Programmer best at pushing the technology so that it allowed the most creative freedom to others to create the best game. That could be getting every last ounce of performance to give freedom to designers and artists. Or working on tools to try and let creative people be creative and stop technology being a barrier to the game being the best it can be, rather helping technology be an enabler.Been working outside the games industry for the past 7 years or so. Mostly working on race car engineering and engine tuning, with the last 18 months spent doing software and hardware design for a HiFi digital to analog converter.Specialties: Optimization, Tool and Technology development, Problem solving. Making game engines and tools that help designers and artists create the game - making technology a helper rather than a barrier to creativity.
Listed skills include Game Development, Ps3, Xbox 360, Xbox, and 6 others.