Who is Cassandra Watts? Overview
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Cassandra Watts is listed as Data Entry Specialist at Kelly, based in Orlando, Florida, United States. AeroLeads shows a matched LinkedIn profile for Cassandra Watts.
Cassandra Watts previously worked as Scheduling Coordinator at Orlando Health and Associate Producer at Corgg Studios. Cassandra Watts holds Bachelor'S Degree, Game And Interactive Media Design from University Of Central Florida.
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About Cassandra Watts
Hi everyone, I'm Cassandra, but you can call me Cassie!
Cassandra Watts's current company
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Cassandra Watts work experience
A career timeline built from the work history available for this profile.
Scheduling Coordinator
Associate Producer
Undertaking a strategic initiative to enhance cost efficiency by transitioning task management operations from Jira to ClickUp. Engaging in proactive progress tracking with team members to ensure seamless weekly advancements. Offering comprehensive expertise through constructive evaluation and feedback on multifaceted game elements, encompassing artwork, animations, combat mechanics, and more. Participating in high-level deliberations with the studio head to inform decisions pertaining to… Show more Undertaking a strategic initiative to enhance cost efficiency by transitioning task management operations from Jira to ClickUp. Engaging in proactive progress tracking with team members to ensure seamless weekly advancements. Offering comprehensive expertise through constructive evaluation and feedback on multifaceted game elements, encompassing artwork, animations, combat mechanics, and more. Participating in high-level deliberations with the studio head to inform decisions pertaining to talent acquisition and budgetary allocations. Upholding meticulous record-keeping by consistently capturing detailed meeting notes, serving as a vital point of reference for the systematic generation and management of tasks. Show less
Associate Character Artist
As an Associate Character Artist, I collaborated with the Art Director and Concept Artists to develop the look and feel of assets. I created characters and assets that were efficient, built to scale, and satisfied budgetary requirements. I managed a number of assets at one time and prioritized tasks according to urgency. I worked closely with the Art Director to understand budgetary requirements and ensure that the characters and assets created fulfilled these requirements. I received… Show more As an Associate Character Artist, I collaborated with the Art Director and Concept Artists to develop the look and feel of assets. I created characters and assets that were efficient, built to scale, and satisfied budgetary requirements. I managed a number of assets at one time and prioritized tasks according to urgency. I worked closely with the Art Director to understand budgetary requirements and ensure that the characters and assets created fulfilled these requirements. I received constructive feedback and modified my work based on art direction. I followed schedules and met deadlines. I used good methodologies for creating mesh topology and edge loops as it translated to efficient modeling practices for in-game characters/assets. I had a thorough working knowledge of Maya. Show less
Associate Art Outsource Integrator For Characters
I created and adjusted physically-based textures and materials for OS assets to meet texturing standards and guidelines. I made technical model changes as necessary to ensure outsourced objects met AAA standards and guidelines. During the art creation process, I worked from a photo reference, style sheets, and adhered to the aesthetic and technical standards set by the Art Director and Character Lead. I took direction from the Art Director and worked with the Character Lead and fellow artists… Show more I created and adjusted physically-based textures and materials for OS assets to meet texturing standards and guidelines. I made technical model changes as necessary to ensure outsourced objects met AAA standards and guidelines. During the art creation process, I worked from a photo reference, style sheets, and adhered to the aesthetic and technical standards set by the Art Director and Character Lead. I took direction from the Art Director and worked with the Character Lead and fellow artists in achieving the overall vision for the game's art. I had the ability to work with internal leads to create asset packages for OS, including gathering additional reference. I integrated outsourced assets from external vendors using proprietary tools. I performed final asset set-up in the engine, adding prefabs and collision to make asset game ready. Finally, I updated art process guideline documentation with any changes that were required during development. Show less
Advanced Computer Repair Agent
I helped drive a positive client experience by building rapport, exhibiting empathy for their tech problems, and providing solutions for all of their technological needs. I understood the importance of the customer experience when performing diagnostic discoveries, making recommendations based on diagnostic research, and protecting customer devices both in-person and by phone. Made sure to fully listen and understand exactly what the client needed and was trying to accomplish by the end of… Show more I helped drive a positive client experience by building rapport, exhibiting empathy for their tech problems, and providing solutions for all of their technological needs. I understood the importance of the customer experience when performing diagnostic discoveries, making recommendations based on diagnostic research, and protecting customer devices both in-person and by phone. Made sure to fully listen and understand exactly what the client needed and was trying to accomplish by the end of their repair services with us. I established and maintained consistent rhythms for timely follow-up and ensured deliverables were met or exceeded. Made sure to follow client data privacy laws during repairs and consultations. I partnered with other team members to ensure consistent and accurate documentation of customer requests and repairs. Show less
Colleagues at Kelly
Other employees you can reach at kellyservices.com. View company contacts →
Renee Dixon
Colleague at KellyWashington Dc-Baltimore Area, United States
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Antionette Simon
Colleague at KellyMemphis Metropolitan Area, United States
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Alexis Ruffin
Colleague at KellyFlint, Michigan, United States
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Jessica Keller
Colleague at KellyDenver, Colorado, United States
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Sonya Houston
Colleague at KellyMemphis, Tennessee, United States
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Jocelyn Gray
Colleague at KellyOrlando, Florida, United States
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Jan Arnold
Colleague at KellyGreater Brisbane Area, Australia
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Tameka Brown
Colleague at KellyDendron, Virginia, United States
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Ashley Mclaughlin
Colleague at KellySherwood Park, Alberta, Canada
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Mark Donoghue
Colleague at KellyPepperell, Massachusetts, United States
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Cassandra Watts education
Bachelor'S Degree, Game And Interactive Media Design
Associate Of Arts - Aa, Liberal Arts And Sciences/Liberal Studies
Regents Diploma With Distinction
Frequently asked questions about Cassandra Watts
Quick answers generated from the profile data available on this page.
What company does Cassandra Watts work for?
Cassandra Watts works for Kelly.
What is Cassandra Watts's role at Kelly?
Cassandra Watts is listed as Data Entry Specialist at Kelly.
Where is Cassandra Watts based?
Cassandra Watts is based in Orlando, Florida, United States while working with Kelly.
What companies has Cassandra Watts worked for?
Cassandra Watts has worked for Kelly, Orlando Health, Corgg Studios, Sledgehammer Games, and Best Buy.
Who are Cassandra Watts's colleagues at Kelly?
Cassandra Watts's colleagues at Kelly include Renee Dixon, Antionette Simon, Alexis Ruffin, Jessica Keller, and Sonya Houston.
How can I contact Cassandra Watts?
You can use AeroLeads to view verified contact signals for Cassandra Watts at Kelly, including work email, phone, and LinkedIn data when available.
What schools did Cassandra Watts attend?
Cassandra Watts holds Bachelor'S Degree, Game And Interactive Media Design from University Of Central Florida.
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