Caleb Metheny Email & Phone Number
@finalstrikegames.com
2 phones found area 425
LinkedIn matched
Who is Caleb Metheny? Overview
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Caleb Metheny is listed as Hardware at Final Strike ⚙️ at Final Strike Games, a company with 53 employees, based in Woodinville, Washington, United States. AeroLeads shows a work email signal at finalstrikegames.com, phone signal with area code 425, and a matched LinkedIn profile for Caleb Metheny.
Caleb Metheny previously worked as Hardware Manager at Final Strike Games and Dev QA at Crystal Dynamics. Caleb Metheny studied at Bellevue Community College.
Email format at Final Strike Games
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AeroLeads found 1 current-domain work email signal for Caleb Metheny. Compare company email patterns before reaching out.
About Caleb Metheny
Caleb Metheny is a Hardware at Final Strike ⚙️ at Final Strike Games. He possess expertise in xbox one, quality assurance, bug tracking, testing, ps4 and 13 more skills. Colleagues describe him as "Caleb was a tremendous driving force for the Playtest Coordination team and a wealth of information. On several occasions, he demonstrated the ability to troubleshoot complex issues during high-pressure playtests with Xbox and studio leadership, and he did so in a calm manner. He’s an extremely personable individual, who could easily communicate with cross-discipline leads and developers, on both a business and casual level. He was an invaluable member of the team and owned several… Show more" and "Caleb is an absolute pleasure to work with. Professional and prompt, he dealt with many of the more frustrating parts of development and took it in complete stride. He is easily relied upon and always has an upbeat attitude. I would absolutely work with Caleb again in a heartbeat."
Listed skills include Xbox One, Quality Assurance, Bug Tracking, Testing, and 14 others.
Caleb Metheny's current company
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Caleb Metheny work experience
A career timeline built from the work history available for this profile.
Dev Qa
- All things quality on Marvel's Avengers, shipping the game and all five story expansions.
- Moved to working with The Initiative on Perfect Dark. Wrote and created QA onboarding documentation. Helped train my team on UGS and running the Unreal Editor from Visual Studio.
Playtest Coordinator
- Part of the playtest team that facilitates, organizes, setups and runs internal playtests and tournament experiences on PC and Xbox One for Halo Infinite and Halo: The Master Chief Collection.
- Maintained equipment for multiple labs and became adept at preparing hardware and builds for various types of team reviews. Logged playtest issues and tasks. Deployed surveys, gathered crashes, and recorded feedback.
- Led research, tested, and crafted reports on PC and Xbox peripherals. Resulting in hardware purchase decisions for the lab and other teams in the studio.
- Collaborated with partner teams and acted on stakeholder feedback to develop and integrate changes to tools and pipelines to improve playtesting and issue reporting.
- Contributed to the creation and content of a new centralized documentation process for playtest tools, procedures, and excel reports.
Associate Producer
- Promoted to associate producer, to manage, run, and coordinate internal studio playtesting sessions of an unannounced MMO project. In addition, I supported, traveled, set-up, and ran external playtests of our project.
- Accomplished the creation of a new playtest request pipeline and improved playtest culture. Resulted in a focused weekly playtest schedule that produced the documentation of bugs, design feedback, and survey results.
- Utilized JIRA, Confluence, and Outlook to triage tasks, report, and distribute information accordingly on any issues that directly related to or otherwise affected playtests. Wrote tutorials and tools documentation..
- Set up, maintained, and managed a playtest lab compromised of thirty Windows 7, 8.1, 10, stations. Mastered internal project tools related to running builds out of multiple perforce branches. Worked closely with the.
Qa Tester
Playtest Coordinator
- Managed the hardware and software upkeep of multiple internal play test labs. Troubleshooting any issues in order to minimize impact on schedule.
- Supported the entire studio for issues or questions about XDP accounts, Xbox Ones (retail and dev mode), Xbox One accessories, propping builds, and internal tools (test and art). Equally taking into consideration.
- Consulted and set up for studio needs concerning the technical planning of running Halo 5: Guardians for external and internal events such as marketing demos and expos, ship rooms, and pop-up play test labs. Traveled.
- Ran play tests, helping manage a master schedule spanning multiple teams.
Qa \ Video Production Assistant
- Tested against all areas of InFAMOUS: Second Son & InFAMOUS: First Light. On-boarded new hires during the ramp to ship.
- Captured and edited in game video for internal, focus testing, shipped title, and marketing use. Worked directly with Sony Creative to help produce trailers. Created desired content during sensitive time frames, with.
- PlayStation 4 Blackbox testing, PS4 SDK, Hansoft, Perforce, Blackmagic Media Express, Final Cut Pro
Test Associate 3
- Part of the campaign test team for Halo 4. With a focus on cinematics, Picture-in-Picture videos, performance, split screen, Co-Op, title updates, and mission progression. Assisted in the testing of multiplayer & DLC.
- Wrote and executed test cases for cinematics. Ran weekly and daily BVT’s utilizing developer and test tools. Used Jira daily to log, track, and regress crashes & bugs. Completed test passes.
- Xbox 360 Blackbox testing, Content BVT, JIRA, Visual Studio, Pavilion, Clarity, Bonobo, Xbox Chief
Qa
- QA Team member on Gotham City Imposters and Guardians Of Middle Earth. Focused on multiplayer, DLC, title update, game balance, and matchmaking testing.
- Utilized JIRA to document bug reports, balance & design feedback, log & upload crashes, and regress bugs.
- Executed test plans with a team and supplemented the test areas with exploratory and Ad Hoc testing.
- Xbox 360 and Games For Windows Live Blackbox Testing
Qa Tester
- QA Team member on inFAMOUS: Festival of Blood and inFAMOUS 2 updates.
- Testing focus: audio mix, update compatibility, user generated content, localization, environment, and PlayStation Move controller support.
- PlayStation 3 Blackbox & Ad hoc Testing, Target Manager
Game Software Test Associate
- Part of the multiplayer test team for Crackdown 2. Achieved Xbox Live Matchmaking, TCR, bandwidth, leader board, DLC, and title update testing on the Xbox 360 in a multiplayer lab environment.
- Part of the Age of Empires Online test team performing multiplayer, account, and Games for Windows live testing. Tested specific PC functionality and compatibility in a lab environment.
- Assisted in the multiplayer testing of various XBLA titles.
- Blackbox, Ad hoc, & TCR Testing, TFS, JIRA, Visual Studio, GTO, Word, Excel, Outlook
Game Software Test Associate
- Part of the game play test team for Forza 3, communicating with Turn 10 Studios daily to accomplish goals. Developed an understanding of the product life cycle for a software title on the Xbox 360. Writing bug reports.
- Assisted in the development of test cases with a team and executed them.
- Tested Facebook, Last.FM, and Twitter applications for Xbox 360.
- Blackbox Testing, Product Studio, GTO, Word, Excel, Outlook
Colleagues at Final Strike Games
Other employees you can reach at finalstrikegames.com. View company contacts for 53 employees →
Nigel N.
Colleague at Final Strike Games
Black Diamond, Washington, United States, United States
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EH
Eric Hewitt
Colleague at Final Strike Games
Los Angeles Metropolitan Area, United States
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PD
Paul Drankiewicz
Colleague at Final Strike Games
Milwaukee, Wisconsin, United States, United States
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JW
Juna W.
Colleague at Final Strike Games
United States, United States
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AB
Aaron Bilton
Colleague at Final Strike Games
Greater Vancouver Metropolitan Area, Canada
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LC
Liz Clements
Colleague at Final Strike Games
Bellevue, Washington, United States, United States
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NH
Nick Harrison
Colleague at Final Strike Games
Seattle, Washington, United States, United States
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MC
Matthew Cesario
Colleague at Final Strike Games
Lowell, Arkansas, United States, United States
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Caleb Metheny education
Education record
Diploma
Frequently asked questions about Caleb Metheny
Quick answers generated from the profile data available on this page.
What company does Caleb Metheny work for?
Caleb Metheny works for Final Strike Games.
What is Caleb Metheny's role at Final Strike Games?
Caleb Metheny is listed as Hardware at Final Strike ⚙️ at Final Strike Games.
What is Caleb Metheny's email address?
AeroLeads has found 1 work email signal at @finalstrikegames.com for Caleb Metheny at Final Strike Games.
What is Caleb Metheny's phone number?
AeroLeads has found 2 phone signal(s) with area code 425 for Caleb Metheny at Final Strike Games.
Where is Caleb Metheny based?
Caleb Metheny is based in Woodinville, Washington, United States while working with Final Strike Games.
What companies has Caleb Metheny worked for?
Caleb Metheny has worked for Final Strike Games, Crystal Dynamics, 343 Industries, Wargaming Seattle, and Sucker Punch Productions.
Who are Caleb Metheny's colleagues at Final Strike Games?
Caleb Metheny's colleagues at Final Strike Games include Nigel N., Eric Hewitt, Paul Drankiewicz, Juna W., and Aaron Bilton.
How can I contact Caleb Metheny?
You can use AeroLeads to view verified contact signals for Caleb Metheny at Final Strike Games, including work email, phone, and LinkedIn data when available.
What schools did Caleb Metheny attend?
Caleb Metheny studied at Bellevue Community College.
What skills is Caleb Metheny known for?
Caleb Metheny is listed with skills including Xbox One, Quality Assurance, Bug Tracking, Testing, Ps4, Xbox 360, Video Games, and Ps3.
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