Video games are always a source of adventure - introducing players to new worlds and friends. Even at a young age, I knew that I needed to be a part of this emerging art form - to create my own worlds.I began gaming heavily in the 90s with my passion bringing me to begin collecting physical titles spanning from NES all the way to the Switch. During my teen years, I began to think more critically on games and began making my own. This then lead to the eventual decision to further my education into Game Design. Through my two degree programs (B.A. in Game Design & B.A. in New Media Studies) and my time at Dream Foundry Games, I have learned not only more about Game Design, but also more about people and WHY they play games. During this time I have also been involved in the creation of numerous game projects (both digital and analog).I still collect video games to this day and use my collection of over 5500 titles spanning four decades to research and gather ideas in creating my own projects. Furthermore, I've been working on and off on a personal project for over a decade that continues to keep me in the designer mindset and allows me to showcase my passion and skills gained over the years. My favorite games include: Lufia II: Rise of the Sinistrals, Link's Awakening & Resident Evil My favorite game narratives include: Planescape: Torment, What Remains of Edith Finch, & The House in Fata Morgana
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Level DesignerPanacea Interactive LlcKalamazoo, Mi, Us -
Lead DesignerDream Foundry Games Sep 2023 - PresentPittsburgh, Pennsylvania, United States• Working with an existing novel IP and its writer to present his world in a new medium• Leading weekly discussions held with client and ensuring his vision is upheld• Creating and maintaining the primary GDD and adjoining documents to guide the project -
Quality Assurance LeadDream Foundry Games Mar 2023 - PresentPittsburgh, Pennsylvania, United States• Leading a small QA team in the pivot of an existing project and beyond• Testing new and existing features each week, and reporting results to dev team • Ensuring all new additions adhere to client's vision for the project
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Level & Narrative DesignerDream Foundry Games Jul 2021 - PresentPittsburgh, Pennsylvania, United States• Writing accessible design documents for all disciplines to reference• Planning and grayboxing levels in Unity for a team-based multiplayer FPS• Composing narrative through story documents, cutscene planning, level design
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Community CoordinatorDream Foundry Games Aug 2022 - PresentPittsburgh, Pennsylvania, United States• Leading playtest sessions and discussions with a community of players for 2 different projects• Working to ensure players are updated about new game features and updates• Managing the Testing Discord server and NDA approval processes
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Level DesignerGrand Hawk Union Apr 2023 - Sep 2023California, United States• Planning out levels, puzzles and encounters• Assisting w/ greyboxing 3D levels• Providing general game design consultation
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Tech ConsultantTarget May 2019 - Aug 2020Redmond, Washington, United States• Provided guests with necessary information about tech• Assisted with finding the right solution to customer inquiries -
Intern - Center For Student OpportunityAlma College Oct 2015 - Apr 2016Alma, Michigan, United States• Constructed informational video for Venture Program• Researched and relayed information regarding student relations -
Retail StaffGamestop Nov 2008 - Jan 2009Kalamazoo, Michigan, United States• Worked to provide customers with quick and helpful service• Helped to keep the store tidy during holiday rush
Cameron Bowman Education Details
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Game Design -
New Media Studies
Frequently Asked Questions about Cameron Bowman
What company does Cameron Bowman work for?
Cameron Bowman works for Panacea Interactive Llc
What is Cameron Bowman's role at the current company?
Cameron Bowman's current role is Level Designer.
What schools did Cameron Bowman attend?
Cameron Bowman attended Digipen Institute Of Technology, Alma College.
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Cameron Bowman
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