Chris Bromby Email & Phone Number
@chrisbromby.com
2 phones found area 321
LinkedIn matched
Who is Chris Bromby? Overview
A concise factual answer block for searchers comparing this professional profile.
Chris Bromby is listed as Executive Director, Immersive Experience and Play at Universal Creative, a company with 1128 employees, based in Orlando, Florida, United States. AeroLeads shows a work email signal at chrisbromby.com, phone signal with area code 321, and a matched LinkedIn profile for Chris Bromby.
Chris Bromby previously worked as Director, Immersive Experiences at Universal Creative and Senior Show Producer at Universal Creative. Chris Bromby holds Bfa from University Of Central Florida.
Email format at Universal Creative
This section adds company-level context without repeating Chris Bromby's masked contact details.
AeroLeads found 1 current-domain work email signal for Chris Bromby. Compare company email patterns before reaching out.
About Chris Bromby
A veteran creative professional with 20+ years combined experience in film animation, visual design, interactive entertainment, and themed attractions. Proven track record as a successful creative leader and mentor with extensive experience working with local and remote teams to achieve a common vision. Highly experienced in identifying vendors, managing external development, and negotiating costs within the project budget and timelines.Dedicated problem solver striving for best practices in art and design that meet the challenges of productions large and small. A passionate creative who approaches every project with enthusiasm and invests deeply in the subject matter to produce the best experiences possible.A seasoned game developer, who has shipped titles on all the major platforms and has worked with many different AAA publishing partners, including Nintendo, Square Enix, Activision, Disney Interactive, Microsoft Games Studios, and Respawn Entertainment on major brand licenses and original IP.Specialties Include: • Creative leadership, creative management, cross functional communication, highly organized, positive can-do mentality, and calm under pressure• Thought leader with strong creative and technical problem-solving skills, deep working knowledge of new media production, AR/VR interactive experiences, game development, and process documentation• Highly proficient in visual design and storytelling, UI/UX, 3d modeling and prototyping, asset integration, and animationIndustry Experience:• Chris started his career as an Animator for Walt Disney Feature Animation before converting to the digital realm of interactive entertainment.• He has served as a studio leader in the game industry for over 10 years with eight shipped titles as an Art Director.• Most recently Chris used his creative talents for Producing media for the games we love in the physical world of themed attractions with Super Nintendo World at Universal Studios Japan. Interested in leadership roles in an innovative and creative atmosphere. Please see full resume and recommendations.
Listed skills include Texturing, Game Development, Video Games, Character Animation, and 41 others.
Chris Bromby's current company
Company context helps verify the profile and gives searchers a useful next step.
Chris Bromby work experience
A career timeline built from the work history available for this profile.
Director, Immersive Experiences
CurrentLeading the innovation and delivery of groundbreaking interactive attractions and guest experiences around the world.
Senior Show Producer
Responsible for interactive design and show media experiences in an EPIC new park.
Creative Producer
Vr Technical Director And Creative Consultant
- Supervising the art production and technical direction of an immersive VR experience application created in Unreal Engine 4.
- Facilitate and support the global production team goals
- Partnering with various Clients in Themed Attractions and Interactive entertainment fields to help bring their ideas to life.
Media Producer
- Helped create innovative new technology and media in the Super Nintendo World attractions. Responsible for all media scope across a large new land with a variety of themed attractions.
- Partnered with Creative Directors and global production teams on traditional and groundbreaking interactive media across large, themed attractions at Super Nintendo World in Japan.
- Managed media vendors along with schedules, production deliverables, and negotiated large-budget contracts.
- Produced all AR game media for new interactive technology driven Mario Kart E-Ticket ride.
- Pioneered new media production pipelines using Unity engine to streamline the traditional media render pipeline for increase in approval efficiency and installation time savings.
- Facilitated all music production and orchestral recording sessions for the park and supervised on-site recording of celebrity voice talent.
Art Director
- Founding member of Particle City Orlando.
- Established the art style as Vision Keeper for a top rated Free-to-play mobile game based on the Titanfall Universe which reached #1 in the Apple App store and was chosen as Editor’s Choice.
- Developed the look and feel of a new Titanfall mobile brand from concept to completion while leading cross country studio art team.
- Generated assets including, Concept art, UI/UX, 3D models, and all Live Operations brand marketing promotional materials.
- Hired art staff, led internal creative, and supervised all brand collateral for trailers with stakeholders and publisher marketing teams to make product launch a success.Credits:Titanfall: Assault.
Studio Art Director
- Responsible for the look, feel and quality of multiple brand licenses and IP from major Publishing partners on XBOX360, Nintendo Wii, 3DS, PC Steam, and Mobile OS Platforms.
- Partnered with executives and influenced creative pitch documents, prototypes, and trailers.
- Led the art team goals, art production pipelines, outsourcing partner requirements and deliverables, art feedback, and marketing key art across multiple projects within the studio.
- Guided the visual style and communicated with Disney Interactive and Movie Franchise stakeholders to develop the brand for the Wii platform version of TRON.
- Helped create and launch a new IP in the Dungeons & Dragons universe which reached #1 on “Top Selling” Steam charts.
- Created detailed visual style guides and mood boards, environment & character concepts, UI/UX, story locations, and cinematic moments in game.
Technical Art Lead
- Led the technical art direction and supported designers and content team in setup of game assets on a proprietary multi-platform game engine.
- Originated the game style guide and art technical documentation that helped our studio secure the game development contract for the product.
- Managed five technical artists on a Wii, 360, and PS3 title and guided shader material look-development for a new game engine.
- Instituted the V-Ray lighting process environment artists used for rendering realistic lighting to improve the visual quality of the game.
- Collaborated with the engineering team to research and implement new rendering techniques, shader development, and multi-platform asset pipeline.Credits:Disney's Hannah Montana: The Movie (Wii, 360, PS3)Winter 2.0.
Sr. 3D Artist / Worldbuilder
- Modeled and textured environments, characters, props, user interface, and led technical setup on in game assets including interactive dynamic objects and materials.
- Mentored junior artists, wrote process documentation, training, and generated art standards for the team.
- Strengthened the studio art team with deep technical knowledge of next generation art creation and asset management techniques.Credits:Unannounced Nintendo Title ( Wii)Winter (Unreleased - Wii)
Freelance Creative
- Provided a range of creative services for clients.
- Designed 3D models for various top selling brand licensing and Consumer Products.
- Modeled and rendered show set 3D geometry for WDW Tomorrowland stage props which facilitated the construction of the park stage show.
- Conceptualized company logos, T-Shirt designs, Motion Graphics, Video Editing and Filming for multiple clients and projects.
- Illustrated show concept for the Daytona 500 Nextel Pre-Race shows which aired on National Broadcast Television.
- Created 2D Animation for "Stitch's Great Escape" Attraction at WDW.
Character Modeler
- Sculpted the character likeness NFL Players and College athletes using Maya, ZBrush, and proprietary tools for Madden and NCAA games.
- Created textures, lighting, and rigging for all assets. Validated material setup and integration into game testbeds.
- Developed the 3D environments for NCAA 06 and modeled pre-production environments for NFL Head Coach story reels.
- Refined the character creation processes in product pre-production and was nominated for “Innovator” award in annual company recognition. Credits: NCAA 2006 (PS2, Xbox)Madden 2006 Next-Gen (Xbox 360)NFL Head Coach 2006.
Visual Effects Animator
- Performed key Clean-up, breakdown, and in-between visual effects animation for traditional animated features and short films.
- Organized large multiple shot scenes and tested animation shots for director approvals.Feature Film Credits:Lilo & StitchBrother BearMy Peoples ( A Few Good Ghost )
Production Assistant
Operate broadcast camera, floor direct News Anchors and run tapes during live news cast.
Colleagues at Universal Creative
Other employees you can reach at nbcunicareers.com. View company contacts for 1128 employees →
Pramod Bhalerao
Colleague at Universal Creative
Ahmedabad, Gujarat, India, India
View →
CC
Camille Coladonato
Colleague at Universal Creative
Clermont, Florida, United States, United States
View →
JW
Jason Weeks
Colleague at Universal Creative
Orlando, Florida, United States, United States
View →
JR
Jessica Ruby
Colleague at Universal Creative
Greater Orlando, United States
View →
SB
Stephanie Browne
Colleague at Universal Creative
Orlando, Florida, United States, United States
View →
CW
Colin Winchell, Aia
Colleague at Universal Creative
Los Angeles, California, United States, United States
View →
DH
David Helmick
Colleague at Universal Creative
Winter Park, Florida, United States, United States
View →
ER
Erik Requejo
Colleague at Universal Creative
Orlando, Florida, United States, United States
View →
EB
Eric Baker
Colleague at Universal Creative
Greater Orlando, United States
View →
AJ
Amanda Jane Haley
Colleague at Universal Creative
Windermere, Florida, United States, United States
View →
Chris Bromby education
Associate Of Arts (A.A.)
Frequently asked questions about Chris Bromby
Quick answers generated from the profile data available on this page.
What company does Chris Bromby work for?
Chris Bromby works for Universal Creative.
What is Chris Bromby's role at Universal Creative?
Chris Bromby is listed as Executive Director, Immersive Experience and Play at Universal Creative.
What is Chris Bromby's email address?
AeroLeads has found 1 work email signal at @chrisbromby.com for Chris Bromby at Universal Creative.
What is Chris Bromby's phone number?
AeroLeads has found 2 phone signal(s) with area code 321 for Chris Bromby at Universal Creative.
Where is Chris Bromby based?
Chris Bromby is based in Orlando, Florida, United States while working with Universal Creative.
What companies has Chris Bromby worked for?
Chris Bromby has worked for Universal Creative, Self Employed, Particle City, N-Space, and N-Space, Inc..
Who are Chris Bromby's colleagues at Universal Creative?
Chris Bromby's colleagues at Universal Creative include Pramod Bhalerao, Camille Coladonato, Jason Weeks, Jessica Ruby, and Stephanie Browne.
How can I contact Chris Bromby?
You can use AeroLeads to view verified contact signals for Chris Bromby at Universal Creative, including work email, phone, and LinkedIn data when available.
What schools did Chris Bromby attend?
Chris Bromby holds Bfa from University Of Central Florida.
What skills is Chris Bromby known for?
Chris Bromby is listed with skills including Texturing, Game Development, Video Games, Character Animation, Animation, Concept Design, Art Direction, and Traditional Animation.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Chris Bromby you were looking for.
View similar profiles