Chris Bromby Email and Phone Number
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A veteran creative professional with 20+ years combined experience in film animation, visual design, interactive entertainment, and themed attractions. Proven track record as a successful creative leader and mentor with extensive experience working with local and remote teams to achieve a common vision. Highly experienced in identifying vendors, managing external development, and negotiating costs within the project budget and timelines.Dedicated problem solver striving for best practices in art and design that meet the challenges of productions large and small. A passionate creative who approaches every project with enthusiasm and invests deeply in the subject matter to produce the best experiences possible.A seasoned game developer, who has shipped titles on all the major platforms and has worked with many different AAA publishing partners, including Nintendo, Square Enix, Activision, Disney Interactive, Microsoft Games Studios, and Respawn Entertainment on major brand licenses and original IP.Specialties Include: • Creative leadership, creative management, cross functional communication, highly organized, positive can-do mentality, and calm under pressure• Thought leader with strong creative and technical problem-solving skills, deep working knowledge of new media production, AR/VR interactive experiences, game development, and process documentation• Highly proficient in visual design and storytelling, UI/UX, 3d modeling and prototyping, asset integration, and animationIndustry Experience:• Chris started his career as an Animator for Walt Disney Feature Animation before converting to the digital realm of interactive entertainment.• He has served as a studio leader in the game industry for over 10 years with eight shipped titles as an Art Director.• Most recently Chris used his creative talents for Producing media for the games we love in the physical world of themed attractions with Super Nintendo World at Universal Studios Japan. Interested in leadership roles in an innovative and creative atmosphere. Please see full resume and recommendations.
Universal Creative
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Executive Director, Immersive Experience And PlayUniversal CreativeOrlando, Fl, Us -
Director, Immersive ExperiencesUniversal Creative Apr 2024 - PresentOrlando, Florida, United StatesLeading the innovation and delivery of groundbreaking interactive attractions and guest experiences around the world. -
Senior Show ProducerUniversal Creative Jul 2022 - Apr 2024Orlando, Florida, United StatesResponsible for interactive design and show media experiences in an EPIC new park. -
Creative ProducerUniversal Creative Aug 2021 - Aug 2022Orlando, Florida, United States -
Vr Technical Director And Creative ConsultantSelf Employed Dec 2020 - Aug 2021Orlando, Florida, United States• Supervising the art production and technical direction of an immersive VR experience application created in Unreal Engine 4.• Facilitate and support the global production team goals• Partnering with various Clients in Themed Attractions and Interactive entertainment fields to help bring their ideas to life. -
Media ProducerUniversal Creative Apr 2018 - Dec 2020Orlando, Florida AreaHelped create innovative new technology and media in the Super Nintendo World attractions. Responsible for all media scope across a large new land with a variety of themed attractions.• Partnered with Creative Directors and global production teams on traditional and groundbreaking interactive media across large, themed attractions at Super Nintendo World in Japan.• Managed media vendors along with schedules, production deliverables, and negotiated large-budget contracts.• Produced all AR game media for new interactive technology driven Mario Kart E-Ticket ride.• Pioneered new media production pipelines using Unity engine to streamline the traditional media render pipeline for increase in approval efficiency and installation time savings.• Facilitated all music production and orchestral recording sessions for the park and supervised on-site recording of celebrity voice talent. -
Art DirectorParticle City Nov 2015 - Mar 2018Orlando, Florida AreaFounding member of Particle City Orlando. • Established the art style as Vision Keeper for a top rated Free-to-play mobile game based on the Titanfall Universe which reached #1 in the Apple App store and was chosen as Editor’s Choice.• Developed the look and feel of a new Titanfall mobile brand from concept to completion while leading cross country studio art team.• Generated assets including, Concept art, UI/UX, 3D models, and all Live Operations brand marketing promotional materials.• Hired art staff, led internal creative, and supervised all brand collateral for trailers with stakeholders and publisher marketing teams to make product launch a success.Credits:Titanfall : Assault - iOS/AndroidNominated for Game of the Year as well as numerous other mobile game awards. -
Studio Art DirectorN-Space Apr 2009 - Oct 2015• Responsible for the look, feel and quality of multiple brand licenses and IP from major Publishing partners on XBOX360, Nintendo Wii, 3DS, PC Steam, and Mobile OS Platforms.• Partnered with executives and influenced creative pitch documents, prototypes, and trailers.• Led the art team goals, art production pipelines, outsourcing partner requirements and deliverables, art feedback, and marketing key art across multiple projects within the studio.• Guided the visual style and communicated with Disney Interactive and Movie Franchise stakeholders to develop the brand for the Wii platform version of TRON.• Helped create and launch a new IP in the Dungeons & Dragons universe which reached #1 on “Top Selling” Steam charts.• Created detailed visual style guides and mood boards, environment & character concepts, UI/UX, story locations, and cinematic moments in game.• Introduced best practices in art process, and guidance for junior artists.Credits:Disney's TRON : Evolution - Battle Grids - WiiSquare Enix - Heroes of Ruin - 3DSJillian Michaels Fitness Adventure - 360 KinectSkylanders Giants - 3DSSkylanders Swapforce - 3DSWWE 2k Mobile - iOS/AndroidSword Coast Legends - PC/Steam -
Technical Art LeadN-Space, Inc. May 2008 - Mar 2009• Led the technical art direction and supported designers and content team in setup of game assets on a proprietary multi-platform game engine.• Originated the game style guide and art technical documentation that helped our studio secure the game development contract for the product.• Managed five technical artists on a Wii, 360, and PS3 title and guided shader material look-development for a new game engine. • Instituted the V-Ray lighting process environment artists used for rendering realistic lighting to improve the visual quality of the game.• Collaborated with the engineering team to research and implement new rendering techniques, shader development, and multi-platform asset pipeline.Credits:Disney's Hannah Montana: The Movie (Wii, 360, PS3)Winter 2.0 (Unreleased - Wii)Carnival King (Wii, WiiWare) -
Lead 3D ArtistN-Space, Inc. Feb 2008 - May 2008Credits:Target Toss Pro: Bags (Wii, WiiWare) -
Sr. 3D Artist / WorldbuilderN-Space, Inc. Jan 2007 - Feb 2008• Modeled and textured environments, characters, props, user interface, and led technical setup on in game assets including interactive dynamic objects and materials.• Mentored junior artists, wrote process documentation, training, and generated art standards for the team.• Strengthened the studio art team with deep technical knowledge of next generation art creation and asset management techniques.Credits:Unannounced Nintendo Title ( Wii)Winter (Unreleased - Wii) -
Freelance CreativeSelf-Employed Nov 2003 - Oct 2015Provided a range of creative services for clients.• Designed 3D models for various top selling brand licensing and Consumer Products.• Modeled and rendered show set 3D geometry for WDW Tomorrowland stage props which facilitated the construction of the park stage show.• Conceptualized company logos, T-Shirt designs, Motion Graphics, Video Editing and Filming for multiple clients and projects.• Illustrated show concept for the Daytona 500 Nextel Pre-Race shows which aired on National Broadcast Television.• Created 2D Animation for "Stitch's Great Escape" Attraction at WDW.
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Character ModelerElectronic Arts - Tiburon Sep 2004 - Jan 2007Orlando, Florida, United States• Sculpted the character likeness NFL Players and College athletes using Maya, ZBrush, and proprietary tools for Madden and NCAA games. • Created textures, lighting, and rigging for all assets. Validated material setup and integration into game testbeds.• Developed the 3D environments for NCAA 06 and modeled pre-production environments for NFL Head Coach story reels.• Refined the character creation processes in product pre-production and was nominated for “Innovator” award in annual company recognition. Credits: NCAA 2006 (PS2, Xbox)Madden 2006 Next-Gen (Xbox 360)NFL Head Coach 2006 (PS2, Xbox)NCAA 2007 Next-Gen (Xbox 360) -
Visual Effects AnimatorWalt Disney Animation Studios Apr 2000 - Mar 2004Lake Buena Vista, Florida, United States• Performed key Clean-up, breakdown, and in-between visual effects animation for traditional animated features and short films. • Organized large multiple shot scenes and tested animation shots for director approvals.Feature Film Credits:Lilo & StitchBrother BearMy Peoples ( A Few Good Ghost ) -
Production AssistantFort Myers Broadcasting Company Aug 1996 - Jul 1997Operate broadcast camera, floor direct News Anchors and run tapes during live news cast.
Chris Bromby Skills
Chris Bromby Education Details
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Associate Of Arts (A.A.)
Frequently Asked Questions about Chris Bromby
What company does Chris Bromby work for?
Chris Bromby works for Universal Creative
What is Chris Bromby's role at the current company?
Chris Bromby's current role is Executive Director, Immersive Experience and Play.
What is Chris Bromby's email address?
Chris Bromby's email address is ch****@****mby.com
What is Chris Bromby's direct phone number?
Chris Bromby's direct phone number is +132124*****
What schools did Chris Bromby attend?
Chris Bromby attended University Of Central Florida, Florida Southwestern State College.
What are some of Chris Bromby's interests?
Chris Bromby has interest in Economic Empowerment, Education, Environment, Science And Technology, Human Rights, Animal Welfare, Arts And Culture, Health.
What skills is Chris Bromby known for?
Chris Bromby has skills like Texturing, Game Development, Video Games, Character Animation, Animation, Concept Design, Art Direction, Traditional Animation, Maya, Xbox 360, 3d Studio Max, Game Design.
Who are Chris Bromby's colleagues?
Chris Bromby's colleagues are Larry Torres, Erica Keough, Jannine Beier, Clifton Amir Montgomery, Hannah Hiler, Dayna Griffin, Patrick Bücken.
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Chris Bromby
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Chris Bromby
Newburyport, Ma2gmail.com, partners.org -
Chris (Christine ) Trinder nee (Bromby )
United Kingdom -
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