Chase Reid
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Chase Reid Email & Phone Number

Level Designer at High Moon Studios
Location: Santa Monica, California, United States 14 work roles 2 schools
1 work email found @vertebrae.io LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email c****@vertebrae.io
LinkedIn Profile matched
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Current company
Role
Level Designer
Location
Santa Monica, California, United States
Company size

Who is Chase Reid? Overview

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Quick answer

Chase Reid is listed as Level Designer at High Moon Studios, a company with 92 employees, based in Santa Monica, California, United States. AeroLeads shows a work email signal at vertebrae.io and a matched LinkedIn profile for Chase Reid.

Chase Reid previously worked as Senior Associate Level Designer at High Moon Studios and Director of 3D Services at Vertebrae Inc. Chase Reid holds Bachelor Of Science, Game Art from Full Sail University.

Company email context

Email format at High Moon Studios

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{first}@vertebrae.io
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AeroLeads found 1 current-domain work email signal for Chase Reid. Compare company email patterns before reaching out.

Profile bio

About Chase Reid

My name is Chase and I am looking for Level Design opportunities in the gaming community. I am an industry veteran with a career that has spanned VR, AR, and traditional game development. Throughout my illustrious career creating artwork Ive had the pleasure of working with wonderful creative teams in the capacity of a 3D artist and department head. Ive had the pleasure of building a entire 3D Department from the ground up and pioneer photogrammetry capture hardware and cleanup workflows. My team and technology were ultimately acquired by Snap, Inc in 2021.I have always had a fascination with level design and world building for games. In early 2022 I resigned my director position to return to my passion of game development and design. I absolutely love games and the worlds they inhabit. I fantasize building immersive worlds and intricate playspaces that invite players to see whats around the next corner. I want to spend my days crafting experiences that push the boundaries of imagination and strive to devote the best of me to every project. Please feel free to browse my portfolio and share Associate Level Design opportunities that you feel i'd be a great candidate for.

Listed skills include Maya, Texturing, Photoshop, Modeling, and 15 others.

Current workplace

Chase Reid's current company

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High Moon Studios
High Moon Studios
Level Designer
carlsbad, california, united states
Employees
92
AeroLeads page
14 roles

Chase Reid work experience

A career timeline built from the work history available for this profile.

Senior Associate Level Designer

Current

Carlsbad, California, United States

Dec 2022 - Present

Director Of 3D Services

Greater Los Angeles Area

- Developed 3D art department leadership roles necessary for Vertebrae artdevelopment services to scale horizontally based on Snap, Inc asset demand of 40,000assets per year- Facilitated the acquisition of new outsource development firms and maintained existingoutsource studio relationships- Art department liaison between Vertebrae's sales team, internal.

Jan 2020 - Feb 2022

Lead Production Artist

Greater Los Angeles Area

-Developed additional content creation pipelines for Photogrammetry, Traditional, and Laser Scan methodologies-Personally established Vertebrae's art department by evaluating individual full-time and contract hires-Lead a team of 12 internal and 4 offshore artists across multiple projects-Allocated financial resources to acquiring contractors, equipment.

Jul 2018 - Jan 2020

3D Artist

Greater Los Angeles Area

-Modeled and textured 3D assets for WebGL based Real-time renderer-Optimized existing 3D assets for mobile devices deployed over the web-Pioneered Vertebrae's 3D content development pipeline for assets to be rendered on web browsers

Feb 2018 - Jul 2018

Senior Quality Assurance Engineer

Greater Los Angeles Area

-Developed test plans and test cases based on design specifications and user stories provided by Product Manager-Provided API testing for Unity based VR Interstitial software using CSharp-Implemented optimal testing strategies and test case scenarios for blue-green deployment infrastructure-Manual Testing on iOS and Android Devices-Manual Testing on Oculus.

Feb 2017 - Feb 2018

Associate Producer

Culver City, CA

-Primary liaison between Mogol and external development studios-Coordinated daily standups with internal development staff-Scheduled and attended meetings w/ Development, Trailer, and Art teams-Created and maintained Dev and Art tasks through multiple milestones-Hired staff and created Art and Design tests for potential candidates-In charge of all art.

Jul 2016 - Feb 2017

Qa Lead

Culver City, CA

- Coordinated and lead QA team in completion of daily tasks- Tested application features across multiple hardware configurations- Created and distributed daily Ad-Hoc builds to testing staff- Defined test processes for Blackbox and Whitebox content testing- Responsible for internal, external, and final release build distribution toApple and investors.

Dec 2015 - Jul 2016

Qa Analyst

Santa Monica, CA

- Tested game features across multiple platforms [Android, iOS, Kindle]- Liaison for Frontend and Backend Engineering teams- Tested in-game store sales and A/B test scenarios

May 2015 - Nov 2015

Qa Analyst

Santa Monica, CA

- Edited dialogue scripts for multiple titles- Proof-read and corrected English translations from Korean

Nov 2014 - May 2015

Qa Analyst

Santa Monica, CA

- Directed Multiplayer QA operations in absence of Team Leader- Designed and implemented test cases throughout production- Test Lead for several Multiplayer levels

Nov 2012 - Dec 2013

Environment Artist

Interceptor Entertainment
May 2012 - Oct 2012

Qa Analyst

Superbot Entertainment

Culver City, CA

- Provided feedback to the development team- Tested Single Player/Multiplayer gameplay mechanics- Tested character-specific move-sets for Challenge Mode- Liaison for Sound Engineering team and sound implementation

Apr 2012 - Oct 2012

Qa Analyst

Santa Monica, CA

-Isolated and reported game issues to Artists and Programmers using DevTrack-Tested for seamless integration of assets and game play features for massive milestones

May 2011 - Mar 2012

Environment Artist

Dark Matter (Jrpg)

- Served multiple roles during production [Team: 2 Internal Producers, 5 Artists, 6 Programmers] Environment Artist:-Interacted and cooperated with game programmers to integrate professional assets into game play-Worked with Art Director to understand and build upon an immersive game theme-Accepted suggestion and critique from professional peers to enhance.

Mar 2010 - Jul 2010
Team & coworkers

Colleagues at High Moon Studios

Other employees you can reach at highmoonstudios.com. View company contacts for 92 employees →

2 education records

Chase Reid education

Bachelor Of Science, Game Art

Autodesk Maya: Licensed User Adobe Photoshop: Licensed User

FAQ

Frequently asked questions about Chase Reid

Quick answers generated from the profile data available on this page.

What company does Chase Reid work for?

Chase Reid works for High Moon Studios.

What is Chase Reid's role at High Moon Studios?

Chase Reid is listed as Level Designer at High Moon Studios.

What is Chase Reid's email address?

AeroLeads has found 1 work email signal at @vertebrae.io for Chase Reid at High Moon Studios.

Where is Chase Reid based?

Chase Reid is based in Santa Monica, California, United States while working with High Moon Studios.

What companies has Chase Reid worked for?

Chase Reid has worked for High Moon Studios, Vertebrae Inc, Mogol Inc, Monarc Gaming Labs, and Nhn Entertainment Corp (181710).

Who are Chase Reid's colleagues at High Moon Studios?

Chase Reid's colleagues at High Moon Studios include Samuel Lower, Darrell Tung, Nicholas Rench, Robert Bambusch, and Keyao Lyu.

How can I contact Chase Reid?

You can use AeroLeads to view verified contact signals for Chase Reid at High Moon Studios, including work email, phone, and LinkedIn data when available.

What schools did Chase Reid attend?

Chase Reid holds Bachelor Of Science, Game Art from Full Sail University.

What skills is Chase Reid known for?

Chase Reid is listed with skills including Maya, Texturing, Photoshop, Modeling, Animation, Zbrush, Unreal Editor, and Environment Art.

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