Art Director
Current- Leading and managing a team of artists, both internal and freelance, in order to come out with the best products possible - working basically in three fronts:
- Visuals: understanding gameplay and marketing requirements, studying peers and benchmarks, and collaborating with the team to find, build, and maturate new and compelling aesthetics that attend both product and.
- People: developing people through the active collaboration in career management, as well as… Show more Leading and managing a team of artists, both internal and freelance, in order to come out with the best products.
- People: developing people through the active collaboration in career management, as well as taking care of team's alignment and people's professional well-being. Constant sharing of knowledge (while me, myself, also.
- Production: designing art production while collaborating with other teams to understand product goals, technical constraints, and team forces/restrictions, aways ensuring the info flow and constantly looking for ways.