software, a with 263 employees, based in Corona, California, United States. AeroLeads shows a matched LinkedIn profile for Brandon Fox.
Brandon Fox previously worked as 3D Environment Artist for Games I Maya I Zbrush I Unreal Engine 4 and 5 I Substance Painter I at 3D Fox Creations and 3D Environment Artist for Games I Maya I Zbrush I Unreal Engine 4 and 5 I Substance Painter I at Jpconnelly. Brandon Fox holds Bachelor'S Degree, 3D Generalist For Games, Film from Gnomon School Of Visual Effects.
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About Brandon Fox
A 3D Environment Artist with the skills to produce high-quality game environments from concept to completion. A great advocate of teamwork and a creator with leadership tendencies. Always welcome any words of wisdom, critique, and direction presented by art leads and fellow companions. Experience shipping 6+ titles in the 3D industry and collaborating on 20+ development projects.I started my 3D journey in 2014 with Autodesk Maya and instantly fell in love with modeling and the video game industry. Asset creation for game environments quickly became my greatest passion. Riverside City College granted me an Associate's degree in Fine and Applied Arts in 2012. I obtained an Associate's degree in Environment and Vehicle Modeling in 2016 and achieved a Best in Class award. Gnomon School of VFX, Games, and Animation granted me a bachelor's degree in Digital Production as a Generalist for games in 2020.My greatest passion is working as a team to create beautifully stunning art for the world to explore. My love of creation reflects my ambition to put 100% effort into all endeavors. My other passions include art, architecture, laughter, music, cooking, hanging out with friends and family, nature, learning, and Games! Contact me anytime at Brandonfox3d@gmail.com. Also, check out my portfolio at https://www.artstation.com/brandonfoxart. Thank you so much for taking the time to visit my site!Skills - - Maya (9 years) - Unreal Engine 4 (5 years)- Unreal Engine 5 (2 years)- Zbrush (5 years)- Substance Painter (5 years)- Substance Designer (2 years)- Marmoset Toolbag (5 years)- Photoshop (10 years)- Speedtree (2 years)- Gaea (1 year)
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Brandon Fox work experience
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3D Environment Artist For Games I Maya I Zbrush I Unreal Engine 4 And 5 I Substance Painter I
Development of real-time 3D Game Environments composed of high-fidelity props and assets. All models were created with Autodesk Maya, Sculpted with Pixelogic Zbrush, Baked with Marmoset Toolbag, and Textured with Substance Painter, Substance Designer, and Photoshop. All elements are integrated into Unreal Engine and lit with Lumen Ray tracing Software. World-building is achieved with height maps from Gaia and foliage from Speedtree. Fully immersive real-time game environments completed with Post-processing, VFX, animations, height fog, and Skydomes. High-quality stills and animations created with Camera sequencing. All composition and editing are achieved with After Effects.Skills - - Autodesk Maya (9 years) - Unreal Engine 4 (5 years)- Unreal Engine 5 Lumen and Nanite (2 years)- Pixelogic Zbrush (5 years)- Substance Painter (5 years)- Substance Designer (2 years)- Marmoset Toolbag (5 years)- Adobe Photoshop (10 years)- Speedtree (2 years)- Quadspinner Gaea. (1 year)
3D Environment Artist For Games I Maya I Zbrush I Unreal Engine 4 And 5 I Substance Painter I
- Collaborated with and directed 2-4 environment artists in creating visually stunning assets through advanced modeling, sculpting processes, and iteration- Optimized texture creation techniques, generating unique, tiled, and trim sheet textures for 20+ projects for team members to implement in development- Incorporated two lighting techniques; achieved stunning visual quality by baking lighting with light maps and leveraging Global Illumination through Lumen Ray Tracing Software- Ensured timely completion and mentored companions to complete tasks within project deadlines and achieved client approval to finalize production on 6+ shipped projects- Conducted modeling and texture optimization for real-time 3D game applications using baked low-poly assets and pack maps to maximize game engine and draw call efficiency- Interpreted 20+ concept art and sketches to create innovative virtual real-time environments and propsDirected advanced sculpting techniques and generated high-poly assets; enhanced visual fidelity, leading to greater appeal in 6+ projects- Implemented baking techniques; increased visual fidelity and optimized performance in 6+ shipped titlesFormulated team design guidelines, asset naming conventions, communication, and other technical constraints to produce results compliant with industry and platform standards on 6+ projects- Constructed high-quality renders and animations to encourage direction and finalization of team-based development projects- Developed collaboration projects Top Chef Houston, Top Chef London, Ink Master Season 14, Magic Gathering 30th Anniversary, and UFC Nosebleeds to great success- Coordinated and produced real-time assets for Call of Duty: Vanguard and 20+ projects at JPC productionsSkills - (Years)Autodesk Maya (9)Unreal Engine 4 (5)Unreal Engine 5 (2 years)Pixelogic Zbrush (5)Substance Painter (5)Substance Designer (2)Marmoset Toolbag (5)Adobe Photoshop (10)Speedtree (2)Quadspinner Gaea. (1)
3D Environment Artist Game Jam
Gnomon Game Jam! Worked as an Environment artist on a few game jam projects while attending Gnomon School of VFX, Games, and Animation. These sessions were a great opportunity to collaborate as a team to make a fully immersive game. I worked on architectural elements and props. Everything was constructed to efficiently run in real-time while maintaining a high frame rate. All assets were created in Maya and textured in Substance Designer. All elements were compiled in Unreal Engine 4.
Colleagues at id Software
Other employees you can reach at idsoftware.com. View company contacts for 263 employees →
Masato Lin
Colleague at Id SoftwareDallas-Fort Worth Metroplex, United States
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Zach Dunham
Colleague at Id SoftwareTahlequah, Oklahoma, United States
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Markus Rohlfing
Colleague at Id SoftwareRichardson, Texas, United States
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Pablo Santana
Colleague at Id SoftwareValparaíso De Goiás, Goiás, Brazil
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Daniel Scanio
Colleague at Id SoftwarePlano, Texas, United States
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Ree Haba
Colleague at Id SoftwareSan Francisco, California, United States
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Sethu Raja
Colleague at Id SoftwareTamil Nadu, India
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Aung Aung
Colleague at Id SoftwareMyanmar
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Jose Gee
Colleague at Id SoftwareWhittier, California, United States
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Siyu Ding
Colleague at Id SoftwareRichardson, Texas, United States
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Brandon Fox education
Bachelor'S Degree, 3D Generalist For Games, Film
Associates Degree, Environment And Vehicle Modeling
Associate Of Arts - Aa, Fine And Applied Arts
Frequently asked questions about Brandon Fox
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What company does Brandon Fox work for?
Brandon Fox works for id Software.
What is Brandon Fox's role at id Software?
Brandon Fox is listed as Associate Environment Artist at id Software.
Where is Brandon Fox based?
Brandon Fox is based in Corona, California, United States while working with id Software.
What companies has Brandon Fox worked for?
Brandon Fox has worked for Id Software, 3D Fox Creations, Jpconnelly, and Gnomon School Of Visual Effects, Games + Animation.
Who are Brandon Fox's colleagues at id Software?
Brandon Fox's colleagues at id Software include Masato Lin, Zach Dunham, Markus Rohlfing, Pablo Santana, and Daniel Scanio.
How can I contact Brandon Fox?
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What schools did Brandon Fox attend?
Brandon Fox holds Bachelor'S Degree, 3D Generalist For Games, Film from Gnomon School Of Visual Effects.
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