Casey Mcdonnell Email & Phone Number
@elinemedia.com
LinkedIn matched
Who is Casey Mcdonnell? Overview
A concise factual answer block for searchers comparing this professional profile.
Casey Mcdonnell is listed as Art - Design - Play at E-Line Media, a company with 31 employees, based in Kirkland, Washington, United States. AeroLeads shows a work email signal at elinemedia.com and a matched LinkedIn profile for Casey Mcdonnell.
Casey Mcdonnell previously worked as Creative Director at E-Line Media and Art Director at E-Line Media. Casey Mcdonnell holds Ba, Studio Art from Western Washington University.
Email format at E-Line Media
This section adds company-level context without repeating Casey Mcdonnell's masked contact details.
AeroLeads found 2 current-domain work email signals for Casey Mcdonnell. Compare company email patterns before reaching out.
About Casey Mcdonnell
I am an artist and designer, working in video games, and the founder of Carpe Diem Interactive.During the past twelve years I have successfully contributed to video game projects that span a range of sizes and visual styles. I have created art for numerous devices and hardware, from mobile to console, to PC's and VR. My key positions involve Character Art, Environment Art, Lighting, Concepting, Art Direction, and Creative Direction.Previously I served as a Character/Environment Artist at E-Line Media, where we created the BAFTA award-winning Never Alone. Later, as Art Director, I ensured Never Alone made the transition to mobile, retaining its powerful visuals, properly optimized, and with a newly designed touch UI. Prior to E-Line, I spent many years at Sony's Zipper Interactive as a Character Artist, working closely with Animation and Directors to ensure character assets met all goals across disciplines.I love being around bright, creative people, exploring game and interaction design, and ultimately developing moving and surprising interactive experiences.★http://www.mcdonnellgames.com
Listed skills include Texturing, After Effects, Ps3, Uv Mapping, and 25 others.
Casey Mcdonnell's current company
Company context helps verify the profile and gives searchers a useful next step.
Casey Mcdonnell work experience
A career timeline built from the work history available for this profile.
Art Director
Founder, Creative Director
CurrentCarpe Diem creates digital games and interactive works that are personal, emotional, thought provoking, different, and foster connections between people around the world.
Art Director
- At E-Line/Upper 1 Games, I served as Art Director on a number of projects and collaborated with our executive team to build relationships, understand, and evaluate potential partner organizations for our inclusive.
- Oversaw the release of Never Alone: Ki Edition for IOS and Android. This included maintaining the original title's strong visuals, optimization of art for mobile platforms, the design of a touch-based menu system and.
- Led an internal and external art team through partial development of Unannounced Title (Studio Closure). This included creative development, art direction, concept art production, asset creation, and management of a.
- R&D of technologies, methods, characters, vehicles, structures, creatures, and environments for world-building, as well as high level explorations and proposals for level objectives, situations, and mechanics to meet.
- Travel to Hawaii, Chicago, Norway, and England for meetings with NGOs, Cultural Ambassadors, Scientific Advisers, and Public Service Organizations for project feasibility and vision/alignment investigations.
- Participation in a number of rapid prototype Game Jams (digital and physical) to validate and iterate designs. Prototypes included a VR cooperative title.Shipped Titles:
Artist
- I created a wide range of art assets for the BAFTA award winning game Never Alone. Beyond that, I worked to ensure a shipping game which was at the same time culturally appropriate, beautiful, fun, and engaging both.
- Character and Creature Modeling and Textures
- Environment Art, Level Lighting, Props, FX, and Collision for numerous levels.
- Target renders and look development.
- Researched Tools & Tech to realize vision of the AD and Concept Art.
- Worked closely with Level Designers to create tight coupling of Art and Play.
Sr. Character Artist
- Character work including sculpting, texturing, renders, tools and pipeline development, and "next-gen" research. Worked closely with Character Lead to flesh out design concepts and realize art goals.
- Created numerous AAA quality characters, in-game and cinema, for multiple titles.
- Researched and documented "next-gen" character art pipeline and tools, including shading, DX11 tessellation, target renders and look development.
- Designed, lit, and rendered images for marketing and promotional purposes.
- Demonstrated software and techniques to the art team.
- Researched and recommended tools to improve character art pipeline.
Character Artist
- Served as Character Artist on team creating a comical, stylized game for the Xbox 360 (Studio Closed)
- Designed, modeled, and textured characters based off of short descriptions.
- Created character renders for presentation purposes.
Colleagues at E-Line Media
Other employees you can reach at elinemedia.com. View company contacts for 31 employees →
Austin Jose
Colleague at E-Line MediaLos Angeles, California, United States, United States
View →
JG
Joey Glatt
Colleague at E-Line MediaBellevue, Washington, United States, United States
View →
EF
Erin Firestine
Colleague at E-Line MediaAustin, Texas, United States, United States
View →
KH
Kim Herbst
Colleague at E-Line MediaSan Francisco, California, United States, United States
View →
JR
Justin Rodriguez
Colleague at E-Line MediaParkville, Maryland, United States, United States
View →
BM
Blake Maloof
Colleague at E-Line MediaOakland, California, United States, United States
View →
TC
Tim Curry
Colleague at E-Line MediaDallas-Fort Worth Metroplex, United States
View →
NL
Nancy Lan
Colleague at E-Line MediaBrooklyn, New York, United States, United States
View →
SL
Scot Loving
Colleague at E-Line MediaAustin, Texas Metropolitan Area, United States
View →
CV
Charles Voita
Colleague at E-Line MediaEvanston, Illinois, United States, United States
View →
Casey Mcdonnell education
Ba, Studio Art
Education record
Frequently asked questions about Casey Mcdonnell
Quick answers generated from the profile data available on this page.
What company does Casey Mcdonnell work for?
Casey Mcdonnell works for E-Line Media.
What is Casey Mcdonnell's role at E-Line Media?
Casey Mcdonnell is listed as Art - Design - Play at E-Line Media.
What is Casey Mcdonnell's email address?
AeroLeads has found 2 work email signals at @elinemedia.com for Casey Mcdonnell at E-Line Media.
Where is Casey Mcdonnell based?
Casey Mcdonnell is based in Kirkland, Washington, United States while working with E-Line Media.
What companies has Casey Mcdonnell worked for?
Casey Mcdonnell has worked for E-Line Media, Carpe Diem Interactive, Sony Computer Entertainment America Llc, and Ibase Games.
Who are Casey Mcdonnell's colleagues at E-Line Media?
Casey Mcdonnell's colleagues at E-Line Media include Austin Jose, Joey Glatt, Erin Firestine, Kim Herbst, and Justin Rodriguez.
How can I contact Casey Mcdonnell?
You can use AeroLeads to view verified contact signals for Casey Mcdonnell at E-Line Media, including work email, phone, and LinkedIn data when available.
What schools did Casey Mcdonnell attend?
Casey Mcdonnell holds Ba, Studio Art from Western Washington University.
What skills is Casey Mcdonnell known for?
Casey Mcdonnell is listed with skills including Texturing, After Effects, Ps3, Uv Mapping, Texture Painting, Maya, Zbrush, and Digital Art.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Casey Mcdonnell you were looking for.
View similar profiles