3D Character Artist | Producer
CurrentWhile working on the project with my team of 6, I was in charge of maintaining the game vision for my team. As design or feature changes were discussed as a team but adjustments happened based on scope and feedback we received throughout production. Since it was a student project everyone had equal amounts of responsibility and say for how the game developed, I made sure the overall design and cohesion remained intact for the game to provide the best possible experience for the players.โพ๏ธ ๐๐๐๐ข๐ง๐๐ ๐ ๐๐ฆ๐ ๐๐๐๐ญ๐ฎ๐ซ๐๐ฌ ๐ข๐ง๐ญ๐จ ๐๐๐ญ๐ข๐จ๐ง๐๐๐ฅ๐ ๐ญ๐๐ฌ๐ค ๐๐จ๐ซ ๐จ๐ญ๐ก๐๐ซ๐ฌ - Wrote the game design document and adjusted the design based on scope and feedback during development. Maintained game cohesion by providing pros and cons of each design iteration to ensure the team made informed decisions.As the 3D Character Artist, I constantly pushed myself in Maya, ZBrush, and Substance Painter by doing numerous iterations on the character's model/rig/animation to improve the character quality and my skill sets. โพ๏ธ ๐๐จ๐ฆ๐ฉ๐ฅ๐๐ญ๐๐ ๐ญ๐ก๐ ๐๐ฎ๐ฅ๐ฅ ๐๐ก๐๐ซ๐๐๐ญ๐๐ซ ๐๐ง๐ ๐๐ง๐ข๐ฆ๐๐ญ๐ข๐จ๐ง ๐ข๐ง๐๐ฎ๐ฌ๐ญ๐ซ๐ฒ ๐ฉ๐ข๐ฉ๐๐ฅ๐ข๐ง๐ - concept, scale block, weight block, rigging, sculpting, retopology, UVs, baking, texturing, weighting, animation, in-game adjustments for cloth/hair and animations while learning on the job.