Bruce Sutherland Email and Phone Number
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Former Head of CG and Head of Animation & Layout at Axis Studios.With a focus on Storytelling, Character Performance, Creative Direction and Studio/Department management.With 15+ years growing with Axis Studios and helping the Studio to become a leading name in the Animation industry, known for delivering across multiple unique styles/creatives.Repeating clients; Blizzard, 343, Riot, Bungie, Wizard of the Coast, Supercell, Blur Studios, Netflix, Sony, Microsoft, Tencent, Deep Silver, Guerrilla Games.
Digic Pictures
View- Website:
- digicpictures.com
- Employees:
- 275
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Head Of Animation (Animation Division)Digic PicturesGlasgow, Gb -
Head Of Cg (Animation Division)Axis Studios Apr 2019 - Aug 2024Overall responsibility for overseeing the CG creative/technical output across the Animation Division of the Studio.With expectations on developing and driving strategies to ensure Studio objectives are being achieved.At the peak, this entailed 6-9 concurrent projects across both Short and Long-format productions with 300-400+ artists.Key Responsibilities:-Management of all CG Department Heads (Crew, Art, Editorial, Previs & Layout, Environments, Rigging & CFX, Characters, Animation, FX, Lighting & Composting).-Working alongside all EPs and Deputy Head of CG to break down and bid all-new opportunities, risk assessing the Studios capability to deliver to schedule/technical needs.-Working alongside EPs to represent the Studio to potential clients, listening/understanding the client's creative/technical needs, while helping to present the vision/approach to execution from the Studio side.-Leading weekly creative Project Show N Tell, ensuring creative pillars are realised and creative/technical support is given across all Departments.-Participating in weekly Production check-ins across all shows, ensuring budgets/targets/schedules are analysed and support is given/sought.-Working alongside the Deputy Head of CG and CG Heads to collaborate with Technology teams to define goals and vision for the CG Pipeline.-Analysing weekly CG resource forecasting and project feasibility planning, utilising the Crew team to provide needed information for capacity/revenue planning.-Participating in weekly Executive Management Team meetings on progress, challenges and solutions across areas of ownership.-Working alongside the Executive Management Team in setting Studio Objectives and defining results/implementation strategy.-Developing CG Department yearly budgets ensuring all overheads/software/training forecasts are aligned to Studio growth.-Collaborating with People & Culture teams to build education outreach strategies for developing CG Talent. -
Head Of Animation & LayoutAxis Studios May 2014 - Apr 2019Glasgow, United KingdomOverall responsibility for the creative/technical output across the Animation & Layout Department and managing its growth.At the peak, this entailed 4-6 concurrent projects with 40-50+ Animators and Layout Artists executing clients' visions.Key Responsibilities:-Management of all Department Sups, Leads and Artists. Ensuring guidance, best practices, personal development and standardised approaches are implemented.-Working alongside all EPs to break down and bid all-new Project opportunities for the Department, risk assessing the capability to deliver to schedule/requirements.-Working alongside EPs to represent the Department to potential clients, helping to present the vision and approach to execution.-Supervise all client creative tests/pitches ensuring the best representation of Department abilities is given. -Leading creative Department Reviews, ensuring creative pillars are realised and creative/technical support is provided across all projects.-Undertaking hands-on delivery when required for any Animation or Layout Project/Task.-Defining Production processes and implementation strategies for all Department tasks. Ensuring iterations are defined and teams are structured and planned for.-Participating in the planning and execution of any Motion Capture shoots, defining best practices and providing onset support/direction.-Working alongside other CG Heads to collaborate with Technology teams to guide and define goals and vision for the Animation & Layout Pipeline.-Analysing weekly Department resource forecasting and project planning, utilising the Crew/Talent teams to deliver on all recruitment/resourcing demands.-Collaborating with People & Culture teams to build education outreach strategies for developing new Talent. -
Animation & Layout SupervisorAxis Animation Feb 2013 - May 2014Glasgow, United KingdomOverall responsibility for the creative/technical output across the Animation & Layout Department and managing its growth. While simultaneously undertaking Project hands-on Supervision across selected Projects and Pitches.At the peak, this entailed 3-4 concurrent projects with 15-20+ Animators and Layout Artists executing clients' visions.Key Responsibilities:-Department Bidding/Planning-Department Hiring-Department Education Mentoring-Department 1-2-1's-Department Project Briefing/Feedback-Scene Previs/Layout-Keyframe Character Animation-Mocap Polish-Facial Capture Polish-Onset Mocap Supervision-Animation/Layout Pipeline Supervision-Rigging Feedback/Briefing-Artist Shot/Task Assignment-Artist Induction/Training-Artist Creative Feedback/Briefing-Lead Dailies-Task Bidding/Tracking -
Lead AnimatorAxis Animation Oct 2009 - Jan 2013Glasgow, United KingdomSelected Projects:'Halo 4: Spartan Ops Season 1' : Game Cinematic 10 Episodes‘Street Fighter X Tekken’ : Game Cinematic‘Age of Empires Online’ : Game Cinematic‘Spider-Man: Shattered Dimensions’ : Game Cinematic'Dead Island' : Game Cinematic'Disney's Pirates of the Caribbean - Armada of the Damned' : Game Cinematic'James Bond - Blood Stone' : In Engine Cinematic 'Crackdown 2' : Game Cinematic'Enslaved' : Game CinematicKey Responsibilities:-Scene Previs/Layout-Keyframe Character Animation-Mocap Polish-Facial Capture Polish-Camera Finalising-Onset Mocap Supervision-Animation/Layout Pipeline Supervision-Rigging Feedback/Briefing-Artist Shot/Task Assignment-Artist Induction/Training-Artist Creative Feedback/Briefing-Lead Dailies-Task Bidding/Tracking -
3D GeneralistThe Charactershop Aug 2009 - Oct 2009Birmingham, United KingdomSelected Projects:'STV Generations' : 2 x 15 sec Television IndentsKey Responsibilities:-Prop Modelling and Surfacing-Prop Rigging-Scene Previs/Layout-Keyframe Character Animation-Scene Assembly/Look Dev-Shot Lighting & Compositing -
AnimatorAxis Animation Mar 2009 - Aug 2009Glasgow, United KingdomSelected Projects:'Singularity' : Game Cinematic'Blur' : In Engine Cinematics 'Crysis 2' : Game Teaser'Rogue Warrior' : Game Cinematic'Scottish Power - Spring TV' : Television CommercialKey Responsibilities:-Scene Layout-Mocap Polish-Keyframe Character Animation -
3D GeneralistYomego Nov 2008 - Mar 2009Glasgow, United KingdomSelected Projects:'Jetix' : Avatar CreatorKey Responsibilities:- Costume & Prop Modelling and Surfacing- Costume Rigging- Image Rendering
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AnimatorThe Charactershop Oct 2008 - Mar 2009Birmingham, United KingdomSelected Projects:'Zoo Troop 2' : DVD MovieKey Responsibilities:-Scene Layout-Keyframe Character Animation -
AnimatorAxis Animation Jul 2008 - Sep 2008Selected Projects:'Scottish Power - Free Light bulbs' : Television Commercial'Kill-Zone 2 - Intro' : Game Cinematic'Fuel' : Game CinematicKey Responsibilities:-Scene Previs/Layout-Mocap Polish-Keyframe Character Animation -
AnimatorRed Vision Sep 2007 - May 2008Manchester, United KingdomSelected Projects:'Headcases' : Television SeriesKey Responsibilities:-Scene Layout-Keyframe Character Animation -
AnimatorStudio 125 Jun 2007 - Oct 2007Selected Projects:'Me and Jessie D' : Television PilotKey Responsibilities:-Keyframe Character Animation
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AnimatorThe Character Shop May 2007 - Sep 2007Selected Projects:'Knight Rider' : Web Series'DU' : Promotional Viral Indent'Zoo Troop' : DVD MovieKey Responsibilities:-Scene Layout-Keyframe Character Animation -
AnimatorStudio 4D1 May 2007 - Jun 2007Selected Projects:'Vizion' : Training DVDKey Responsibilities:-Keyframe Character Animation
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AnimatorOpen Mind Productions May 2006 - Jan 2007Selected Projects:'Numberjacks' : Television SeriesKey Responsibilities:-Keyframe Character Animation -
Animator & Layout ArtistAbsolute Studios 2003 - 2006Selected Projects:'Miss Spider and the Sunny Patch Kids' : Television 2nd Series'Say it with Noddy' : Television Series'Miss Spider and the Sunny Patch Kids' : Television Series'The Blobheads' : Television SeriesKey Responsibilities:-Sequence Lipsync -Scene Layout-Keyframe Character Animation
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AnimatorGlasgow Animation Aug 2005 - Nov 2005Selected Projects:'Billi the Vet' : Feature FilmKey Responsibilities:-Scene Previs/Layout-Keyframe Character Animaiton
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AnimatorAxis Animation May 2005 - Jun 2005Selected Projects:'Colin & Cumberland' : Television SeriesKey Responsibilities:-Keyframe Character Animation
Bruce Sutherland Skills
Bruce Sutherland Education Details
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Animation And Electronic Media
Frequently Asked Questions about Bruce Sutherland
What company does Bruce Sutherland work for?
Bruce Sutherland works for Digic Pictures
What is Bruce Sutherland's role at the current company?
Bruce Sutherland's current role is Head of Animation (Animation Division).
What is Bruce Sutherland's email address?
Bruce Sutherland's email address is br****@****ail.com
What schools did Bruce Sutherland attend?
Bruce Sutherland attended University Of Dundee.
What skills is Bruce Sutherland known for?
Bruce Sutherland has skills like Character Animation, Maya, Computer Animation, Animation, Facial Animation, 3d Studio Max, Film, Texturing.
Who are Bruce Sutherland's colleagues?
Bruce Sutherland's colleagues are József Seres, Szabolcs Szmicsek, Dávid Ringeisen, Tamas Banyai, Balázs Varga, Amaury Cuif, Gyebnár Hajnalka.
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