Byungjin Hyun
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Byungjin Hyun Email & Phone Number

Senior Vehicle Artist @ Cloud Imperium Games | MFA, Maya, Zbrush at Cloud Imperium Games
Location: Los Angeles, California, United States 8 work roles 2 schools
2 work emails found @cloudimperiumgames.com LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email b****@cloudimperiumgames.com
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Current company
Role
Senior Vehicle Artist @ Cloud Imperium Games | MFA, Maya, Zbrush
Location
Los Angeles, California, United States
Company size

Who is Byungjin Hyun? Overview

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Quick answer

Byungjin Hyun is listed as Senior Vehicle Artist @ Cloud Imperium Games | MFA, Maya, Zbrush at Cloud Imperium Games, a with 547 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at cloudimperiumgames.com and a matched LinkedIn profile for Byungjin Hyun.

Byungjin Hyun previously worked as Senior Vehicle Artist at Cloud Imperium Games and 3D Artist at Zombot Studio. Byungjin Hyun holds Master Of Fine Arts (Mfa), 3D Modeling from Academy Of Art University.

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Email format at Cloud Imperium Games

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{first}.{last}@cloudimperiumgames.com
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Profile bio

About Byungjin Hyun

As a senior vehicle artist at Cloud Imperium Games, I have been applying my passion and expertise in 3D modeling and texturing to create immersive and realistic spaceships for the ambitious and groundbreaking project Star Citizen. With over seven years of experience in the gaming industry, I have developed a keen eye for detail, a high standard of quality, and a collaborative mindset that enables me to work effectively with other artists, designers, and programmers.Some of my proudest achievements include modeling, animating, rigging, and texturing 10 different spaceships with exterior and interior designs, such as the Aopoa San'tok.yāi, the Drake Corsair, and the Mercury Star Runner. I have also contributed to the environment modeling and texturing for various space stations, ships, and props. My work has been recognized by the Academy of Art University Spring Show Animation Awards, where I won the Best in Category Award for 3D Organic Modeling and 3D Hardsurface Modeling. I am constantly learning new tools and techniques to improve my skills and deliver stunning results that exceed the expectations of the clients and the players.

Listed skills include Maya, Texturing, Zbrush, Xsi, and 28 others.

Current workplace

Byungjin Hyun's current company

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Cloud Imperium Games
Cloud Imperium Games
Senior Vehicle Artist @ Cloud Imperium Games | MFA, Maya, Zbrush
los angeles, california, united states
Employees
547
AeroLeads page
8 roles

Byungjin Hyun work experience

A career timeline built from the work history available for this profile.

Senior Vehicle Artist

Current

Austin, Texas, United States

Project title: Star Citizen (PC) : spaceship modeling.- Mirai Guardian : Interior polishing supports / Ship paints (2024)- RSI Polaris: Interior supports (Dash boards & seats in Bridge / Torpedo room and launchers) (2024)- Argo ATLS: Power suit modeling, UV, material works (2024) - Anvil F7A Hornet MK1 / ANVL Terrapin and Medic : Remodeling works (2024) - Aopoa San'tok.yāi : Exterior & interior modeling, animation, rigging, UV, material works (2023)- Drake Corsair : Exterior & interior modeling, animation, rigging, UV, material works (2022)- Drake Vulture : Exterior & interior modeling, animation, rigging, UV, material works (2021)- Mercury Star Runner : Exterior modeling, animation, rigging, UV, material works (2020)- Esperia Prowler : Exterior modeling, animation, rigging, UV, materials & texturing (2020)- Anvil Ballista : Exterior / interior modeling, animation, rigging, UV, materials (2019)- Anvil Hawk : Exterior / cockpit modeling , animation, rigging, UV, materials (2018)- CNOU New Mustang : Exterior/ interior modeling, animation, rigging, UV, materials, texturing (2018)- Anvil Terrapin : exterior modeling, animation, rigging, UV, materials, marketing images/videos (2017)- Drake Buccaneer : exterior modeling, animation, rigging, UV, materials, marketing images/videos (2017)- Drake Caterpillar (co-work ) : texturing, parts of exterior/interior modeling, animation, rigging, UV, materials (2016)

Apr 2016 - Present

3D Artist

San Francisco

Project title: Exo Gears (iOS) : mech modeling / texturing (7 mechs, 12 parts and weapons) - environment modeling / texturing (2 space ships, 2 space stations, 9 props for environment)

Oct 2013 - Mar 2016

3D Character Artist

End Boss

San Francisco Bay Area

Project title: ZDK (iOS), character modeling / texturing (7 zombie monsters, 14 survivors)- game item modeling / texturing (6 weapons, 20 items for PC)- environment modeling / texturing (3 houses, 2 tiled grounds, props for warehouse)- UI design (responsible for 2D UI)

Sep 2011 - Jan 2013

What'S Wrong With My Car

Collaborative Experience

San Francisco Bay Area

3D character modeling ; Two Main Characters Modeling

Apr 2012 - Jun 2012

Rapunkzel

Collaborative Experience

San Francisco Bay Area

3D Character Modeling Two Main Characters Modeling

Jan 2012 - Mar 2012

Character Artist Lead

Actoz Soft

Seoul, Korea

Actoz Soft, Seoul, KOREA, Lead Character Artist. Jan, 2005 – Apr, 2007 ─ Project title: Ernis & Fricky (Action RPG Game)▪ Monster modeling part (6 boss monsters, 50 different basic types ofmonster and 3 variation of each depends on stages)▪ Game item modeling / texturing (6weapons, 20 items for PC)▪ Environment concept design & modeling (Worked with the Environment team, 4kinds concept design of itemshops, the waiting area modeling, and 7types of sky dome for stages) ▪ Directing & Making real time animation of interface in game intro (Conti, 3D model,animation)▪ T-shirts & Zip up hoodie design for the game promotion (2 types)

Mar 2005 - Mar 2007

Digital Artist

Creant

Seoul, Korea

Creant, Seoul, KOREA, Digital artist, Jan, 2002 – 2004 ─ Project title: Buzzer beater online (basketball game)▪ Main Character (3 different sizes of human basic body for character customizing, 7 player uniforms)▪ Environment modeling (Worked with the Environment team, 3 basketball courts)▪ Designed game logo & Characters of Buzzer beater online (2D)▪ UI design (I was responsible for 2d UI)─ Project title: Boom Boom Cha Cha (casual action game)▪ Modeled Main 10 kind’s high-polygon character, and animated all action for each character.

Jan 2002 - Oct 2004

3D Modeler & Animator

Vslk

Seoul, Korea

VSLK, Seoul, KOREA, 3D Modeler & animator, Mar, 2001– Dec, 2001─ Project title: Dino crisis 3 (Play station)▪ Animated action of dinosaurs with animation team for the game.─ Project title: Sniper (X-box)▪ Prop modeling (6weaphons, 1viehicle and 6 environment items)

Jan 2001 - Dec 2001
Team & coworkers

Colleagues at Cloud Imperium Games

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2 education records

Byungjin Hyun education

FAQ

Frequently asked questions about Byungjin Hyun

Quick answers generated from the profile data available on this page.

What company does Byungjin Hyun work for?

Byungjin Hyun works for Cloud Imperium Games.

What is Byungjin Hyun's role at Cloud Imperium Games?

Byungjin Hyun is listed as Senior Vehicle Artist @ Cloud Imperium Games | MFA, Maya, Zbrush at Cloud Imperium Games.

What is Byungjin Hyun's email address?

AeroLeads has found 2 work email signals at @cloudimperiumgames.com for Byungjin Hyun at Cloud Imperium Games.

Where is Byungjin Hyun based?

Byungjin Hyun is based in Los Angeles, California, United States while working with Cloud Imperium Games.

What companies has Byungjin Hyun worked for?

Byungjin Hyun has worked for Cloud Imperium Games, Zombot Studio, End Boss, Collaborative Experience, and Actoz Soft.

Who are Byungjin Hyun's colleagues at Cloud Imperium Games?

Byungjin Hyun's colleagues at Cloud Imperium Games include Wojciech Ostrowicz, Christopher Connolly, Claire Wittbold, Samuel Rogers, and Hunter Pate.

How can I contact Byungjin Hyun?

You can use AeroLeads to view verified contact signals for Byungjin Hyun at Cloud Imperium Games, including work email, phone, and LinkedIn data when available.

What schools did Byungjin Hyun attend?

Byungjin Hyun holds Master Of Fine Arts (Mfa), 3D Modeling from Academy Of Art University.

What skills is Byungjin Hyun known for?

Byungjin Hyun is listed with skills including Maya, Texturing, Zbrush, Xsi, 3D Studio Max, Bodypaint, Modo, and Marmoset.

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