Brian Perry Email & Phone Number
Who is Brian Perry? Overview
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Brian Perry is listed as Talented Software Developer | Neurodivergent ADHD developer at MtronPTI, a company with 86 employees, based in Orlando, Florida, United States. AeroLeads shows a matched LinkedIn profile for Brian Perry.
Brian Perry previously worked as Software Engineer at Mtronpti and Owner operator at Webforge Solutions. Brian Perry holds Computer Software Engineering from App Academy.
Email format at MtronPTI
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About Brian Perry
I am a seasoned software development professional currently enrolled in GameDevHQ, honing my skills in creating immersive 3D games and simulations for both gaming and military applications using cutting-edge technologies such as C++, OpenGL, and 3D rendering engines. Armed with a Master of Science in Game Design from Full Sail University and a CompTIA Security+ ce certification, I possess a solid foundation in cybersecurity and network defense. With over 7 years of experience in game development and simulation programming, I thrive on crafting captivating virtual worlds that captivate users. My portfolio includes diverse projects ranging from an auto flight termination system to a 2D space shooter game, showcasing my versatility and creativity. Additionally, I've contributed to research papers on virtual team collaboration in AAA game development and authored insightful blog posts on mastering Unity. Proficient in C++, Git BASH, Coroutines, and adept in math and physics problem-solving, I bring a comprehensive skill set to the table.
Brian Perry's current company
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Brian Perry work experience
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Owner Operator
WebForge Solutions is a dynamic and innovative technology company dedicated to delivering cutting-edge web development and digital solutions. With a focus on creativity, functionality, and user experience, we specialize in crafting custom websites, e-commerce platforms, and web applications tailored to meet the unique needs of our clients. Our team of.
Software Engineer Associate
- Found and fixed conflicts between JavaScript libraries that prevented features, like the drop-down menu, from working on a page.
- Used validation logic to add features to pages like warning the user of an error when entering information in the wrong way.
- Optimized model/controller code so that it works faster and only accesses the database one time for each database search.
- Calculated the time complexity of each method in the model/controller to find out how I could improve the time complexity of each method.
- Quickly fixed multiple bugs in the code that passed the peer review the first time.
- Developed software on an IRAD program using Java in a Linux environment.
Software Engineer
Participated in the full SDLC of the AFTU (Auto flight termination system) development.Worked the software development team with the plans and initial design for a new and novel way to develop the existing software for the AFTU.Helped the lead software engineer with developing software that fit his UML -diagram for how the software worked.
Software Engineer
Wrote various tests in python to test critical aerospace systems to ensure these systems work as expected.Wrote helper C++ code to translate cryptic information from one format to another.Modified a python program to do a specific complex sort with complex parameters.
Software Engineer
Troubleshoot and maintain legacy system to include debug for the US Air Force Systems. Developed software to simulate a network device on a security system using Python in a Linux environment. Programmed in C / C++ to enhance and maintain legacy code from the 1990’s. Researched and developed an IOT micro-services system to replace the legacy monolithic.
Software Engineer
Transformed ETC's 3D simulation software almost entirely by myself in a Debian 7 environment, using QT, C++, OpenSceneGraph, GLSL shader programming, and free open source software (FOSS), by reprogramming large parts of their dated and unsupported Silicon graphics based Performer 3D graphics simulation software to use the newer, supported, and more modern.
Software Engineer
I worked on a small 6 to 10 person team using Ubuntu, QT, and FOSS based OpenGL to develop features for a scalable advanced 3D graphics engine used to support the Lockheed Martin business. I also worked on an 8 person team maintaining the F35 Lightning pilot training software using Visual Studio 2010/2005 and Tortoise SVN, in a Windows 7.
Adjunct Instructor
Responsible for providing quality instruction to students in the area of Game Design through well prepared classes, relevant assignments, fair and holistic assessment of learning, clear documentation of student progress, and support of the academic success for at-risk students.
Resident Intern In Fullsail'S Masters Experience Program
In a 4 to 6 person cohort, I developed my skills as a game developer and producer by learning such concepts as leadership, small group dynamics, and game social science. At the end, I demonstrated my mastery of these concepts by running a full game production from start to finish employing Agile concepts and by successfully defending my theory of the best.
Engineer Aide
Assisted and supported Naval construction efforts as an enlisted Seabee engineer in a small Naval company of about 20 people by participating in duties such as; measuring cement strength with slump tests, gathering critical construction data through precise road surveys, measuring topology measurement with geometer and CAD, measuring soil density using.
Mobile Subscriber Expert
Worked in two 4 to 5 person small teams inside a 40 to 50 person company. I Installed, operated, and performed unit level maintenance on mult-ichannel line-of-site systems, antennas and associated equipment. Analyzed BIT/BITE diagnostics to isolate faults to the Line Replaceable Unit. Installed, operated, performed strapping, re-strapping, preventive.
Colleagues at MtronPTI
Other employees you can reach at mtronpti.com. View company contacts for 86 employees →
Jeff Schrunk
Colleague at MtronptiVolin, South Dakota, United States, United States
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JM
Jared Medina
Colleague at MtronptiWinter Garden, Florida, United States, United States
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Daniel Mccormick
Colleague at MtronptiClermont, Florida, United States, United States
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DJ
David Jimenez
Colleague at MtronptiGreater Orlando, United States
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Sandy Wiedenfeld
Colleague at MtronptiYankton, South Dakota, United States, United States
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BM
Bob Mackenzie
Colleague at MtronptiDebary, Florida, United States, United States
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Giovanni Lara
Colleague at MtronptiGreater Orlando, United States
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CG
Christian Gonzalez
Colleague at MtronptiOrlando, Florida, United States, United States
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Vernon Powers
Colleague at MtronptiNorcross, Georgia, United States, United States
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Maggie Wang
Colleague at MtronptiYantai, Shandong, China, China
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Brian Perry education
Computer Software Engineering
Masters Of Science, Game Project Management, 3.12
Bachelor Of Science, Game & Simulation Programming, 3.89
Bachelor Of Applied Science - Basc, Computer Games And Programming Skills, 3.89
Associate Of Science, Mathematics
Computer Software Engineering
Frequently asked questions about Brian Perry
Quick answers generated from the profile data available on this page.
What company does Brian Perry work for?
Brian Perry works for MtronPTI.
What is Brian Perry's role at MtronPTI?
Brian Perry is listed as Talented Software Developer | Neurodivergent ADHD developer at MtronPTI.
Where is Brian Perry based?
Brian Perry is based in Orlando, Florida, United States while working with MtronPTI.
What companies has Brian Perry worked for?
Brian Perry has worked for Mtronpti, Webforge Solutions, L3Harris Technologies, Sagrad Inc, and Northrop Grumman.
Who are Brian Perry's colleagues at MtronPTI?
Brian Perry's colleagues at MtronPTI include Jeff Schrunk, Jared Medina, Daniel Mccormick, David Jimenez, and Sandy Wiedenfeld.
How can I contact Brian Perry?
You can use AeroLeads to view verified contact signals for Brian Perry at MtronPTI, including work email, phone, and LinkedIn data when available.
What schools did Brian Perry attend?
Brian Perry holds Computer Software Engineering from App Academy.
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