Cameron Perry Email and Phone Number
Portfolio Link: https://www.artstation.com/gaistazHighly skilled 3D Character Artist with a background of 5+ years in VR and games. Proficient in using industry-standard tools such as Maya, ZBrush, and Substance Painter to create high quality game-ready characters. Thrives in a fast-paced team environment and effectively communicates to bring ideas to life within tight deadlines. Driven to continuously improve skills to deliver high quality results.
Lost Gate Studios
View- Website:
- salixaugeat.com
- Employees:
- 15
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Lost Gate StudiosCoeur D'Alene, Id, Us -
Character ArtistLost Gate Studios Jun 2024 - Present3D modeling game-ready characters for indie RPG Mindflux: Dead Man Walking• Model 3D characters in industry-standard software• Optimize assets for real-time animation and production-ready technical standards• Maintain proficiency in the entire 3D asset pipeline, including modeling, high-low map baking,UV mapping, rigging, animating, texturing, Unity implementation, etc.• Texture assets and create Materials within an HDRP pipeline• Utilize Substance Designer to iterate on procedural texture .sbsar files based on team needs• Import assets into Unity using FBX and texture export• Collaborate with artists, game designers, and programmers to develop a product with a unifiedvision• Create art assets in-line with the art style defined by the whole team• Take ownership of tasks within a Scrum/Agile framework• Ensure art assets are narratively-inspired by the lore, worldbuilding, and story of the game• Develop content in line with the company’s mission/vision/values and projectmission/vision/values• Contribute to the growing culture of an indie video game startup -
Character ArtistSalix Augeat Jun 2024 - PresentCharacter Artist @ Lost Gate Studios -
3D Character ArtistFreelance May 2022 - PresentRemote freelance and contract/NDA work for various clients to create game-ready and/or 3D Print-ready character art, including creature design for an indie horror game.Duties/Services:• Use of Zbrush, Maya, xGen, Substance Painter, Blender, Photoshop, et al. to design, 3D model, optimize, and texture 3D characters• Organic & hard-surface modeling, anatomy, realistic cloth simulation using Marvelous Designer, realistic game-ready hair using Maya xGen• Look development and game engine integration of 3D assets in Unreal or Unity• Sculpting and posing characters for 3D-printed miniatures, statuettes, busts, etc.• Project planning and efficient time management• Design discussions and taking art direction
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3D Artist / Vr Developer360 Immersive, Llc Jan 2019 - Dec 2022Boise, Idaho, UsAt 360 Immersive, we created educational Virtual Reality experiences/serious games that focus on workplace safety training across multiple industries. I fulfilled many design and art-oriented roles on the team, built virtual environments, worked directly with clients and SMEs, and designed much of the lesson/training content from the initial proposal to final game engine implementation, all in close collaboration with our production team. Duties:• 3D modeling, texturing, and game-ready asset creation for game/VR environments, including props and non-player characters.• Design and development of 3D environments using Unity game engine• Motion capture recording and processing for in-game character animations• Direct integration of game assets and animations in Unity• Project management and tracking using Jira• Team leadership, process/workflow improvement, and mentoring of newer team members• Collaboration with production team to develop VR safety training content, create 3D product renderings, design UX/UI, and share creative feedback• Design briefings with clients/SMEs• Collaborating with and managing outsource talent• Source control and asset management using Github Desktop/Sourcetree• Graphic design for events, branding, product launches, course catalogs, etc.• Playtesting VR builds and providing QA feedback & documentation to the team• Documentation of technical processes and essential workflows -
3D Artist / Character AnimatorPolymorphic Games May 2017 - Dec 2018At Polymorphic Games, I worked together with an interdisciplinary team of game developers to create an indie tower defense game called Project Hastur. The game has an emphasis on evolutionary biology and enemies that adapt & change physically according to the player's strategy. Duties:• Level design and environment creation in Unity• Taking direction from creative/production leads to produce game-ready characters, props, and foliage for scfi-fi/alien environments• Character rigging for models with modular body parts and animated movesets• Animation of walk/run cycles, idles, and attacks for enemy creatures• Creation of key art and promotional graphics for crowdfunding campaign -
Ix DesignerUniversity Of Idaho May 2018 - Aug 2018Moscow, Id, UsI worked for the biology department at my university to design an educational mobile app as well as provide accompanying visuals for grant proposals.Duties:• Collaboration with a small team to create wireframes of key user interactions, functionalities, and gamified reward features for an educational mobile app promoting citizen science and animal conservation• Design of overall visual identity including graphics, icons, mascot character, etc.• Prototyping a demo version for proof-of-concept and initial user testing• Design briefings with educators and project coordinators
Cameron Perry Skills
Cameron Perry Education Details
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University Of IdahoVirtual Environments And Simulation
Frequently Asked Questions about Cameron Perry
What company does Cameron Perry work for?
Cameron Perry works for Lost Gate Studios
What is Cameron Perry's role at the current company?
Cameron Perry's current role is 3D Artist specialized in characters and creatures.
What schools did Cameron Perry attend?
Cameron Perry attended University Of Idaho.
What skills is Cameron Perry known for?
Cameron Perry has skills like Visual Design, Video Editing, 3d Modeling, Graphic Design, Digital Illustration, Image Editing, User Experience Design, Game Design, Web Design, Motion Graphics, User Interface Design.
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