Bryson Perez Email & Phone Number
@ea.com
1 phone found area 209
LinkedIn matched
Who is Bryson Perez? Overview
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Bryson Perez is listed as QA Engineer at Take-two Interactive at Take-Two Interactive, a company with 656 employees, based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at ea.com, phone signal with area code 209, and a matched LinkedIn profile for Bryson Perez.
Bryson Perez previously worked as QA Engineer at Take-Two Interactive and Quality Designer at Electronic Arts (Ea). Bryson Perez holds Bachelor Of Science (Bs), Applied Computer Graphics from California State University-Chico.
Email format at Take-Two Interactive
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AeroLeads found 1 current-domain work email signal for Bryson Perez. Compare company email patterns before reaching out.
About Bryson Perez
Specialties: Game Design, Level Design, Unreal Editor, Maya, Photoshop, Illustrator.
Listed skills include Game Design, Game Development, Level Design, Unreal Engine 3, and 13 others.
Bryson Perez's current company
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Bryson Perez work experience
A career timeline built from the work history available for this profile.
Quality Designer
- Created Documentation, Test cases and Test plans- Updated QA Documentation to reflect current state of the project- Updated test cases and clarified any instructions using feedback from testers.- Reviewed testing suites to make sure they are still applicable to current state of the app- Followed Features from planning, implementation, release and post.
Associate Quality Designer
Mobile Qa Tester
Senior Quality Assurance Tester
- Worked closely with QA Engineer to create QA Tools to save large amounts of testing time- Maintained & tested QA Tools- Modified QA tools according to feedback from users.- Distributed and maintained documentation for QA tools for production use on Confluence.- Ran QA Automation to validate game Json Data. was valid for manual testing.- QA Point of.
Development Qa Lead
Minecraft: Story Mode Netflix- Worked with Engineers, Artist, Designers and Production to create a new pipeline and testing procedures to convert a traditional game to a streamed interactive experience.- Created test cases for internal and external groups of testers.- Communicated with production to keep testers updated on status of the work in pipeline.
Episode Lead Development Qa
Dev QA Episode leadMinecraft: Story Mode Season 2Episode 2: "Giant Consequences"( Xbox One, PS4, Xbox 360, PC, iOS, Android)Episode 3: "Jailhouse Block"( Xbox One, PS4, Xbox 360, PC, iOS, Android)Episode 4: "Below the Bedrock"( Xbox One, PS4, Xbox 360, PC, iOS, Android)Episode 5: "Above and Beyond"( Xbox One, PS4, Xbox 360, PC, iOS, Android)The Walking.
Development Qa
Dev QA TesterMinecraft: Story Mode Season 2Episode 1: "Hero In Residence"( Xbox One, PS4, Xbox 360, PC, iOS, Android)The Walking Dead Season 3Episode 1: "Ties That Bind - Part 1"( Xbox One, PS4, PC, iOS, Android)Episode 2: "Ties That Bind - Part 2"( Xbox One, PS4, PC, iOS, Android)Episode 3: "Above The Law"( Xbox One, PS4, PC, iOS, Android)Episode 4.
Qa Tester
Contract Dev QA Tester for TellTale GamesMinecraft: Story ModeEpisode 7: "Access Denied" (Xbox one, PS4, X360, PS3, PC, MAC, iOS, Android)Episode 8: "A Journey's End?" (Xbox one, PS4, X360, PS3, PC, MAC, iOS, Android)
Level Design Lead, Level Designer
D.A.V.I.S.": Level Design Lead, Level Designer, and Scripter · Managed 5 level designers and keep levels within established visual identity. · Communicated with other departments to solve problems and enhance production pipeline in Unreal 3 engine. · Worked with a group to create streamed levels. · Used Unreal Script to create item objects and Kismet to.
Design Team, Level Designer
· Designed and created 40 stories gameplay and art standards with a team of department leads. · Communicated with other departments to solve problems and enhance production pipeline in UDK. · Created levels adhering to level shape requirements and designing puzzles.
Level Design Lead
· Managed 6 level designers. · Communicated with other departments to solve problems and enhance production pipeline in Unreal 3 engine. · Created the opening level of High Noon.
Level Designer
Sprite Assets, and Type Layout · Created levels for paper prototype and for final product. · Worked with artist and other team members to create sprite assets that fit with the game theme. · Designed type layout for menus and credits
Designer, Director
· Helped create a game from a pitched idea from another group member. · Made sure team members had all the resources they needed to succeed · Guided team to accomplish tasks to reach milestones set from paper to electronic prototype. Academic Project, CSU Chico 2007 "Sticks, Stones and MAMMOTH!": Designer · Helped create a game from a pitched idea game.
Colleagues at Take-Two Interactive
Other employees you can reach at take2games.com. View company contacts for 656 employees →
Kevin Zheng
Colleague at Take-Two Interactive
Chicago, Illinois, United States, United States
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BR
Bobby R.
Colleague at Take-Two Interactive
Singapore, Singapore
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Filip Michl
Colleague at Take-Two Interactive
Brno, South Moravia, Czechia, Czech Republic
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MR
Matt Randisi
Colleague at Take-Two Interactive
New York, New York, United States, United States
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MS
Mark Sheahan
Colleague at Take-Two Interactive
Brooklyn, New York, United States, United States
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PD
Paul Doran
Colleague at Take-Two Interactive
Ireland, Ireland
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RB
Rachel Brady
Colleague at Take-Two Interactive
County Dublin, Ireland, Ireland
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KB
Kullen Beyer
Colleague at Take-Two Interactive
Minneapolis, Minnesota, United States, United States
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KD
Karla Duarte
Colleague at Take-Two Interactive
San Francisco Bay Area, United States
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PA
Priya Ambokar
Colleague at Take-Two Interactive
Pune, Maharashtra, India, India
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Bryson Perez education
Bachelor Of Science (Bs), Applied Computer Graphics
B.S, Applied Computer Graphics
A.A, Visual Communications
Frequently asked questions about Bryson Perez
Quick answers generated from the profile data available on this page.
What company does Bryson Perez work for?
Bryson Perez works for Take-Two Interactive.
What is Bryson Perez's role at Take-Two Interactive?
Bryson Perez is listed as QA Engineer at Take-two Interactive at Take-Two Interactive.
What is Bryson Perez's email address?
AeroLeads has found 1 work email signal at @ea.com for Bryson Perez at Take-Two Interactive.
What is Bryson Perez's phone number?
AeroLeads has found 1 phone signal(s) with area code 209 for Bryson Perez at Take-Two Interactive.
Where is Bryson Perez based?
Bryson Perez is based in San Francisco Bay Area, United States, United States while working with Take-Two Interactive.
What companies has Bryson Perez worked for?
Bryson Perez has worked for Take-Two Interactive, Electronic Arts (Ea), Glu Mobile, Fogbank Entertainment, and Telltale Games.
Who are Bryson Perez's colleagues at Take-Two Interactive?
Bryson Perez's colleagues at Take-Two Interactive include Kevin Zheng, Bobby R., Filip Michl, Matt Randisi, and Mark Sheahan.
How can I contact Bryson Perez?
You can use AeroLeads to view verified contact signals for Bryson Perez at Take-Two Interactive, including work email, phone, and LinkedIn data when available.
What schools did Bryson Perez attend?
Bryson Perez holds Bachelor Of Science (Bs), Applied Computer Graphics from California State University-Chico.
What skills is Bryson Perez known for?
Bryson Perez is listed with skills including Game Design, Game Development, Level Design, Unreal Engine 3, Maya, Unreal Editor, Gameplay, and Computer Graphics.
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