Bryson Perez Email & Phone Number
@ea.com
1 phone found area 209
LinkedIn matched
Who is Bryson Perez? Overview
A concise factual answer block for searchers comparing this professional profile.
Bryson Perez is listed as QA Engineer at Take-two Interactive at Take-Two Interactive, a with 656 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 209, and a matched LinkedIn profile for Bryson Perez.
Bryson Perez previously worked as QA Engineer at Take-Two Interactive and Quality Designer at Electronic Arts (Ea). Bryson Perez holds Bachelor Of Science (Bs), Applied Computer Graphics from California State University-Chico.
Email format at Take-Two Interactive
This section adds company-level context without repeating Bryson Perez's masked contact details.
AeroLeads found 1 current-domain work email signal for Bryson Perez. Compare company email patterns before reaching out.
About Bryson Perez
Specialties: Game Design, Level Design, Unreal Editor, Maya, Photoshop, Illustrator.
Listed skills include Game Design, Game Development, Level Design, Unreal Engine 3, and 13 others.
Bryson Perez's current company
Company context helps verify the profile and gives searchers a useful next step.
Bryson Perez work experience
A career timeline built from the work history available for this profile.
Quality Designer
- Created Documentation, Test cases and Test plans- Updated QA Documentation to reflect current state of the project- Updated test cases and clarified any instructions using feedback from testers.- Reviewed testing suites to make sure they are still applicable to current state of the app- Followed Features from planning, implementation, release and post release support- Worked with engineers and web developers to test an E commerce store for using the app to purchase real world decor to be shipped to the players home. - Helped facilitate escaped defect analysis to improve our testing processes- Created Test suites for Push notifications and the transfer of those notifications from Braze to AWS Pinpoint - Created a testing suite for the implementation of a new Content Management System- Created testing suites for systems keeping player data, AB tests and other configs.
Associate Quality Designer
Mobile Qa Tester
Senior Quality Assurance Tester
- Worked closely with QA Engineer to create QA Tools to save large amounts of testing time- Maintained & tested QA Tools- Modified QA tools according to feedback from users.- Distributed and maintained documentation for QA tools for production use on Confluence.- Ran QA Automation to validate game Json Data. was valid for manual testing.- QA Point of content for X-Files and Edge of Extinction.- Communicated with production and engineering to keep tests updated with new features and content.- Lead a team of 5-16 outsource testers, created test cases and monitored their progress through test plans.- Created Python scripts to help create playfab data to allow content to be tested before the App-side solution was created by engineering.- Kept high level of content quality with focus on art and narrative - Assisted in Key functionality testing before passing off to External Testers
Development Qa Lead
Minecraft: Story Mode Netflix- Worked with Engineers, Artist, Designers and Production to create a new pipeline and testing procedures to convert a traditional game to a streamed interactive experience.- Created test cases for internal and external groups of testers.- Communicated with production to keep testers updated on status of the work in pipeline- Alerted team of critical issues and ensured accurate information was given to help find solutions.- Maintained the Jira bug database and Kanban boards to ensure they were accurate and up to date.- Collaborated with production to improve the pipeline at the conclusion of an episode. - Utilized confluence to document testing procedures that were unique to the streaming platform process to be shared with people rolling onto the project.
Episode Lead Development Qa
Dev QA Episode leadMinecraft: Story Mode Season 2Episode 2 : "Giant Consequences"( Xbox One, PS4, Xbox 360, PC, iOS, Android)Episode 3 : "Jailhouse Block"( Xbox One, PS4, Xbox 360, PC, iOS, Android)Episode 4 : "Below the Bedrock"( Xbox One, PS4, Xbox 360, PC, iOS, Android)Episode 5 : "Above and Beyond"( Xbox One, PS4, Xbox 360, PC, iOS, Android)The Walking Dead Season 1 (Xfinity)
Development Qa
Dev QA TesterMinecraft: Story Mode Season 2Episode 1 : "Hero In Residence"( Xbox One, PS4, Xbox 360, PC, iOS, Android)The Walking Dead Season 3Episode 1 : "Ties That Bind - Part 1"( Xbox One, PS4, PC, iOS, Android)Episode 2 : "Ties That Bind - Part 2"( Xbox One, PS4, PC, iOS, Android)Episode 3 : "Above The Law"( Xbox One, PS4, PC, iOS, Android)Episode 4 : "Thicker Than Water"( Xbox One, PS4, PC, iOS, Android)Episode 5 : "From the Gallows"( Xbox One, PS4, PC, iOS, Android)Batman: The TellTale SeriesEpisode 2 : "Children of Arkham"( Xbox One, PS4, PS3, PC, iOS, Android)Episode 3 : "New World Order"( Xbox One, PS4, PS3, PC, iOS, Android)Episode 4 : "Guardian of Gotham"( Xbox One, PS4, PS3, PC, iOS, Android)Episode 5 : "City of Light"( Xbox One, PS4, PS3, PC, iOS, Android)
Qa Tester
Contract Dev QA Tester for TellTale GamesMinecraft: Story ModeEpisode 7: "Access Denied" (Xbox one, PS4, X360, PS3, PC, MAC, iOS, Android)Episode 8: "A Journey's End?" (Xbox one, PS4, X360, PS3, PC, MAC, iOS, Android)
Level Design Lead, Level Designer
D.A.V.I.S.": Level Design Lead, Level Designer, and Scripter · Managed 5 level designers and keep levels within established visual identity. · Communicated with other departments to solve problems and enhance production pipeline in Unreal 3 engine. · Worked with a group to create streamed levels. · Used Unreal Script to create item objects and Kismet to create gameplay puzzles.
Design Team, Level Designer
· Designed and created 40 stories gameplay and art standards with a team of department leads. · Communicated with other departments to solve problems and enhance production pipeline in UDK. · Created levels adhering to level shape requirements and designing puzzles.
Level Design Lead
· Managed 6 level designers. · Communicated with other departments to solve problems and enhance production pipeline in Unreal 3 engine. · Created the opening level of High Noon.
Level Designer
Sprite Assets, and Type Layout · Created levels for paper prototype and for final product. · Worked with artist and other team members to create sprite assets that fit with the game theme. · Designed type layout for menus and credits
Designer, Director
· Helped create a game from a pitched idea from another group member. · Made sure team members had all the resources they needed to succeed · Guided team to accomplish tasks to reach milestones set from paper to electronic prototype. Academic Project, CSU Chico 2007 "Sticks, Stones and MAMMOTH!": Designer · Helped create a game from a pitched idea game idea. · Collaborated with other team members to create a successful paper prototype
Colleagues at Take-Two Interactive
Other employees you can reach at take2games.com. View company contacts for 656 employees →
Paul Gould
Colleague at Take-Two InteractiveSlough, England, United Kingdom
View →
MB
Maria Barreras
Colleague at Take-Two InteractiveNew York, United States
View →
CM
Catherine Miller
Colleague at Take-Two InteractiveStoke Poges, England, United Kingdom
View →
PD
Paul Dickson
Colleague at Take-Two InteractiveEdinburgh, Scotland, United Kingdom
View →
SF
Shelton Fernandes
Colleague at Take-Two InteractiveNew York, United States
View →
MP
Mariyasayed Peter
Colleague at Take-Two InteractiveBengaluru, Karnataka, India
View →
BB
Bernard Bertrand, Cpa
Colleague at Take-Two InteractiveQueens, New York, United States
View →
KB
Kullen Beyer
Colleague at Take-Two InteractiveMinneapolis, Minnesota, United States
View →
JL
Joe Labelle
Colleague at Take-Two InteractiveRochelle Park, New Jersey, United States
View →
AM
Anthony Maffei
Colleague at Take-Two InteractiveNovato, California, United States
View →
Bryson Perez education
Bachelor Of Science (Bs), Applied Computer Graphics
B.S, Applied Computer Graphics
A.A, Visual Communications
Frequently asked questions about Bryson Perez
Quick answers generated from the profile data available on this page.
What company does Bryson Perez work for?
Bryson Perez works for Take-Two Interactive.
What is Bryson Perez's role at Take-Two Interactive?
Bryson Perez is listed as QA Engineer at Take-two Interactive at Take-Two Interactive.
What is Bryson Perez's email address?
AeroLeads has found 1 work email signal at @ea.com for Bryson Perez at Take-Two Interactive.
What is Bryson Perez's phone number?
AeroLeads has found 1 phone signal(s) with area code 209 for Bryson Perez at Take-Two Interactive.
Where is Bryson Perez based?
Bryson Perez is based in San Francisco Bay Area, United States while working with Take-Two Interactive.
What companies has Bryson Perez worked for?
Bryson Perez has worked for Take-Two Interactive, Electronic Arts (Ea), Glu Mobile, Fogbank Entertainment, and Telltale Games.
Who are Bryson Perez's colleagues at Take-Two Interactive?
Bryson Perez's colleagues at Take-Two Interactive include Paul Gould, Maria Barreras, Catherine Miller, Paul Dickson, and Shelton Fernandes.
How can I contact Bryson Perez?
You can use AeroLeads to view verified contact signals for Bryson Perez at Take-Two Interactive, including work email, phone, and LinkedIn data when available.
What schools did Bryson Perez attend?
Bryson Perez holds Bachelor Of Science (Bs), Applied Computer Graphics from California State University-Chico.
What skills is Bryson Perez known for?
Bryson Perez is listed with skills including Game Design, Game Development, Level Design, Unreal Engine 3, Maya, Unreal Editor, Gameplay, and Computer Graphics.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Bryson Perez you were looking for.
View similar profiles