Alan Carter Email & Phone Number
@immersedvr.com
8 phones found area 678, 770, 334, 407, and 706
LinkedIn matched
Who is Alan Carter? Overview
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Alan Carter is listed as Imaging Science at S-E-A, based in St Louis, Missouri, United States. AeroLeads shows a work email signal at immersedvr.com, phone signal with area code 678, 770, 334, 407, 706, and a matched LinkedIn profile for Alan Carter.
Alan Carter previously worked as Lead Technical 3D Artist at Immersed [Techstars '17] and Lead Environment Artist at Bohemia Interactive Simulations.
Email format at S-E-A
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AeroLeads found 1 current-domain work email signal for Alan Carter. Compare company email patterns before reaching out.
About Alan Carter
Alan Carter is a Imaging Science at S-E-A. He possess expertise in 3d studio max, photoshop, game development, video games, game engines and 11 more skills. He is proficient in English. Colleagues describe him as "Alan is always dedicated to the project at hand. He is loyal to the team but is not afraid to voice concerns or express new ideas that he thinks will improve results. His years of experience bring amazing tidbits of useful 3D and game development lore to light all the time. He's also an all-around fun guy to hang out with, at work or otherwise." and "Alan is a highly self-motivated artist with a broad range of abilities. His devotion to his work is extraordinary. He has a strong passion for learning new innovative tools and software with a great aptitude for problem solving. Alan is a great colleague to have on your team and a great teacher. I learned a lot from working with him and continue to learn more every day."
Listed skills include 3D Studio Max, Photoshop, Game Development, Video Games, and 12 others.
Alan Carter's current company
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Alan Carter work experience
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Lead Technical 3D Artist
Lead Environment Artist
Sr. Artist 3Dvfx
Creation of assets and environments for use training simulation and product showcases were my primary responsibilities. The multitude of projects had to be maintained to the best standard of quality and performance across several development platforms. Scheduling, documentation and asset management were strictly adhered, updated and maintained. Parallel to.
Technical Art Director / Art Director
My primary responsibilities were the production of several PC and over a dozen mobile games and assisting in the creation of a proprietary development platform. While leading the technical aspects of multi platform game development, I maintained and developed the pipeline procedures, and aided in the design of platform features. As a small core team I was.
Technical Art Director / Art Director
My primary duties as Senior Technical Artist included, but were not limited to, assisting in the development of a proprietary Technology Platform, developing production pipeline policies and procedures, aiding in the design of platform features, aiding in the quality assurance of platform assets, developing art assets, preparing training material, training.
Lead Technical Artist
My primary duties as Lead Technical Artist included, but were not limited to, learning the limitations and pipeline procedures of acquired pipeline technologies, developing production pipeline policies and procedures for further development of the acquired pipeline, aiding in the design of new features and enhancements to existing features, aiding in the.
Lead Artist
My primary duties included, but were not limited to, learning the limitations and procedures for the Renderware Platform, aiding in the quality assurance of platform assets, developing art assets, training staff in areas relating to the use of the platform and technical art procedures and production, handling the final integration and optimization of.
Environmental / Level Artist
My primary duties included, but were not limited to, learning the limitations and procedures for various pipeline technologies, aiding in the quality assurance of platform assets, developing art assets, training staff in areas relating to the use of the platform and technical art procedures and production, handling the final integration and optimization of.
Frequently asked questions about Alan Carter
Quick answers generated from the profile data available on this page.
What company does Alan Carter work for?
Alan Carter works for S-E-A.
What is Alan Carter's role at S-E-A?
Alan Carter is listed as Imaging Science at S-E-A.
What is Alan Carter's email address?
AeroLeads has found 1 work email signal at @immersedvr.com for Alan Carter at S-E-A.
What is Alan Carter's phone number?
AeroLeads has found 8 phone signal(s) with area code 678, 770, 334, 407, 706 for Alan Carter at S-E-A.
Where is Alan Carter based?
Alan Carter is based in St Louis, Missouri, United States while working with S-E-A.
What companies has Alan Carter worked for?
Alan Carter has worked for S-E-A, Immersed [Techstars '17], Bohemia Interactive Simulations, Meggitt Training Systems, and Arb Studios.
How can I contact Alan Carter?
You can use AeroLeads to view verified contact signals for Alan Carter at S-E-A, including work email, phone, and LinkedIn data when available.
What skills is Alan Carter known for?
Alan Carter is listed with skills including 3D Studio Max, Photoshop, Game Development, Video Games, Game Engines, Texturing, Computer Animation, and Animation.
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