Eric Hewitt
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Eric Hewitt Email & Phone Number

Gameplay Editor at Final Strike Games working on Unannounced at Final Strike Games
Location: Los Angeles Metropolitan Area, United States 12 work roles 1 school
4 phones found area 908, 814, and 201 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 4 phones

Direct phone (908) ***-****
LinkedIn Profile matched
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Current company
Role
Gameplay Editor at Final Strike Games working on Unannounced
Location
Los Angeles Metropolitan Area, United States
Company size

Who is Eric Hewitt? Overview

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Quick answer

Eric Hewitt is listed as Gameplay Editor at Final Strike Games working on Unannounced at Final Strike Games, a with 53 employees, based in Los Angeles Metropolitan Area, United States. AeroLeads shows phone signal with area code 908, 814, 201 and a matched LinkedIn profile for Eric Hewitt.

Eric Hewitt previously worked as Gameplay Editor at Final Strike Games and Lead Competitive Development Manager at Electronic Arts (Ea). Eric Hewitt studied at Penn State University.

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Email format at Final Strike Games

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Final Strike Games

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Profile bio

About Eric Hewitt

Making games during the day so that I can go home and play them at night.

Listed skills include Video Games, Social Media, Social Media Marketing, Microsoft Office, and 18 others.

Current workplace

Eric Hewitt's current company

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Final Strike Games
Final Strike Games
Gameplay Editor at Final Strike Games working on Unannounced
bellevue, washington, united states
Employees
53
AeroLeads page
12 roles · 19 years

Eric Hewitt work experience

A career timeline built from the work history available for this profile.

Gameplay Editor

Current

United States

Auditing gameplay while speaking to stakeholder feedback and direction to design and tune cohesive systems all throughout the game.

Sep 2022 - Present

Lead Competitive Development Manager

Los Angeles County, California, United States

Driving competitive features from ideation to completion for Apex Legends, while partnering with internal and external teams to meet stakeholder expectations:• Private Match• Observer Mode• Real-time API• Twitch Command Center / ALGS Multiview• API-powered Broadcast Overlay• API-powered Live Event Stage Lighting

Jul 2021 - Oct 2022

Lead Product Manager

Los Angeles, Ca, United States

Managing the EA CGD’s partnership with the Respawn development team to create new features that allow for continued growth of Apex Legends competitive gaming.

Nov 2020 - Jul 2021

Senior Systems Designer, Apex Competitive Gaming

Chatsworth, California

Created the Apex Legends Global Series (ALGS), along with its initial infrastructure, to set the framework for competitive Apex tournaments.

Sep 2019 - Nov 2020

Competitive Systems Manager

Marina Del Rey, California

EA Competitive Gaming Division - DICE LA - Battlefield

Sep 2017 - Sep 2019

Ste-Iii / Pro Team / Design

Kirkland, Wa | Www.Halowaypoint.Com

Working on Halo 5: Guardians.

Oct 2014 - Sep 2017

Test / Pro Team

Kirkland, Wa | Www.Halowaypoint.Com

Working on Halo 5: Guardians.

Jan 2014 - Oct 2014

Halo 4 Team Throwdown Playlist Designer

343 Industries

As an appointed community member, I was responsible for testing and developing map variants and game types for the Halo 4 Team Throwdown playlist, which included appropriate documentation, competitive community leadership, and community interaction. I was also accountable for social media strategy, community management, and reporting of Facebook, Twitter, and emerging social platforms.I established a unique and consistent brand voice for competitors while managing to appeal to various other communities. I grew my Facebook and Twitter audiences by over 90% in 9 months and significantly improved community sentiment and engagement metrics. While doing so, I partnered with MLG GameBattles, Arena Gaming League, UMG, and brand sponsors to effectively infiltrate the playlist settings into multiple gaming syndicates worldwide.

Feb 2013 - Jan 2014

Halo 4 Global Championship Settings Designer

343 Industries

As an appointed community member, I designed, tested, and finalized the map variants and game types for the Halo 4 Global Championship Live Events, including RTX, GAMESCOM, and PAX Prime Benaroya Hall Finals. While being contracted to attend both RTX and PAX Prime, I consulted and assisted with various event and tournament logistics. I effectively supported and structured a seamless tournament format and atmosphere for players in attendance of RTX and PAX Prime. Moreover, I successfully created settings that were the foundation for the largest stage in console gaming history.

Jun 2013 - Sep 2013

Co-Founder

Www.Teambeyond.Net

After retiring from competing professionally in Halo tournaments, I co-founded Beyond Entertainment alongside Joseph Bentley, another well-known member of the competitive Halo community. What initially started out as a simple news outlet for the Halo franchise via YouTube videos, quickly turned into a multimedia hub for news and coverage for competitive console shooters, including titles such as Halo, Call of Duty, Titanfall, and Destiny. I helped launch and maintain the website of Beyond Entertainment which in turn hosts daily articles, forum threads, and video updates for the competitive console community.During the expansion of Beyond Entertainment, I assisted in managing the staff, personalities, social media, and live shows, as well as facilitated the growth of a respectful and courteous forum community. I also participated in weekly live shows as a professional personality and liaison between the Halo community and 343 Industries. Furthermore, I aided in writing and editing articles that covered the day-to-day console and gaming world news.Beyond Entertainment / TeamBeyond.net was acquired by Logitech in May 2018.

Jan 2013 - Jan 2014

Professional Player

Www.Majorleaguegaming.Com

As a professional Halo player, I trained for and competed in various international gaming leagues: Major League Gaming, Cyber Athletic League, World Series of Video Games, World Cyber Games, and more. I also managed and led several professional 4 vs 4 Halo teams to execute and achieve multifarious awards, accomplishments, and prizes. My top professional team resume includes Team Carbon, Team Classic, Team Instinct, Str8 Rippin’ and more.I successfully represented myself as a branded MLG Pro Player to acquire a plethora of brand sponsors: Redbull, Boost Mobile, Stride Gum, Old Spice, Dr Pepper, and more. I also competed in USA Network’s nationally televised “Boost Mobile Major League Gaming Pro Circuit” show in 2006 to win the final three events including the National Championship with the renowned Team CarbonFollowing that year, I attained one of twelve elite top player contracts by Major League Gaming for performing unprecedented feats as a Top Pro Gamer. Lastly, I was Head of the Pro Player Association - where I operated and assisted the MLG Pro Player Meetings alongside Major League Gaming executives.

Apr 2006 - Mar 2012

Head Of Game Type Testing Committee

Www.Majorleaguegaming.Com

While competing as a professional Halo player on Major League Gaming's Pro Circuit, I helped contribute to the development of their Halo settings and rules in regards to map variants and game types. Using my competitive expertise, I aided in improving the multiplayer experience by creating a sound medium for players to practice and perform on within internationally televised tournaments as well as standardized matchmaking playlists and custom games. I also organized and monitored weekly testing regiments amongst professional Halo players in order to effectively playtest new enhancements and optimizations.During my time in this role, I led the strategy and development of internal settings solutions for MLG to enable competitors and fans alike to adapt to the modifications. I devised creative concepts and adjustments for the Halo 3, Halo: Reach, and Halo 4 original map variants and game types in order to better suit them for tournament-level playlists, i.e. Team Hardcore, MLG, Team Throwdown. While constructing these settings, I collected, consulted, and assessed appropriate Forge map designs from a wide-spread Forge community in order to implement the best maps possible for tournament play. To bring these changes all together smoothly, I established breakthrough strategies for spawn and weapon placement to effectively diagnose and improve launch and Forge maps.

2008 - 2012 ~4 yrs
Team & coworkers

Colleagues at Final Strike Games

Other employees you can reach at finalstrikegames.com. View company contacts for 53 employees →

1 education record

Eric Hewitt education

FAQ

Frequently asked questions about Eric Hewitt

Quick answers generated from the profile data available on this page.

What company does Eric Hewitt work for?

Eric Hewitt works for Final Strike Games.

What is Eric Hewitt's role at Final Strike Games?

Eric Hewitt is listed as Gameplay Editor at Final Strike Games working on Unannounced at Final Strike Games.

What is Eric Hewitt's phone number?

AeroLeads has found 4 phone signal(s) with area code 908, 814, 201 for Eric Hewitt at Final Strike Games.

Where is Eric Hewitt based?

Eric Hewitt is based in Los Angeles Metropolitan Area, United States while working with Final Strike Games.

What companies has Eric Hewitt worked for?

Eric Hewitt has worked for Final Strike Games, Electronic Arts (Ea), Microsoft, 343 Industries, and Beyond Entertainment Llc.

Who are Eric Hewitt's colleagues at Final Strike Games?

Eric Hewitt's colleagues at Final Strike Games include Juna W., Matthew Cesario, Nick Harrison, Liz Clements, and Aaron Bilton.

How can I contact Eric Hewitt?

You can use AeroLeads to view verified contact signals for Eric Hewitt at Final Strike Games, including work email, phone, and LinkedIn data when available.

What schools did Eric Hewitt attend?

Eric Hewitt studied at Penn State University.

What skills is Eric Hewitt known for?

Eric Hewitt is listed with skills including Video Games, Social Media, Social Media Marketing, Microsoft Office, Social Networking, Leadership, Online Gaming, and Competitive Gaming.

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