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John Hold Email & Phone Number

Senior Associate Environment Artist | 3D Modeling and Texturing at High Moon Studios
Location: Newport Beach, California, United States 7 work roles 2 schools
1 work email found @highmoonstudios.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@highmoonstudios.com
LinkedIn Profile matched
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Current company
Role
Senior Associate Environment Artist | 3D Modeling and Texturing
Location
Newport Beach, California, United States
Company size

Who is John Hold? Overview

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Quick answer

John Hold is listed as Senior Associate Environment Artist | 3D Modeling and Texturing at High Moon Studios, a company with 92 employees, based in Newport Beach, California, United States. AeroLeads shows a work email signal at highmoonstudios.com and a matched LinkedIn profile for John Hold.

John Hold previously worked as Senior Associate Environment Artist at High Moon Studios and Associate Environment Artist at High Moon Studios. John Hold holds 3D Modeling And Texturing For Games from Gnomon School Of Visual Effects, Games + Animation.

Company email context

Email format at High Moon Studios

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{first_initial}{last}@highmoonstudios.com
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AeroLeads found 1 current-domain work email signal for John Hold. Compare company email patterns before reaching out.

Profile bio

About John Hold

Video Game Environment Artisthttps://www.artstation.com/jmh2231

Listed skills include Microsoft Office, Microsoft Excel, Customer Service, and Adobe Photoshop.

Current workplace

John Hold's current company

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High Moon Studios
High Moon Studios
Senior Associate Environment Artist | 3D Modeling and Texturing
carlsbad, california, united states
Employees
92
AeroLeads page
7 roles

John Hold work experience

A career timeline built from the work history available for this profile.

Senior Associate Environment Artist

Current

Carlsbad, California, United States

  • Modeling, texturing, and arranging the composition of environment assets for“Call of Duty Warzone”.
  • Worked closely with leads and art directors to come up with ideas for maps, architecture,and props.
  • In charge of creating buildings, terrain, and high fidelity props: these assets are all optimizedwith clean topology, LOD’s, and Lightmaps to ensure that they are ready for the game andto be handed off to other.
Jun 2024 - Present

Associate Environment Artist

San Diego, California, United States

  • Modeling, texturing, and arranging the composition of environment assets for“Call of Duty Warzone”.
  • Worked closely with leads and art directors to come up with ideas for maps, architecture,and props.
  • In charge of creating buildings, terrain, and high fidelity props: these assets are all optimizedwith clean topology, LOD’s, and Lightmaps to ensure that they are ready for the game andto be handed off to other.
Nov 2020 - Jun 2024

3D Environment Artist

Venice, California

  • Modeling, Texturing and UV assets for the VR game “Harry Potter: Wizards Take Flight” inUnreal Engine 4.
  • Used satellite data to create cityscape and then optimized using vista models and trimsheet textures.
Feb 2020 - Apr 2020

Previs Asset Artist

  • Created useable character models, PBR textures, and rigs for dogs in the motion pictures“Cruella” and “Clifford the Big Red Dog”
  • Cleaned and optimized photoscan data with more efficient topology as well as CADmodels for use as props in film production.
Oct 2019 - Dec 2019

Unreal Artist

Greater Los Angeles Area

  • Led creation of real time VFX and hologram texture for the digital characters on the show“Earth to Ned”.
  • Worked with technical artists and engineers creating proprietary software and hardware tointeract with Unreal Engine 4.
  • Worked closely with the team on stage to make parameters so that the VFX could be editedfor easier art direction.
Aug 2019 - Oct 2019

3D And Optimization Artist

The Rogue Initiative

Canoga Park, California

  • Creating 3D Assets for Unreal and optimizing photo scans and CAD models
  • Made custom LOD’s, collision, and lightmaps, for the game “Rogue Company”
Feb 2019 - Jun 2019

Character Artist (Intern)

Dreamscape Immersive

Los Angeles

  • Modeled, textured, and rigged 3D Characters and props for use in VR
Apr 2018 - Jul 2018
Team & coworkers

Colleagues at High Moon Studios

Other employees you can reach at highmoonstudios.com. View company contacts for 92 employees →

2 education records

John Hold education

FAQ

Frequently asked questions about John Hold

Quick answers generated from the profile data available on this page.

What company does John Hold work for?

John Hold works for High Moon Studios.

What is John Hold's role at High Moon Studios?

John Hold is listed as Senior Associate Environment Artist | 3D Modeling and Texturing at High Moon Studios.

What is John Hold's email address?

AeroLeads has found 1 work email signal at @highmoonstudios.com for John Hold at High Moon Studios.

Where is John Hold based?

John Hold is based in Newport Beach, California, United States while working with High Moon Studios.

What companies has John Hold worked for?

John Hold has worked for High Moon Studios, Wevr, Moving Picture Company, The Jim Henson Company, and The Rogue Initiative.

Who are John Hold's colleagues at High Moon Studios?

John Hold's colleagues at High Moon Studios include Parker Tucker, K.T. John, Ethan Anderson, Joleen Taimanglo, and Christopher Juego.

How can I contact John Hold?

You can use AeroLeads to view verified contact signals for John Hold at High Moon Studios, including work email, phone, and LinkedIn data when available.

What schools did John Hold attend?

John Hold holds 3D Modeling And Texturing For Games from Gnomon School Of Visual Effects, Games + Animation.

What skills is John Hold known for?

John Hold is listed with skills including Microsoft Office, Microsoft Excel, Customer Service, and Adobe Photoshop.

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