Breno Willian
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Breno Willian Email & Phone Number

Tools Developer at Pixodust Games
Location: Curitiba, Paraná, Brazil 7 work roles 1 school
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✓ Verified July 2026 3 data sources Profile completeness 86%

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Current company
Role
Tools Developer
Location
Curitiba, Paraná, Brazil
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Who is Breno Willian? Overview

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Breno Willian is listed as Tools Developer at Pixodust Games, a with 23 employees, based in Curitiba, Paraná, Brazil. AeroLeads shows a matched LinkedIn profile for Breno Willian.

Breno Willian previously worked as Game Developer at Pixodust Games and Tools Developer at Yellow Panda Games. Breno Willian holds Bachelor'S Degree, Game Development from Universidade Positivo.

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Pixodust Games

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Profile bio

About Breno Willian

Hello there!I'm a passionate developer heading to 7 years of working in the gaming industry! My expertise spans from Mobile to Virtual Reality, shaders to physics and from development to designing ;)Highlights:🤖 CI: I’ve developed an automated solution for building and testing Unity3D games, which has significantly accelerated iteration times, ensured code integrity, streamlined internal build distribution, and improved Q&A for current features.🛠️ Tool Development: I design and create tools for artists, developers and producers, automating processes to enhance productivity across various development stages.⚙️ Engine Generalist: While I have extensive experience with Unity, I’m also a quick learner with professional experience in engines like Cocos2Dx and Construct, and I’ve explored Godot and Unreal Engine in a non-professional capacity.Thank you for your time :)

Current workplace

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Pixodust Games
Pixodust Games
Tools Developer
São Paulo, Brazil
Website
Employees
23
AeroLeads page
7 roles

Breno Willian work experience

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Game Developer

São Paulo, Brazil

I'm responsible for the project infrastrucutre, maintaining projects on Git, integrating teams of different areas on each project and managing all server-side responsabilities from technical decisions to pricing optimzation and planning.I'm also responsible for releases engineering for upcoming and running projects of the company, working to enhance code integrity and to ease all app-building processes.I also work on the development of tools for all areas(e.g.: art, game-design, level design), keeping legacy games up-to-date with storefront requirements and bringing automated solutions to enhance our daily basis workflow.One of my first tasks was to bring up the CI/CD pipeline for Medieval Merge, on the whole process from early development (testing and code-coverage) to late deployment (store upload and easily-accessible pipeline status reports). Later on this was scaled for multiple projects using the same CI/CD code base.

Tools Developer

Balneário Camboriú, Santa Catarina, Brazil

I was responsible for the following tasks:● Server administration and API development :At the time I was the one allocated tosolve this kind of issues related to server connection and its maintenance (from settingup services to the actual development)● Mobile developer for iOS and Android: I have a lot of tech-skills for solving out generalissues that appear when we target the game towards the mentioned platforms. I have astrong knowledge of Gradle procedures and XCode development.● Game designer: besides working with the development, I do also plan, structure andorganise tasks with my team as well as I do the design for the game: providingdocuments, structurizing advertisement rules, and so on● Unity Tool development: I started to work on tools that enhance the QA and thedevelopment team iteration. For QA I've worked on a tool to easily setup tests andscenarios that can be managed from within builds (such as custom functions so the QAcan validate hard scenarios to replicate). For the development team, I've worked on atool that easily integrated SDK on 9 different games. I'm also responsible for teachingmy colleagues on how to think and design systems with this pattern in mind.

Sep 2022 - Mar 2023

Game Developer

London Area, United Kingdom

My activities started with simple tasks on the running app such as making UI fixes and gameplaychanges, but later on I was the main developer responsible for the whole app lifecycle:● I handled the server side management, from designing systems, acquiring the bestweb-services and integrating the API flawlessly on 3 different games. I have learned a lotof Laravel and AWS while working on this project.● I was responsible for deployment of mobile builds in Android. Even releasing only forAndroid (at first), I solved all integration issues and build stoppers from Unity. I alsomade some native Android plugins (specifically Android push notifications and filesystems).● The project was a series of apps connected with each other. Each game was made using2D physics and colliders. Also, I worked on endless running games using procedurallygenerated levels (tied with game-design parameters to enhance difficulty over time)

Oct 2020 - Aug 2022

Lead Game Developer

Cittius

Curitiba, Paraná, Brazil

I was designated to be the first Lead developer of the internal development team. At the time,it was a small team (2 people) but later on we started to manage outsourced teams. While Iwas in charge, I was also responsible for working along with other departments from thecompany, while I was representing the game-design I've worked with teachers to achieve thebest experience for learning using gamification techniques. I also developed and designedgames that were followed by science lesson books that later were sold to numerous schools inall Brazil territory.

Oct 2019 - Oct 2020

Game Developer

Curitiba, Paraná, Brazil

I've started my game-developer career with some different projects, which were:● A Cassino Game: I was assigned to make a multiplayer system from scratch in anexisting game. The game is a cassino-like gameplay made on Unity and connected with apayout platform. You can check the game here:https://play.google.com/store/apps/details?id=com.brsystems.halloweenvideoslot● A Photo Simulator: I've worked with a photo class teacher to make a simulator for betterpresent camera parameters and how they change the appearance of the given scenario.In this project I've worked on in-game tools to move camera, models and setup lights toa better setup for the photographer.● Horror Game: I was assigned to work on a horror game where I mainly focused on addingmechanics that can be placed easily by our level designer. Those mechanics were: lookingthrough the door keyhole, opening the door with the mouse and interacting withdynamic items set by the designer.● Recording focused game: I was working on a project that was to be used in a Netflixmovie. On this project I mainly made tools so our designer could record the screen actionto portrait it on the movie scene. In total were 4 different gameplays focused on bosses.Sadly, due to the pandemics, the movie was cancelled.● VR Training App: HTC Vive Project focused on industrial training. My main activity wasrelated to project development using Unity. I also worked on some visual effectsmaintenance (such as shaders and its implementation in-game).

Nov 2018 - Oct 2020

Web Developer

Curitiba, Paraná, Brazil

The main activity on this job was fixes around clients demands, site migration, web-servermaintenance and content creation for WordPress.I also solved SSL certificates, Apache HTACCESS and Nginx configurations, data-backup for e-commerce and solutions for digital marketing (SEO, site optmization)

Nov 2018 - Nov 2019
Team & coworkers

Colleagues at Pixodust Games

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1 education record

Breno Willian education

FAQ

Frequently asked questions about Breno Willian

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What company does Breno Willian work for?

Breno Willian works for Pixodust Games.

What is Breno Willian's role at Pixodust Games?

Breno Willian is listed as Tools Developer at Pixodust Games.

Where is Breno Willian based?

Breno Willian is based in Curitiba, Paraná, Brazil while working with Pixodust Games.

What companies has Breno Willian worked for?

Breno Willian has worked for Pixodust Games, Yellow Panda Games, Neonight ~ An Extraordinary Indie Studio, Cittius, and Freelance (Self Employed).

Who are Breno Willian's colleagues at Pixodust Games?

Breno Willian's colleagues at Pixodust Games include 🔷 Pedro Aurelio De Moraes, Ana Paula Gomes, Vitor Ferreira, Eric Wakuda, and Tiago Delfino.

How can I contact Breno Willian?

You can use AeroLeads to view verified contact signals for Breno Willian at Pixodust Games, including work email, phone, and LinkedIn data when available.

What schools did Breno Willian attend?

Breno Willian holds Bachelor'S Degree, Game Development from Universidade Positivo.

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