Chris Ocampo Email & Phone Number
@oculus.com
1 phone found area 650
LinkedIn matched
Who is Chris Ocampo? Overview
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Chris Ocampo is listed as Creative Director at Meta, a with 136862 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at oculus.com, phone signal with area code 650, and a matched LinkedIn profile for Chris Ocampo.
Chris Ocampo previously worked as Creative Director at Oculus Vr and Production Designer / Art Director at Meta. Chris Ocampo holds Bfa, Illustration/Animation, Art History, Film, Photography, Industrial Design from San José State University.
Email format at Meta
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AeroLeads found 1 current-domain work email signal for Chris Ocampo. Compare company email patterns before reaching out.
About Chris Ocampo
Creative Director at Meta (formerly Oculus/Facebook AR/VR) developing the Presence Platform, focused on Virtual Humans. Creative Direction, Art Direction, Conceptual Design, Key Art, Storyboarding, Ideation and Prototyping.Past-Production Designer and Concept Art Director at EA Visceral Games on unreleased Star Wars Games. Key ArtWorld building/EnvironmentCreature/Character DesignerSenior Concept Artists at LucasArts. Key member of the Star Wars 1313 - E3 Team. Involved from initial previz/concept through final polish.
Listed skills include Concept Design, Texturing, Conceptual Art, Video Games, and 36 others.
Chris Ocampo's current company
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Chris Ocampo work experience
A career timeline built from the work history available for this profile.
Creative Director
Creative Director
CurrentXR People Creative Director at Reality Labs. Focus on Human Understanding and developing capabilities for the Presence Platform
Production Designer / Art Director
Current-Creative and Art Direction in XR Tech -Experience Designer and Prototyper-Conceptual Illustration for PRDs and NTIs-Manage external vendors for Art, Design, Tech Art, Performance Capture and AnimationProject contributions include:AR Glasses (AR Prototype, Art & Design)EssilorLuxottica / Rayban Partnership (Pitch & Design)Live Maps (Mapping Research)Aria (Research - Pitch Artwork and Narrative Design) for Research Director and PMFacebook Horizon (Pitch & Key Art)Mixed Reality (Insight SDK, The World Beyond)Infinite Office (Mixed Reality Prototypes)Codec Avatar (Stylized Avatar Research)Avatars XR (Creative & Art Direction)Hand tracking (Interaction SDK, Prototype, Design & Research)Body-tracking Prototypes (Research)Facebook Voice Assistant (Visual Design)OC 6 Space Sharing Demo (Creative Lead)Synthetic Data (Digital Humans and Facial Animation)Quest 1 & 2 (VR & MR Prototypes)Portal (3p Partnership Pitch Artwork)IG & Spark AR (Conceptual Experiences using CVML)AR Commerce (Conceptual Design, Lead Art and Prototypes)Oculus for Business (Environment Concept Design)Horizon Workroom Features (MR prototypes)3D Calling and Hologram Experiences (Creative & Art Direction)
Production Designer / Art Director
CurrentProduction Designer at Oculus Core Tech Experiences in Facebook AR/VRArt and Creative Direction for Core Tech Experiences:Conceptual and Experience Design, Concept Art for Avatars and Environments, Animation Design, Storyboards, Previz, Prototyping, Presentation Illustrations, and Pitch Art for External PartnershipsArt & Animation Direction for Internal Development and External Vendors: Character Animation, VFX, Asset Creation, and Video ProductionCreative Lead on OC6 Innovation Zone Booth: Together from Wherever, featuring Live Maps technology and reconstruction. Also part of Siggraph AustraliaDesign Consultant on several Oculus Connect Keynote Videos.Shipped Oculus Hand Tracking SDK (Unity)Close collaboration with SW+HW Eng, Research Scientists, Product Managers, Product Marketing Managers, TPMs, UXR, Tech Artists, Product Designers and Prototypers to explore, develop, and deliver new cutting-edge technology that serve as the foundation of current and future Oculus, Spark AR, and Portal ProductsClose partners with Facebook Reality Labs Research, Voice Assistant, Wearables, Marketing and AR/VR Product Teams. Creative use of AI & Machine PerceptionEnvironment Understanding: Live Maps and Scene ReconstructionHuman Understanding-Face, Eye, Body, Hand Tracking. SegmentationImmersive Media, Capture, Natural Inputs, Visual ImmersionMixed Reality, Augmented Reality, and Virtual Reality
Production Designer / Concept Art Director : Star Wars
Key Art - Work closely with Amy Hennig and Doug Chiang on establishing Visual Design across the product.Co-Supervise Modeling and Surfacing of all Primary, Secondary, and Tertiary Characters *Concept and Art Directed some Droids and Props used in DICE Battlefront 2 and Respawn’s Jedi Fallen OrderWork with All Art Disciplines to Establish Visual Targets: Design, Modeling, Surfacing, World Building, LightingCreature/Droid/Character/Costume Design World Building: Architecture and Landscape Design Vehicle/Speeder DesignHard-Surface Design and WeaponsSet Design and Interactive PropsLighting and VFX DesignWork with external Art Directors and Art Leads to maintain asset quality for character, vehicle, and worlds Lead an amazingly talented team of highly skilled Concept Artists and Asset Artists. Also assisted heavily in external development feedback across multiple studio locations. Wrangler of a large volume and variety of work.Sought out, Interviewed, and Hired Across all Art Disciplines.Hired and Mentored several Concept Artists.
Lead Concept Artist : Star Wars
-Lead Internal and External team of Concept Artists with Creative Direction from Amy Hennig/Doug Chiang: World Building, Character/Creature/Droid Design, Weapons and Hero Prop Design, Set Design *Concept and Art Directed assets utilized in DICE Battlefront 2 and Respawn’s Jedi Fallen Order-Key Art for Story, Character, and World Development-Character Art Direction: modeling & surfacing Co-Supervisor of Character, Costume, and Creature Development -Work closely with Internal Art Directors, David Taylor and Chee Fong, as well as key World Builders to establish Visual Targets-Art Direction of outsourced Concept and Co-Supervise Production Assets (Architecture/Set Dressing) -Lighting Concept and Color Grading with Art Directors
Senior Concept Artist
Star Wars:Concept Design and Pitch Artwork under Creative Direction by Ben WanatBattlefield Hardline:Art Direction by Rob ClarkeHigh Level Concept-Look Development for Growhouse
Senior Concept Artist
Star Wars 1313Production Design and 2d/3d Concept Art-Keyframe Illustration-Conceptual Modeling for E3 Previz and Sets for Cinematics-High Level Location Design-Character, Alien, Droid, and Costume Design-Vehicle Design -Weapon and Hero Prop Design-Lighting and Surfacing, Color Keys/Script-Vista Concept Design and Matte Painting-Storyboard Cinematics and Gameplay Prototypes Previs-Marketing Shot Design for Coruscant Level 1313 reveal at GamesCom-Concept Designs for 1313 - Clone Wars Season 5, Episode 19 : To Catch A Jedi-City/Environment/Prop Design for Marketing Images
Concept Artist
Dead Space 2-Creature Design and Boss Key Art-Creature Game Design and Dismemberment IdeationsDante's Inferno (EA)-Conceptual Design and Art Direction for environments and props, lighting, character/creature,VFX design-Production matte painting -Icons and collectibles Sims 4 (EA)-Pre-Production Character DesignerIP Development: -Concept Design and assisting Art Direction for creatures, characters and costumes, weapons, environments, lighting, and VFX-Keyframe illustrations and style guides for color/texture
Concept Artist
Resistance: Burning Skies (Sony) PS Vita-Concept designs for Hero, creatures, drones, costumes, environments, weapons, and vfxZombie Apocalypse (Konami) XBLA/PSN-Conceptualized designs for characters, creatures, props, and environments -Created texturesConan (THQ) XB360/PS3-Conceptualized characters, props, environments, combat sequences, and effects-Created high res and cinematic res character/creature/boss textures, including specular and detailed normal maps-Tuned shaders for character materials-Developed tileable environment textures, and unique prop textures -Storyboarded FMV Cinematics, In Game Cinematics, and motion graphic sequences; captured and implemented and 'binked'-Created marketing illustrations for magazines-Co-directed motion capture actors for CinematicsIP development and bidding work-Conceptualize characters, props, environments, lighting, period setting-Style exploration-Story development
Colleagues at Meta
Other employees you can reach at metadownhole.com. View company contacts for 136862 employees →
Ruizhe Zheng
Colleague at MetaMountain View, California, United States
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Aurora Sofia Vear
Colleague at MetaPleasant Hill, California, United States
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Daria Maria Kluczewska
Colleague at MetaIreland
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Elise Quartey
Colleague at MetaLondon Area, United Kingdom
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KC
Kevin Chen
Colleague at MetaBrooklyn, New York, United States
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Yuan Naufal Ilman
Colleague at MetaMedan, North Sumatra, Indonesia
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Amy, Leung Man Lok
Colleague at MetaHong Kong Sar, Hong Kong
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Vanessa Sainz
Colleague at MetaRedwood City, California, United States
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Greg Hyde (He/Him)
Colleague at MetaBrooklyn, New York, United States
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AO
Aungnaing Oo
Colleague at MetaWakema, Ayeyawady Region, Myanmar
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Chris Ocampo education
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San José State University
Frequently asked questions about Chris Ocampo
Quick answers generated from the profile data available on this page.
What company does Chris Ocampo work for?
Chris Ocampo works for Meta.
What is Chris Ocampo's role at Meta?
Chris Ocampo is listed as Creative Director at Meta.
What is Chris Ocampo's email address?
AeroLeads has found 1 work email signal at @oculus.com for Chris Ocampo at Meta.
What is Chris Ocampo's phone number?
AeroLeads has found 1 phone signal(s) with area code 650 for Chris Ocampo at Meta.
Where is Chris Ocampo based?
Chris Ocampo is based in San Francisco Bay Area, United States while working with Meta.
What companies has Chris Ocampo worked for?
Chris Ocampo has worked for Meta, Oculus Vr, Electronic Arts (Ea), Lucasfilm, and Nihilistic Software.
Who are Chris Ocampo's colleagues at Meta?
Chris Ocampo's colleagues at Meta include Ruizhe Zheng, Aurora Sofia Vear, Daria Maria Kluczewska, Elise Quartey, and Kevin Chen.
How can I contact Chris Ocampo?
You can use AeroLeads to view verified contact signals for Chris Ocampo at Meta, including work email, phone, and LinkedIn data when available.
What schools did Chris Ocampo attend?
Chris Ocampo holds Bfa, Illustration/Animation, Art History, Film, Photography, Industrial Design from San José State University.
What skills is Chris Ocampo known for?
Chris Ocampo is listed with skills including Concept Design, Texturing, Conceptual Art, Video Games, Animation, Environment Art, Cinematics, and Illustration.
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