Senior Associate Environment Artist
Current• Modeling, texturing, and arranging the composition of environment assets for“Call of Duty Warzone”.• Worked closely with leads and art directors to come up with ideas for maps, architecture,and props.• In charge of creating buildings, terrain, and high fidelity props: these assets are all optimizedwith clean topology, LOD’s, and Lightmaps to ensure that they are ready for the game andto be handed off to other departments.