Senior Associate Environment Artist
Current- Modeling, texturing, and arranging the composition of environment assets for“Call of Duty Warzone”.
- Worked closely with leads and art directors to come up with ideas for maps, architecture,and props.
- In charge of creating buildings, terrain, and high fidelity props: these assets are all optimizedwith clean topology, LOD’s, and Lightmaps to ensure that they are ready for the game andto be handed off to other.