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Alan Carter is a Imaging Science at S-E-A. He possess expertise in 3d studio max, photoshop, game development, video games, game engines and 11 more skills. He is proficient in English. Colleagues describe him as "Alan is always dedicated to the project at hand. He is loyal to the team but is not afraid to voice concerns or express new ideas that he thinks will improve results. His years of experience bring amazing tidbits of useful 3D and game development lore to light all the time. He's also an all-around fun guy to hang out with, at work or otherwise." and "Alan is a highly self-motivated artist with a broad range of abilities. His devotion to his work is extraordinary. He has a strong passion for learning new innovative tools and software with a great aptitude for problem solving. Alan is a great colleague to have on your team and a great teacher. I learned a lot from working with him and continue to learn more every day."
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Imaging ScienceS-E-ASt. Louis, Mo, Us -
Lead Technical 3D ArtistImmersed [Techstars '17] Jul 2021 - Aug 2024United States -
Lead Environment ArtistBohemia Interactive Simulations Jun 2019 - Jul 2021Prague, Czechia -
Sr. Artist 3DvfxMeggitt Training Systems Feb 2016 - Nov 2018GeorgiaCreation of assets and environments for use training simulation and product showcases were my primary responsibilities. The multitude of projects had to be maintained to the best standard of quality and performance across several development platforms. Scheduling, documentation and asset management were strictly adhered, updated and maintained. Parallel to production was a push for faster methods, R&D into new technologies, better ways of doing things and most of all increasing the quality of the product. -
Technical Art Director / Art DirectorArb Studios 2008 - Feb 2016My primary responsibilities were the production of several PC and over a dozen mobile games and assisting in the creation of a proprietary development platform. While leading the technical aspects of multi platform game development, I maintained and developed the pipeline procedures, and aided in the design of platform features. As a small core team I was also responsible for Game, Level and UI design. Other responsibilities were scheduling and maintaining a small team of outsourced artists. managing all artwork as it came in, assembling the games and optimizing when needed. -
Technical Art Director / Art DirectorRezilio Mar 2007 - Aug 2008My primary duties as Senior Technical Artist included, but were not limited to, assisting in the development of a proprietary Technology Platform, developing production pipeline policies and procedures, aiding in the design of platform features, aiding in the quality assurance of platform assets, developing art assets, preparing training material, training staff in areas relating to the use of the platform and technical art production, and communicating with in house management and external Lead Platform Engineer / Developer
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Lead Technical ArtistRapid Reality Apr 2005 - Jan 2007My primary duties as Lead Technical Artist included, but were not limited to, learning the limitations and pipeline procedures of acquired pipeline technologies, developing production pipeline policies and procedures for further development of the acquired pipeline, aiding in the design of new features and enhancements to existing features, aiding in the quality assurance of platform assets, developing art assets, preparing training material, training staff in areas relating to the use of the platform and technical art procedures, leading a small team of two additional technical artist in the integration and optimization of the art production, and communicating with in house management and external Lead Platform Engineer / Developer. -
Lead Artist3 Romans Llc Jan 2001 - Jan 2005My primary duties included, but were not limited to, learning the limitations and procedures for the Renderware Platform, aiding in the quality assurance of platform assets, developing art assets, training staff in areas relating to the use of the platform and technical art procedures and production, handling the final integration and optimization of outsourced art for the art production, and communicating with management, outsourced art sources, staff and platform engineers.
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Environmental / Level ArtistSilverfish Studios Llc May 1999 - Jan 2001My primary duties included, but were not limited to, learning the limitations and procedures for various pipeline technologies, aiding in the quality assurance of platform assets, developing art assets, training staff in areas relating to the use of the platform and technical art procedures and production, handling the final integration and optimization of outsourced art for the art production, and communicating with management, outsourced art sources, staff and platform engineers.
Alan Carter Skills
Frequently Asked Questions about Alan Carter
What company does Alan Carter work for?
Alan Carter works for S-E-A
What is Alan Carter's role at the current company?
Alan Carter's current role is Imaging Science.
What is Alan Carter's email address?
Alan Carter's email address is al****@****dvr.com
What is Alan Carter's direct phone number?
Alan Carter's direct phone number is +167887*****
What skills is Alan Carter known for?
Alan Carter has skills like 3d Studio Max, Photoshop, Game Development, Video Games, Game Engines, Texturing, Computer Animation, Animation, Uv Mapping, Environment Art, Level Design, Low Poly Modeling.
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