Chase Reid Email & Phone Number
@vertebrae.io
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Who is Chase Reid? Overview
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Chase Reid is listed as Senior Associate Level Designer at High Moon Studios, a with 92 employees, based in Santa Monica, California, United States. AeroLeads shows a work email signal at vertebrae.io and a matched LinkedIn profile for Chase Reid.
Chase Reid previously worked as Director of 3D Services at Vertebrae Inc and Lead Production Artist at Vertebrae Inc. Chase Reid holds Bachelor Of Science, Game Art from Full Sail University.
Email format at High Moon Studios
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About Chase Reid
My name is Chase and I am looking for Level Design opportunities in the gaming community. I am an industry veteran with a career that has spanned VR, AR, and traditional game development. Throughout my illustrious career creating artwork Ive had the pleasure of working with wonderful creative teams in the capacity of a 3D artist and department head. Ive had the pleasure of building a entire 3D Department from the ground up and pioneer photogrammetry capture hardware and cleanup workflows. My team and technology were ultimately acquired by Snap, Inc in 2021.I have always had a fascination with level design and world building for games. In early 2022 I resigned my director position to return to my passion of game development and design. I absolutely love games and the worlds they inhabit. I fantasize building immersive worlds and intricate playspaces that invite players to see whats around the next corner. I want to spend my days crafting experiences that push the boundaries of imagination and strive to devote the best of me to every project. Please feel free to browse my portfolio and share Associate Level Design opportunities that you feel i'd be a great candidate for.
Listed skills include Maya, Texturing, Photoshop, Modeling, and 15 others.
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Chase Reid work experience
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Director Of 3D Services
- Developed 3D art department leadership roles necessary for Vertebrae artdevelopment services to scale horizontally based on Snap, Inc asset demand of 40,000assets per year- Facilitated the acquisition of new outsource development firms and maintained existingoutsource studio relationships- Art department liaison between Vertebrae's sales team, internal executive team andeventually Snap’s executive team post acquisition.- Provided time and cost estimations for asset development across multiple projects andvarious difficulties- Facilitate Demo Requests for executive team using art and engineering personnel- Develop individual asset development pipelines for each customer- Physically constructed AAA studio class photogrammetry rigs consisting of arrays of144 cameras- Coordinated the migration of Vertebrae’s art personnel, hardware, and softwareresources post acquisition
Lead Production Artist
-Developed additional content creation pipelines for Photogrammetry, Traditional, and Laser Scan methodologies-Personally established Vertebrae's art department by evaluating individual full-time and contract hires-Lead a team of 12 internal and 4 offshore artists across multiple projects-Allocated financial resources to acquiring contractors, equipment, and R&D projects-Researched and developed multiple rapid asset development strategies
3D Artist
-Modeled and textured 3D assets for WebGL based Real-time renderer-Optimized existing 3D assets for mobile devices deployed over the web-Pioneered Vertebrae's 3D content development pipeline for assets to be rendered on web browsers
Senior Quality Assurance Engineer
-Developed test plans and test cases based on design specifications and user stories provided by Product Manager-Provided API testing for Unity based VR Interstitial software using CSharp-Implemented optimal testing strategies and test case scenarios for blue-green deployment infrastructure-Manual Testing on iOS and Android Devices-Manual Testing on Oculus and Vive VR Devices
Associate Producer
-Primary liaison between Mogol and external development studios-Coordinated daily standups with internal development staff-Scheduled and attended meetings w/ Development, Trailer, and Art teams-Created and maintained Dev and Art tasks through multiple milestones-Hired staff and created Art and Design tests for potential candidates-In charge of all art approvals received from external staff-Provided art direction using annotations and sketches when providing art feedback
Qa Lead
- Coordinated and lead QA team in completion of daily tasks- Tested application features across multiple hardware configurations- Created and distributed daily Ad-Hoc builds to testing staff- Defined test processes for Blackbox and Whitebox content testing- Responsible for internal, external, and final release build distribution toApple and investors- Provided IT support for entire studio including hardware acquisitionand setup for development staff
Qa Analyst
- Tested game features across multiple platforms [Android, iOS, Kindle]- Liaison for Frontend and Backend Engineering teams- Tested in-game store sales and A/B test scenarios
Qa Analyst
- Edited dialogue scripts for multiple titles- Proof-read and corrected English translations from Korean
Qa Analyst
- Directed Multiplayer QA operations in absence of Team Leader- Designed and implemented test cases throughout production- Test Lead for several Multiplayer levels
Environment Artist
Qa Analyst
- Provided feedback to the development team- Tested Single Player/Multiplayer gameplay mechanics- Tested character-specific move-sets for Challenge Mode- Liaison for Sound Engineering team and sound implementation
Qa Analyst
-Isolated and reported game issues to Artists and Programmers using DevTrack-Tested for seamless integration of assets and game play features for massive milestones
Environment Artist
- Served multiple roles during production [Team: 2 Internal Producers, 5 Artists, 6 Programmers] Environment Artist:-Interacted and cooperated with game programmers to integrate professional assets into game play-Worked with Art Director to understand and build upon an immersive game theme-Accepted suggestion and critique from professional peers to enhance game levels-Composed extravagant environments of appealing meshes, and dramatic lighting with Maya 2009-Motivated and assisted fellow artists to build upon their tasks and better their performance-Exported and placed game assets into proprietary engine developed by team programmers-Used Photoshop CS4 to create detailed color and lighting texturesAnimator:-Created complex character animations using Maya 2009 based on 12 principles of animation.-Designed seamless looping animations for environment meshes with Maya 2009 Software
Colleagues at High Moon Studios
Other employees you can reach at highmoonstudios.com. View company contacts for 92 employees →
Ferida Zeben Zeben
Colleague at High Moon StudiosSaudi Arabia
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Ali Raza
Colleague at High Moon StudiosPakistan
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John Hold
Colleague at High Moon StudiosNewport Beach, California, United States
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Hieu Nguyen
Colleague at High Moon StudiosVietnam, Viet Nam
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Emma Reveley
Colleague at High Moon StudiosNew Zealand
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Randy G.
Colleague at High Moon StudiosLawrence, New York, United States
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Kianie Ramirez
Colleague at High Moon StudiosSan Diego Metropolitan Area, United States
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WM
William Mikheev
Colleague at High Moon StudiosHaßfurt, Bavaria, Germany
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Nick Verducci
Colleague at High Moon StudiosGreater Seattle Area, United States
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Ottis Pittman
Colleague at High Moon StudiosSan Diego, California, United States
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Chase Reid education
Bachelor Of Science, Game Art
Bachelor'S Degree, Game And Interactive Media Design
Frequently asked questions about Chase Reid
Quick answers generated from the profile data available on this page.
What company does Chase Reid work for?
Chase Reid works for High Moon Studios.
What is Chase Reid's role at High Moon Studios?
Chase Reid is listed as Senior Associate Level Designer at High Moon Studios.
What is Chase Reid's email address?
AeroLeads has found 1 work email signal at @vertebrae.io for Chase Reid at High Moon Studios.
Where is Chase Reid based?
Chase Reid is based in Santa Monica, California, United States while working with High Moon Studios.
What companies has Chase Reid worked for?
Chase Reid has worked for High Moon Studios, Vertebrae Inc, Mogol Inc, Monarc Gaming Labs, and Nhn Entertainment Corp (181710).
Who are Chase Reid's colleagues at High Moon Studios?
Chase Reid's colleagues at High Moon Studios include Ferida Zeben Zeben, Ali Raza, John Hold, Hieu Nguyen, and Emma Reveley.
How can I contact Chase Reid?
You can use AeroLeads to view verified contact signals for Chase Reid at High Moon Studios, including work email, phone, and LinkedIn data when available.
What schools did Chase Reid attend?
Chase Reid holds Bachelor Of Science, Game Art from Full Sail University.
What skills is Chase Reid known for?
Chase Reid is listed with skills including Maya, Texturing, Photoshop, Modeling, Animation, Zbrush, Unreal Editor, and Environment Art.
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