Benjamin Taller work email
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I love to experiment and create with technology. Creation is expression. It really is wonderful to work with a team to create something amazing, and see it running around the world alive.When I was ten years old I asked my dad where video games came from. The next day he bought me a QBASIC book. that started my journey into making my own games.Fast forward 30 years I've taught classes in VR at makeschool SF, worked at tech giants like Zynga and Sony and even sat in a real T-60 tank at Wargaming HQ.The game industry is one of the most challenging and rewarding industries in the world. I enjoy solving complicated problems and building rich user experiences. The best part about my job is the people. The game industry is filled with creative, interesting, and talented people. My favorite books: Head First Design Patterns, Clean Code, and Refactoring. Clean code is paramount in software architecture. Messes are impossible to maintain. Solutions should be short, simple, and concise. Specialties: C# Development, Unity Development, Video Game Development, Object Oriented Software Architecture, Design Patterns, UI Design and development, Mobile Game Developmentbackend development with PHP, NodeJS, Typescript and C#backend REST architecture and emphasis on security regardless of platform.DevOps AWS cloud formation, ec2, s3, kinesis, Athena, CloudFront, git, github hooks, automation and deployment.Thinking outside the box to find creative and new ways to compress, optimize and organize information.
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Technical DirectorGambit GamesChicago, Il, Us -
Technical DirectorScopely Feb 2024 - PresentCulver City, California, UsTechnical Director for WWE Champions -
Lead Cross Platform EngineerScopely Jun 2023 - Feb 2024Culver City, California, UsLeading a development team on the hit title Kingdom Maker! -
FounderLaserchain Llc May 2018 - PresentLaserchain.io is the worlds first Cryptocurrency 4x wargame. Inspired by time spent at Kabam, the business model revolves around giving people crypto based hard currency for performing ingame actions and then letting them sell this currency to other players on an exchange. The entire backend stack is NodeJS, and the frontend is written in Unity. The game is cross platform and works on iOS, Android, Mac, and Windows.
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FounderRolo Adventures Llc Sep 2013 - PresentRolo is a revolutionary patent-pending roll-up clothing organizer that will change the way you travel. We recently launched a Kickstarter campaign and raised a little over $35,000. (You can see the campaign here: http://www.bit.ly/rolotravel)We traveled to Asia to find a manufacturer, navigated complicated legal and logistical hurdles to manufacture and ship the product from inception to execution, and are now working to market and sell this product in the United States.Please visit http://www.rolotravel.com for more information on this exciting and helpful travel product!
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Founding EngineerMozart Nov 2022 - Mar 2023Metaverse, UsBuilding easy digital collectables infrastructure to support the future of gaming - built the Unity SDK, the Unreal SDK, and the cross platform JavaScript/Node sdks for Mozart.Helped design the product flow, making it dead simple to build nfts in a web2 way -
Principal EngineerApplovin Jul 2020 - Aug 2022Palo Alto, California, UsCreated a digital storybook game called Prime Suspect, then moved to help with backend ad tech. Created an ad spending model to chase ROAS targets in different geolocations across different ad networks for Lion Studios, then moved to Applovin central tech to work with PeopleFun on Wordscapes. Built a multiplayer tournament feature. -
Principal EngineerDeca Games Feb 2020 - Jul 2020Berlin, Berlin, DeBuilt a spinoff of their hit game Realm of the Mad God. The game was mobile and similar to Archero. It was a prototype, in the end it did not receive the numbers to be viable. -
Principal EngineerWargaming Apr 2019 - Apr 2020Nicosia, CyBuilt 6 rapid prototypes for various games over the course of a year. All of them were networked multiplay games. Utilized Photon Engine (PUN) and Photon Quantum to build networking socket stack. One of the socket games was built in NodeJS.Only left due to a change in leadership and a shift in company direction, otherwise really enjoyed working there! -
Principal Software EngineerSquaretwo, Inc. Nov 2017 - May 2018San Francisco, Ca, UsPrinciple Unity Engineer developing frontend games for BoredWalk, their hit mobile title.Created and implemented Skiball, Archery, Stacker, Basketball, Wackamole, and part of an infinite Runner. -
Founder And CtoVr World® Jan 2017 - Jun 2017New York, New York, UsWas a director at VRWorld inc during inception phase. Built the company from the ground up with a dedicated team. Organized the space, helped develop the logo, wrote software to drive the day to day experience in the space, built the gaming machines used at the location, developed operational plans with other key contributors, wrote software to recover from failures by the tech used in the space. Sold my stake after we opened in June 2017. -
Lead Virtual Reality InstructorMake School Jun 2016 - Aug 2016San Francisco, California, UsShort time summer contract to work with students to teach them to use Unity 3D to create virtual reality experiences using the HTC Vive, Oculus Rift, and GearVR headsets. I Built the curriculum for VR Training with another teacher, taught an 8 week class, and helped the students realize their full potential. One of the teams created FOUND VR which ended up on the front stage at Oculus Connect. I love my students!Yes, it's fun :) -
Principal Software EngineerZynga Oct 2014 - Dec 2015San Francisco, California, UsPrincipal Software Engineer for Zynga Poker. Upgrade to Unity 5, cross platform toolsets, asset bundle support, IL2CPP support upgrades. Created key systems and automations to help the team manage redundant processes. Also spent a good deal of time mentoring less experienced engineers and doing tech talks to facilitate better software architecture. -
Independent It ConsultantInsomniac Events Apr 2013 - Oct 2013Los Angeles , Ca, UsMigrated Insomniac.com, ElectricDaisyCarnival.com and a host of other websites from an old hosting provider to a new one. Configured and installed the new servers from scratch, and migrated all existing databases, DNS entries, and services to the new environment. Set up load balancing systems and backups. Created and maintained shell scripts. Updated key PHP scripts to work with the new configuration. Worked closely with the web development team to deploy new features. -
Lead Flash EngineerKabam Apr 2011 - Apr 2013Vancouver, British Columbia, CaWas lead flash engineer for The Godfather: Five Families on Kabam.com and other social media platforms. Worked with excellent people to take the game from the ground floor to one of the most popular and lucrative games at Kabam.Worked to port the Edgeworld Flash codebase to mobile using the Adobe Air Flash Exporter. We had a working version on iOS in 2 months. This required a lot of code refactoring and optimization to get the game running smoothly on mobile.Worked as a LUA engineer on the Kabam Slots team using the popular framework MOAI.Developed the client side build process utilizing hudson and a number of custom written ruby scripts to allow one button deploy, rollback, and cache breaking.Developed a highly effective browser caching system for The Godfather that cut loading times by 80%. This system could easily identify which files were new or dirty based on query string. We also moved the data stream from JSON to AMF to reduce the load time even further. Developed a creative and highly optimized scheme for using all 4 channels of color information in a lossless PNG file to encode map information for our game. The PNG is compressed, lossless, and can be cached in the browser cache. The patent for this technology is listed at the bottom of this page. -
Senior Software EngineerSony Online Entertainment Feb 2010 - Mar 2011San Diego, Ca, UsSpecializing in AS2/AS3/C#/Flex DevelopmentSoftware ArchitectureFlash UIScaleform GFX IntegrationFlash Minigame DevelopmentI currently have shipped 2 games at SOE including "Star Wars: Clone Wars Adventures", and "James Pattersons Catch A Killer" -
Flash/Flex Tools Developer At Metaplace.Com -- Became DisneyAreae Apr 2008 - Feb 2010I built the Metaplace User Toolkit for developing interactive online worlds. This was purchased by Playdom, who was purchased by Disney.
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ProgrammerBooklab 2007 - 2008
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It ConsultantScg Jun 2005 - May 2007UsMicrosoft CRM Integrations for a variety of clients like Goal Financial, ICW (Insurance Company Of The West), and Dulaney Perkins Eye Center
Benjamin Taller Skills
Benjamin Taller Education Details
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Depaul UniversityComputer Science -
Dublin
Frequently Asked Questions about Benjamin Taller
What company does Benjamin Taller work for?
Benjamin Taller works for Gambit Games
What is Benjamin Taller's role at the current company?
Benjamin Taller's current role is Technical Director.
What is Benjamin Taller's email address?
Benjamin Taller's email address is bt****@****ail.com
What is Benjamin Taller's direct phone number?
Benjamin Taller's direct phone number is +177386*****
What schools did Benjamin Taller attend?
Benjamin Taller attended Depaul University, Dublin.
What skills is Benjamin Taller known for?
Benjamin Taller has skills like Game Development, Game Design, Video Games, Flash, Actionscript, User Interface, Web Games, User Interface Design, Flash Games, C#, Video Game Development, Oop.
Who are Benjamin Taller's colleagues?
Benjamin Taller's colleagues are Joanie Albee-Good, Albert Opliger, Tony Marasco, Yatzely Hernández, Roee Yaron, Miriam Wilson, Ran Greenberg.
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