Cody Russell
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Cody Russell Email & Phone Number

Software Engineer at Rx Vortex
Location: Atlanta, Georgia, United States 14 work roles 2 schools
1 work email found @xamarin.com 5 phones found area 817, 410, and 972 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 5 phones

Work email c****@xamarin.com
Direct phone (817) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Software Engineer
Location
Atlanta, Georgia, United States

Who is Cody Russell? Overview

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Quick answer

Cody Russell is listed as Software Engineer at Rx Vortex, based in Atlanta, Georgia, United States. AeroLeads shows a work email signal at xamarin.com, phone signal with area code 817, 410, 972, and a matched LinkedIn profile for Cody Russell.

Cody Russell previously worked as Senior Software Engineer at Level All and Lead Software Engineer at Superkind. Cody Russell holds Gpd, Music from The Johns Hopkins University.

Company email context

Email format at Rx Vortex

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{first}.{last}@xamarin.com
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AeroLeads found 1 current-domain work email signal for Cody Russell. Compare company email patterns before reaching out.

Profile bio

About Cody Russell

Software developer, interested in web, mobile, and desktop UI. Experience with C, C++, C#, Elixir, and Ruby.I'm most interested in Elixir/Phoenix for web development. Also very interested in machine learning.

Current workplace

Cody Russell's current company

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Rx Vortex
Rx Vortex
Software Engineer
Atlanta, GA, US
AeroLeads page
14 roles

Cody Russell work experience

A career timeline built from the work history available for this profile.

Software Engineer

Rx Vortex

Atlanta, Ga, Us

Senior Software Engineer

Current

New York, New York, Us

Building an Elixir/Phoenix/LiveView application in the education space.

Jul 2024 - Present

Lead Software Engineer

Los Angeles, Us

Leading a team building the backend in Elixir, hosted onGoogle Cloud using Kubernetes, for a mobile AI shopping application. The backend also includes an admin interface built with Phoenix LiveView.

Jun 2023 - Jul 2024

Senior Software Engineer

Miami, Florida, Us

I was on the team that was responsible for registering new service providers (known as 'pals'). This involved such things as performing background checks and periodically pulling data from the Office of Inspector General to compare users against a government blacklist of healthcare service providers.

Jul 2022 - Jun 2023

Senior Software Engineer

San Francisco, Ca, Us

I was on the GitHub Codespaces team. I worked across many parts of the product: Visual Studio Code extension (built with Typescript), APIs in different parts of the system that were written in either Ruby or C#, an internal service written in C#, infrastructure definitions in Kubernetes/Helm, and environment setup scripts using shell scripts such as bash.

Nov 2021 - Aug 2022

Senior Software Engineer

Redmond, Washington, Us

I was on the Codespaces team (which was later transferred to GitHub and became GitHub Codespaces). I worked across many parts of the product: Visual Studio Code extension (built with Typescript), APIs in different parts of the system that were written in either Ruby or C#, an internal service written in C#, infrastructure definitions in Kubernetes/Helm, and environment setup scripts using shell scripts such as bash.

May 2020 - Nov 2021

Senior Software Engineer

Redmond, Washington, Us

I was on the Visual Studio for Mac team, where I worked on a number of different aspects of the IDE. I was the team member primarily responsible for maintaining our UI toolkits, parts of the Android tooling integration, and the authentication with Microsoft's identity provider. I also worked on accessibility support, international keyboard support, and Azure integration. I also made improvements to the Mono runtime, our open source C#/.NET platform.

Mar 2016 - May 2020

Software Engineer

San Francisco, Ca, Us

I was on the Xamarin Studio team, where I worked on a number of different aspects of the IDE. I was the team member primarily responsible for maintaining our UI toolkits, parts of the Android tooling integration, and the authentication with Xamarin's identity provider. I also worked on accessibility support, international keyboard support, and Azure integration. I also made improvements to the Mono runtime, our open source C#/.NET platform.

Jul 2013 - Mar 2016

Software Developer

Dallas, Tx, Us

I worked on a Ruby on Rails application that is used by hundreds of schools and universities to manage organizations used by millions of users.

Jan 2012 - Jul 2013

Software Engineer

Fort Worth, Texas, Us

I worked on a reporting backend built in Ruby and C++ for an online advertising system.

Aug 2011 - Nov 2011

Software Engineer

Mobestream Media

I worked on Key Ring, a mobile (iOS/Android/Windows Phone) app. I worked on the backend Ruby on Rails application, where I built a number of critical components such as the billing system that integrated with Braintree. I also built the Windows Phone version of the mobile app.

Mar 2011 - Aug 2011

Software Developer

London, England, Gb

I worked on the Desktop Experience team for Ubuntu Linux. I worked on the multitouch gesture implementation and a number of new user interface features, improvements to the GTK user interface toolkit, and maintained related Debian packages.

Feb 2009 - Mar 2011

Software Developer

Sandy, Ut, Us

I worked on a suite of medical software products that were built in C# and designed to run natively on Linux and Windows. They used the GTK user interface toolkit to provide cross-platform UI. In addition to working on the company's products directly, I also was responsible for doing significant work on the upstream open source GTK library to improve it in ways that benefited our products, in particular on the Win32 backend where it had a lot of deficiencies. My open source work on GTK had significant impact on our company's products.

Aug 2006 - Feb 2009

Software Engineer

Scaleform Corporation

Product development, documentation, demo/testing development for the GPU-accelerated user interface software that was used in Civilization IV for PC and other video games. Product was written in C++ using Direct3D for accelerated rendering.

Sep 2004 - Jun 2005
2 education records

Cody Russell education

Gpd, Music

The Johns Hopkins University

Ba, Music

The University Of Texas At Arlington
FAQ

Frequently asked questions about Cody Russell

Quick answers generated from the profile data available on this page.

What company does Cody Russell work for?

Cody Russell works for Rx Vortex.

What is Cody Russell's role at Rx Vortex?

Cody Russell is listed as Software Engineer at Rx Vortex.

What is Cody Russell's email address?

AeroLeads has found 1 work email signal at @xamarin.com for Cody Russell at Rx Vortex.

What is Cody Russell's phone number?

AeroLeads has found 5 phone signal(s) with area code 817, 410, 972 for Cody Russell at Rx Vortex.

Where is Cody Russell based?

Cody Russell is based in Atlanta, Georgia, United States while working with Rx Vortex.

What companies has Cody Russell worked for?

Cody Russell has worked for Rx Vortex, Level All, Superkind, Papa, and Github.

How can I contact Cody Russell?

You can use AeroLeads to view verified contact signals for Cody Russell at Rx Vortex, including work email, phone, and LinkedIn data when available.

What schools did Cody Russell attend?

Cody Russell holds Gpd, Music from The Johns Hopkins University.

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