Breno Willian

Breno Willian Email and Phone Number

Tools Developer @ Pixodust Games
São Paulo, Brazil
Breno Willian's Location
Curitiba, Paraná, Brazil, Brazil
About Breno Willian

Hello there!I'm a passionate developer heading to 7 years of working in the gaming industry! My expertise spans from Mobile to Virtual Reality, shaders to physics and from development to designing ;)Highlights:🤖 CI: I’ve developed an automated solution for building and testing Unity3D games, which has significantly accelerated iteration times, ensured code integrity, streamlined internal build distribution, and improved Q&A for current features.🛠️ Tool Development: I design and create tools for artists, developers and producers, automating processes to enhance productivity across various development stages.⚙️ Engine Generalist: While I have extensive experience with Unity, I’m also a quick learner with professional experience in engines like Cocos2Dx and Construct, and I’ve explored Godot and Unreal Engine in a non-professional capacity.Thank you for your time :)

Breno Willian's Current Company Details
Pixodust Games

Pixodust Games

View
Tools Developer
São Paulo, Brazil
Website:
pixodust.com
Employees:
23
Breno Willian Work Experience Details
  • Pixodust Games
    Tools Developer
    Pixodust Games
    São Paulo, Brazil
  • Pixodust Games
    Game Developer
    Pixodust Games Mar 2023 - Present
    São Paulo, Brazil
    I'm responsible for the project infrastrucutre, maintaining projects on Git, integrating teams of different areas on each project and managing all server-side responsabilities from technical decisions to pricing optimzation and planning.I'm also responsible for releases engineering for upcoming and running projects of the company, working to enhance code integrity and to ease all app-building processes.I also work on the development of tools for all areas(e.g.: art, game-design, level design), keeping legacy games up-to-date with storefront requirements and bringing automated solutions to enhance our daily basis workflow.One of my first tasks was to bring up the CI/CD pipeline for Medieval Merge, on the whole process from early development (testing and code-coverage) to late deployment (store upload and easily-accessible pipeline status reports). Later on this was scaled for multiple projects using the same CI/CD code base.
  • Yellow Panda Games
    Tools Developer
    Yellow Panda Games Sep 2022 - Mar 2023
    Balneário Camboriú, Santa Catarina, Brazil
    I was responsible for the following tasks:● Server administration and API development :At the time I was the one allocated tosolve this kind of issues related to server connection and its maintenance (from settingup services to the actual development)● Mobile developer for iOS and Android: I have a lot of tech-skills for solving out generalissues that appear when we target the game towards the mentioned platforms. I have astrong knowledge of Gradle procedures and XCode development.● Game designer: besides working with the development, I do also plan, structure andorganise tasks with my team as well as I do the design for the game: providingdocuments, structurizing advertisement rules, and so on● Unity Tool development: I started to work on tools that enhance the QA and thedevelopment team iteration. For QA I've worked on a tool to easily setup tests andscenarios that can be managed from within builds (such as custom functions so the QAcan validate hard scenarios to replicate). For the development team, I've worked on atool that easily integrated SDK on 9 different games. I'm also responsible for teachingmy colleagues on how to think and design systems with this pattern in mind.
  • Neonight ~ An Extraordinary Indie Studio
    Game Developer
    Neonight ~ An Extraordinary Indie Studio Oct 2020 - Aug 2022
    London Area, United Kingdom
    My activities started with simple tasks on the running app such as making UI fixes and gameplaychanges, but later on I was the main developer responsible for the whole app lifecycle:● I handled the server side management, from designing systems, acquiring the bestweb-services and integrating the API flawlessly on 3 different games. I have learned a lotof Laravel and AWS while working on this project.● I was responsible for deployment of mobile builds in Android. Even releasing only forAndroid (at first), I solved all integration issues and build stoppers from Unity. I alsomade some native Android plugins (specifically Android push notifications and filesystems).● The project was a series of apps connected with each other. Each game was made using2D physics and colliders. Also, I worked on endless running games using procedurallygenerated levels (tied with game-design parameters to enhance difficulty over time)
  • Cittius
    Lead Game Developer
    Cittius Oct 2019 - Oct 2020
    Curitiba, Paraná, Brazil
    I was designated to be the first Lead developer of the internal development team. At the time,it was a small team (2 people) but later on we started to manage outsourced teams. While Iwas in charge, I was also responsible for working along with other departments from thecompany, while I was representing the game-design I've worked with teachers to achieve thebest experience for learning using gamification techniques. I also developed and designedgames that were followed by science lesson books that later were sold to numerous schools inall Brazil territory.
  • Freelance (Self Employed)
    Game Developer
    Freelance (Self Employed) Nov 2018 - Oct 2020
    Curitiba, Paraná, Brazil
    I've started my game-developer career with some different projects, which were:● A Cassino Game: I was assigned to make a multiplayer system from scratch in anexisting game. The game is a cassino-like gameplay made on Unity and connected with apayout platform. You can check the game here:https://play.google.com/store/apps/details?id=com.brsystems.halloweenvideoslot● A Photo Simulator: I've worked with a photo class teacher to make a simulator for betterpresent camera parameters and how they change the appearance of the given scenario.In this project I've worked on in-game tools to move camera, models and setup lights toa better setup for the photographer.● Horror Game: I was assigned to work on a horror game where I mainly focused on addingmechanics that can be placed easily by our level designer. Those mechanics were: lookingthrough the door keyhole, opening the door with the mouse and interacting withdynamic items set by the designer.● Recording focused game: I was working on a project that was to be used in a Netflixmovie. On this project I mainly made tools so our designer could record the screen actionto portrait it on the movie scene. In total were 4 different gameplays focused on bosses.Sadly, due to the pandemics, the movie was cancelled.● VR Training App: HTC Vive Project focused on industrial training. My main activity wasrelated to project development using Unity. I also worked on some visual effectsmaintenance (such as shaders and its implementation in-game).
  • Agência Alper
    Web Developer
    Agência Alper Nov 2018 - Nov 2019
    Curitiba, Paraná, Brazil
    The main activity on this job was fixes around clients demands, site migration, web-servermaintenance and content creation for WordPress.I also solved SSL certificates, Apache HTACCESS and Nginx configurations, data-backup for e-commerce and solutions for digital marketing (SEO, site optmization)

Breno Willian Education Details

Frequently Asked Questions about Breno Willian

What company does Breno Willian work for?

Breno Willian works for Pixodust Games

What is Breno Willian's role at the current company?

Breno Willian's current role is Tools Developer.

What schools did Breno Willian attend?

Breno Willian attended Universidade Positivo.

Who are Breno Willian's colleagues?

Breno Willian's colleagues are Ana Paula Gomes, 🔷 Pedro Aurelio De Moraes, Felipe De Barros, Cláudio Domene, Jeison Rosa, Tiago Delfino, Mark Ribeiro.

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