Christopher Holloway Email and Phone Number
I am a multi-faceted 3D Artist who specializes in Lighting, Cinematics, and Compositing systems for path traced and real-time pipelines within the Film, Gaming, and Advertising industries.One commonality that they both share is the need to tell captivating stories, and the demand to craft the pristine elements required to help bring that story’s vision to life. That is where my role comes in.My software expertise is mainly in, but not limited to: Maya, Arnold, Katana, RenderMan, Unreal Engine, Nuke, After Effects, DaVinci Resolve, and Photoshop.
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Lead Lighting And Compositing ArtistOvfx StudioBaltimore, Md, Us -
Lead Lighting & Compositing ArtistOvfx Studio Oct 2023 - PresentBaltimore, Maryland, United StatesResponsible for, but not limited to: collaborating with the Director/VFX Supervisor, as well as, Seniors/Leads/HoDs across various departments to assess project and budgetary needs, conducting research + development, team management for Junior-to-Senior level artists, screening new hires, developing in-house tools, pipeline support, production management, look development, lighting, rendering, and compositing image sequences using: Unreal Engine, Maya, Blender, Adobe After Effects, Photoshop, GitHub (for source control), and ShotGrid.Film(s):• Kulipari: An Army of Frogs (TBA) -
Lighting ArtistFrontier Vfx Feb 2023 - Jun 2023Montreal, Quebec, CanadaResponsible for, but not limited to: rendering image sequences, maintaining pipeline integrity, adjusting shaders, optimizing scenes, and compositing using: Autodesk Maya, Arnold, and Foundry Nuke.Film(s):• Chicken Run: Dawn of the Nugget (2023) -
Cg GeneralistBlack Prism Studios Nov 2020 - Mar 2023Baltimore, Maryland, United StatesResponsible for, but not limited to: conceptualizing, modeling, texturing, lighting, animating, rendering, compositing, and editing photorealistic/stylized assets, scenes, and cinematics utilizing a multitudinous range of 2D and 3D software packages for self-produced IP(s), as well as, delivery to a variety of clients.Production(s):• Planetfall (TBA)Client(s):• Wide Angle Youth Media• MonsterEnvy -
Chief Executive Officer & FounderBlack Prism Studios Nov 2020 - Mar 2023Baltimore, Maryland, United StatesResponsible for managing the overall resources and operations of the company.Tasks include, but are not limited to: making major corporate decisions, acting as the main point of contact between collaborators, investors/sponsors, employees, and the public – as well as, periodically operating as a freelance creative professional. -
Lighting TdFramestore Aug 2022 - Jan 2023Montreal, Quebec, CanadaResponsible for, but not limited to: creating light rigs, maintaining pipeline integrity, optimizing scenes, rendering image sequences, and compositing using: Autodesk Maya, Freak, and Foundry Nuke.Film(s):• Guardians of the Galaxy: Vol. 3 (2023) -
Cg GeneralistDneg Apr 2022 - Jul 2022Montreal, Quebec, CanadaResponsible for, but not limited to: Modeling, Look Development, Layout, FX, Lighting, Animation, Rendering, and Compositing using: Isotropix Clarisse, SideFX Houdini, and Foundry Nuke.TV Show(s):• Masters of the Air (2023) -
Lighting TdMpc Aug 2021 - Apr 2022Montreal, Quebec, CanadaResponsible for, but not limited to: creating light rigs, adjusting shaders, rendering image sequences, and deep compositing using: Foundry Katana, Autodesk Maya, Pixar RenderMan, andFoundry Nuke.Film(s):• Sonic the Hedgehog 2 (2022) -
CompositorOvfx Studio Jan 2020 - Apr 2020Baltimore, Maryland, United StatesResponsible for lighting, rendering, and compositing image sequences utilizing: Autodesk Maya, Maxon Redshift, and Foundry Nuke.Film(s):• Kulipari: An Army of Frogs (TBA) -
Lighting ArtistThe Mill Aug 2019 - Dec 2019Montreal, Quebec, CanadaResponsible for, but not limited to: creating light rigs, adjusting shaders, rendering imagesequences, and deep compositing using: Foundry Katana, Autodesk Maya, Pixar RenderMan, andFoundry Nuke.Film(s):• Cats (2019) -
Lighting ArtistTechnicolor Jun 2019 - Aug 2019Montreal, Quebec, CanadaEarned a professional certification at Technicolor Academy for Lighting & Compositing systems, which included: creating light rigs, adjusting shaders, becoming ACES certified, rendering image sequences, and deep compositing using: Foundry Katana, Autodesk Maya, Pixar RenderMan, and Foundry Nuke. -
Event CrewFull Sail University Mar 2017 - Oct 2017Winter Park, FloridaCAMERA OPERATOR: Responsible for physically operating stationary, craned, and dollied cameras – while maintaining the composition and camera angles of shots designated by the Director of Photography.MOTION GRAPHICS TD: Created, maintained, and directed the On-Screen and Lower-Thirds motion graphics for live events hosted by Full Sail University for a variety of clientele including, but not limited to: Behind-the-Scenes Tours, Graduation Ceremonies, WWE NXT, etc.
Christopher Holloway Education Details
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3.8 Gpa
Frequently Asked Questions about Christopher Holloway
What company does Christopher Holloway work for?
Christopher Holloway works for Ovfx Studio
What is Christopher Holloway's role at the current company?
Christopher Holloway's current role is Lead Lighting and Compositing Artist.
What schools did Christopher Holloway attend?
Christopher Holloway attended Full Sail University.
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Christopher Holloway
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Christopher Holloway
Architect At Microsoft Federal | Chief Cloud Complianceologist | Earth Bound Misfit | Fun Organizer @ AithicsLake Elsinore, Ca -
Christopher Holloway
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