Chris Prentice-Popken Email and Phone Number
I'm a passionate strategist and creative with 20 years of interdisciplinary experience creating and managing solutions to business, social and aesthetic design challenges. My roots and special expertise are in the cultural sector, with agency and independent consulting experience in a range of industries and on a variety of digital and non-digital initiatives. As a quick study, generalist and diplomatic force on most teams, I'm exceptional at seamlessly entering projects mid-stream to complete discrete tasks when internal resources are unavailable. In longer engagements, clients seek my external perspective and methodological leadership in scoping projects, leading and performing discovery, delivering insights and strategy, and facilitating stakeholder discussion around the prioritization and implementation of new ideas and their features.Services include:- Product and service development, with an emphasis on user/audience requirement discovery, and utilizing competitive and comparative analyses and design thinking methods to fuel differentiated and/or innovative solutions; - Quantitative and qualitative research, with an emphasis on lean, field-based methodologies;- Writing and general editorial services, including content strategy, curricular design, persona and user story generation, and requirements documentation based on qualitative and quantitative data;- Teaching and facilitation around creative processes that help stakeholders apply brand and audience insights to decision-making throughout their development process.
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Product Strategist, Area 17 Talent CommunityArea 17 Dec 2019 - PresentBrooklyn, New York, UsClient work including projects with LG, Maharam, McKinsey & Company, Museum of the American Revolution, National Museum of Mexican Art -
Experience Designer, Researcher & StrategistIndependent Contractor 2010 - PresentClients include: 3Twenty Spice, Bright Horizons, Building Markets, Education First, Johnson & Johnson, Macquarie Bank, UNICEF, Weatherproof
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Associate Professor, Design & Technology Mfa Program, Parsons, The New School For DesignThe New School Sep 2005 - Jun 2024New York, Ny, UsCourse: Thesis Research & Writing, taught in partnership with Thesis Studio. Successful completion of this course is required for graduation.Description: This course guides students through the process of arriving at a thesis concept, usually situated at the intersection of technology, design and societal and cultural change. Students iteratively create and communicate their thesis through computational, written and oral forms. Covered topics include primary and secondary research methodologies, documentation and writing style, user-centric models of research, testing and design thinking, critical analysis and process management.The Design & Technology MFA Program is housed within the School of Art, Media & Technology at Parsons, The New School for Design. Drawing on history, politics, economics, psychology, ergonomics, and other disciplines, the Design & Technology program combines the study of visual, interactive, and narrative aspects of technology with programming and computation. Projects may involve games, Web and mobile applications, film, video, and audiovisual performance. -
Director, Design Research & StrategyFour32C Mar 2011 - Apr 2017New York, Ny, UsDrove design research agenda around audience, product, and brand discovery, in the form of quantitative and qualitative design research and strategy. In collaboration with the other directors and the creative team the Director- Assisted in project outcome definition;- Designed, planned and budgeted for discovery activities based on business and design requirements;- Lead or executed primary research activities and analysis of secondary research sources;- Facilitated and participated in internal ideation around design direction and strategy;- Synthesized discovery, framing insights through deliverables including personas, scenarios, system diagrams, reflection on brand resonance, content strategy, user requirements, etc.;- Collaboratively produced internal and external Discovery reports, helping align client needs with design vision;- Assisted with presenting final design direction.Clients include: Bobbi Brown, Danspace Project, Girl Scouts, MulitPlan, New York Restoration Project, North Star Fund, SAG-AFTRA, SELF, Share Our Strength, The Joyce Theater, Vera Wang, Weight Watchers, and internal projects. -
Solution Manager & Experience DesignerLearning Worlds Jun 2005 - Sep 2009New York City, Ny, UsClients include: Church & Dwight/Arm & Hammer, EPSON, Lexis-Nexis, Nationwide, SAP -
Producing DirectorStreb Laboratory For Action Mechanics (Slam) Mar 2004 - Feb 2005
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Managing DirectorTrisha Brown Dance Company 1995 - 2003 -
"Author"/ConspiratorOrganisation For Better Underground Living (Obul) Aug 2002 - Aug 2002Proclaimed the urban myth of the Singles Car, in which the first car of every subway train running in New York City's five boroughs was declared "A free zone for unattached New Yorkers to meet the commuter of their dreams."
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Program Associate, Performing ArtsThe Andrew W. Mellon Foundation Nov 1997 - Aug 2002New York, Ny, Us -
Dancer & Business ManagerMark Jarecke Dance Nov 1993 - Feb 1998
Chris Prentice-Popken Skills
Chris Prentice-Popken Education Details
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Washington University In St. LouisEnglish Literature (Min) -
Sarah Lawrence CollegeCreative Writing
Frequently Asked Questions about Chris Prentice-Popken
What company does Chris Prentice-Popken work for?
Chris Prentice-Popken works for Area 17
What is Chris Prentice-Popken's role at the current company?
Chris Prentice-Popken's current role is Product Director, Design Strategist & Educator.
What schools did Chris Prentice-Popken attend?
Chris Prentice-Popken attended Washington University In St. Louis, Sarah Lawrence College.
What skills is Chris Prentice-Popken known for?
Chris Prentice-Popken has skills like Interaction Design, User Experience, User Centered Design, User Interface Design, Strategy, Editing, Experience Design, Usability Testing, User Experience Design, Creative Direction, Information Design, Human Factors.
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