Coo, Game Developer
Current- Created and maintained efficient and reusable scripts. Languages include but are not limited to; C#, C++, HLSL, HTML5, CSS, JSON, and XML.- Developed tools in-engine to streamline development. Used in engine tools to optimize games for mobile devices.- Designed, implemented, and tested gameplay mechanics. Responded to feedbackCreated game concepts, design sketches, design documents, and post-mortemsPitched ideas to investors and team members- Created and implemented sound and visual effects to add “Game Feel.”Programmed and edited Unity Shaders to accomplish visual/performance goals.Coached new team members, providing them with training, and helping them navigate the complex multi-role environment of game development.