Charles V. is a Product Engineer, Applied AI at PostHog.
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Product Engineer, Applied AiPosthogSeattle, Wa, Us -
Co-FounderBranch Jan 2021 - PresentSeattle, Washington, UsPioneering gaming through creative rebellion. -
CtoVortex Games Mar 2019 - Jun 2022- Created and operated a framework to continuously evaluate product decisions to grow revenue over $400k/yr and over $1.5m total during the tenure- Architected and developed a core system that saved thousands of development hours resulting in lower development costs and quicker product iteration- Implemented Kubernetes to develop a highly scalable Minecraft server instance system for our minigames network- Managed a team of four engineers and a team of 40+ volunteer staff- Deployed our own infrastructure of 48 dedicated servers to a colocated rack space -
Co-FounderHeadwall Games, Llc Mar 2018 - Mar 2019Los Angeles, California, Us- Managed a team of three Software Engineers using the SCRUM framework- Designed and developed a 3D multiplayer mobile game called Magic Orb with the Unity game engine - Coordinated marketing through social media channels to promote launch of the game -
Co-FounderOp Services Feb 2015 - Mar 2019- Developed a creator code platform for influencers to earn revenue while promoting the server- Developed an anti cheat solution to stop hackers from abusing exploits in the Minecraft protocol- Developed a highly optimized fork of the Minecraft server to support 800 concurrent players on a single server instance- Grew a community to over 20,000 Discord members and over $1 million in revenue during the projects life cycle -
Software EngineerFreelance Jan 2015 - Jan 2015I took a month to improve my development abilities by working on a site called freelancer.com. I completed 19 jobs 100% on time, 100% on budget and with a 5/5 star rating from all clients. https://www.freelancer.com/u/CharlesV456
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FounderMinebreak, Llc Aug 2014 - Jan 2015- Grew a community by developing a referral system for the players- Innovated new Minecraft game modes which set us apart from the competition- Generated revenue of over $20k during the projects life cycle
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Software EngineerArkham Entertainment Nov 2013 - Jan 2015- Designed and developed an html5 canvas questing game where you could play as the owner and collect coins which could be used on the Arkham Minecraft network- Designed and developed a six reel slot machine game where players would play for a chance to win in-game prizes- Designed and developed a hosting platform where clients could create and manage their own Minecraft server instance that would be billed monthly. Setup the underlying infrastructure that scaled over 12 bare metal machines- Designed and developed a multi-stage hiring platform where community members could apply to be a volunteer staff member- Designed and developed a store platform where players could purchase packages using PayPal that would be received in-game- Designed and developed an admin panel to manage and monitor all live game instances across the Arkham Minecraft network -
Software EngineerCosmic Games Aug 2014 - Nov 2014Toronto, Ontario, Ca- Designed and coordinated a release road map among top influencers partnered with the network- Setup and designed CMS platform to coordinate community events- Setup dedicated server infrastructure to support over 1,000 concurrent users to multiple game instances -
FounderWebcraft, Llc Nov 2013 - Nov 2014- Developed a cloud based CMS platform that integrated into Minecraft networks to bridge their in-game community to a persistent website platform- Developed billing panel for clients to create and manage their instances of WebCraft- Marketed platform on forums which resulted in growing to $1,000/mo in revenue with 200 clients
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Software EngineerLemon Gaming Limited Mar 2014 - Jun 2014Chelmsford, England, Gb- Built and implemented a core framework to create content on top of increasing development efficiency- Created content and fixed long standing issues with existing content and game play features which increased community engagement -
Software EngineerFreelance Nov 2012 - Nov 2013- Developed and designed graphics, websites, and enjin addons for various clients- Created a Minecraft server plugin to allow the syncing of in-game ranks to the enjin forums platform- Created a single page voting module which helped increase servers votes by over 100%
Frequently Asked Questions about Charles V.
What company does Charles V. work for?
Charles V. works for Posthog
What is Charles V.'s role at the current company?
Charles V.'s current role is Product Engineer, Applied AI.
Who are Charles V.'s colleagues?
Charles V.'s colleagues are Oliver Browne, Ian Vanagas, Haven Barnes, Kendal Hall, Simon Fisher, Phani Raj.
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