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João Pedro Capelletto Email & Phone Number

Balance Designer at Epic Games at Epic Games
Location: Itapema, Santa Catarina, Brazil 9 work roles 3 schools
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Current company
Role
Balance Designer at Epic Games
Location
Itapema, Santa Catarina, Brazil
Company size

Who is João Pedro Capelletto? Overview

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Quick answer

João Pedro Capelletto is listed as Balance Designer at Epic Games at Epic Games, a company with 4262 employees, based in Itapema, Santa Catarina, Brazil. AeroLeads shows a matched LinkedIn profile for João Pedro Capelletto.

João Pedro Capelletto previously worked as Balance Designer at Epic Games and Game Designer at Aquiris. João Pedro Capelletto holds Specialization, Game Design from Universidade Positivo.

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Email format at Epic Games

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Epic Games

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Profile bio

About João Pedro Capelletto

I’ve been living the game design dream since 2018, starting with mobile games, diving into AR and VR, and now rocking the action game scene on consoles and PC. My forte lies in game tuning, balancing, and gameplay design.I thrive on innovation, constantly expanding my skills to stay ahead of industry trends.Ready to chat about the next big thing in gaming? Let’s connect and make it happen!

Listed skills include Game Design, Game Development, Game Balance, Games, and 9 others.

Current workplace

João Pedro Capelletto's current company

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Epic Games
Epic Games
Balance Designer at Epic Games
cary, north carolina, united states
Website
Employees
4262
AeroLeads page
9 roles

João Pedro Capelletto work experience

A career timeline built from the work history available for this profile.

Balance Designer

Current

Cary, North Carolina, United States

  • Responsible for utilizing proprietary tools to deliver compelling seasonal content for Fortnite. Key duties include:
  • Identifying live issues and creating hotfixes for game content in real time.
  • Tuning and balancing Fortnite items, limited time modes, and other gameplay systems.
  • Help drive the design vision, documentation, implementation and own the outcome for features and important areas of the game.Here's a continuously expanding list of items I owned while working on Fortnite:
  • Dual Micro SMGs
  • Combat AR moddable update
May 2023 - Present

Game Designer

Brazil

  • Responsibilities:
  • Utilize proprietary tools to implement & tweak enemies and equipment;
  • Contribute to the definition, planning, and iteration of game mechanics and elements;
  • Improve game feel on old content and to be released game components;
  • Conduct a complete design process with problem identification, generation of alternatives, and presentation of proposals;
  • Continuous design of systems and content for a live and dynamic game-service;
Apr 2023 - Jul 2023

Lead Game Designer

Brazil

  • Responsible for coordinating, instructing, and making key game design decisions while liaising directly with the Product Owner, CEO, and Creative Director.Key Responsibilities:
  • Creating guides for all game designers on game systems and their operation within the engine;
  • Leading the game design team and organizing over 25 project sprints, instructing and developing the team;
  • Polishing and iterating on existing game mechanics, including boss battles, mini-games, and karate challenges;
  • Implementing game economy and resource management systems, including character and skill leveling;
  • Conducting game tuning and balancing.Games shipped
Nov 2021 - Nov 2022

Senior Game Designer

Brazil

  • Started as a Senior Game Combat Designer at Flux Games, primarily focusing on Cobra Kai 2.Main Responsibilities:
  • Designed and implement character movement;
  • Designed over 25 skills, including all main character's skills;
  • Designed more than 60 attacks, including shared and character-specific ones;
  • Implemented of 2 out of 4 mini games, from prototype to final delivery, being object wreck and grab and drag;
  • Implemented auto-aim and magnetism for all playable characters;
May 2021 - Nov 2021

Product Owner | Game Designer

Brazil

  • Worked as a Product Owner and Game Designer on multiple hyper-casual games for AppLovin.Responsibilities:
  • Analyzed the development process of each project to ensure adherence to concepts, schedule, and scope, while providing progress reports;
  • Planned and prioritized the product backlog and its development;
  • Followed trends, analyzed competitors' games, social media, and other art forms to refine existing projects and generate new game concepts;
  • Created and improved level design of products under development;
  • Performed balancing and adjustments in strategies and game mechanics;
Jan 2021 - May 2021

Game Designer

Brazil

  • Responsible for core game loops, mechanics, dynamics, game flow and documentation.
  • Worked on 30+ puzzles for a casual/puzzle game.Game Shipped
  • 2020 - Down at the Docks
  • 2020 - ToyMakerAlso worked on
  • 2020 - Nature Strike [Not released]
Jan 2020 - Jan 2021

Associate Game Designer | Producer

Oction

Curitiba Area, Brazil

  • Key Responsibilities:
  • Designing missions, challenges, and puzzles;
  • Performing balancing and adjustments in strategies and mechanics of games to ensure critical and commercial success.
  • Assisting in the generation, creation, and development of level design for products in development;
  • Generating maps, scenarios, game flows, and difficulty levels;
  • Generating key game features and functionality including stories, narratives, mechanics, and character biographies;
Feb 2019 - Jan 2020

Game Designer

Curitiba Area, Brazil

  • Main coordinator, responsible for the development of five games for Android devices, commissioned by the restaurant LA MAGIQUE, located in Curitiba, Brazil.The aforementioned exclusive applications include: Coloring.
  • Responsible for gameplay, system, level, and interface design, player progression, and game tools.
  • Also involved in testing, game tuning & balancing, and quality assurance.Games Shipped
  • 2018 - Chess Magique
  • 2018 - Runner Magique
  • 2018 - Pac-Magique
Apr 2018 - Jan 2020
Team & coworkers

Colleagues at Epic Games

Other employees you can reach at epicgames.com. View company contacts for 4262 employees →

3 education records

João Pedro Capelletto education

FAQ

Frequently asked questions about João Pedro Capelletto

Quick answers generated from the profile data available on this page.

What company does João Pedro Capelletto work for?

João Pedro Capelletto works for Epic Games.

What is João Pedro Capelletto's role at Epic Games?

João Pedro Capelletto is listed as Balance Designer at Epic Games at Epic Games.

Where is João Pedro Capelletto based?

João Pedro Capelletto is based in Itapema, Santa Catarina, Brazil while working with Epic Games.

What companies has João Pedro Capelletto worked for?

João Pedro Capelletto has worked for Epic Games, Aquiris, Flux Games, Javary Studios, and Cobra Studios.

Who are João Pedro Capelletto's colleagues at Epic Games?

João Pedro Capelletto's colleagues at Epic Games include Julian Hoyle, Mohammad Mustafa, Jonathan Underwood, Gaming Gamer, and Josh Hakala.

How can I contact João Pedro Capelletto?

You can use AeroLeads to view verified contact signals for João Pedro Capelletto at Epic Games, including work email, phone, and LinkedIn data when available.

What schools did João Pedro Capelletto attend?

João Pedro Capelletto holds Specialization, Game Design from Universidade Positivo.

What skills is João Pedro Capelletto known for?

João Pedro Capelletto is listed with skills including Game Design, Game Development, Game Balance, Games, Design, Microsoft Office, Multiplayer Design, and Game Mechanics.

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