Christina Hellström

Christina Hellström Email and Phone Number

Scrum Master at Innofactor | Experienced Project Manager and Team Lead with a long background in development @ Innofactor
espoo, uusimaa, finland
Christina Hellström's Location
Helsinki, Uusimaa, Finland, Finland
Christina Hellström's Contact Details

Christina Hellström work email

Christina Hellström personal email

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About Christina Hellström

Skilled project manager and team leader with a strong background as a developer and with an interest in improving processes and teaching soft skills.Previously worked for over 20 years as a developer, of which 7 years in the games industry as a game tools programmer and game programmer. Current focus is in project management and team leading for the past five years.

Christina Hellström's Current Company Details
Innofactor

Innofactor

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Scrum Master at Innofactor | Experienced Project Manager and Team Lead with a long background in development
espoo, uusimaa, finland
Website:
innofactor.com
Employees:
347
Christina Hellström Work Experience Details
  • Innofactor
    Scrum Master
    Innofactor Jan 2022 - Present
    Espoo, Uusimaa, Finland
    Innofactor is the leading driver of the modern digital organization in the Nordic Countries for its approximately 1,000 customers in commercial, public and third sector.Project 2, August 2022 - current: Lead Scrum Master in a LeSS team consisting of 24 people in four sub-teams, who develop a large set of both public facing and internal applications for a large governmental agency.Project 1, January - August 2022: Scrum Master in a customer project with a customer facing browser application that utilizes the Azure cloud platform. The team consists of under 10 developers working in a hybrid manner at both the customer premises and remotely, working closely together with customer product owner and stakeholders using agile methodologies.
  • Dazzle Rocks
    Tech Team Lead
    Dazzle Rocks Apr 2021 - Aug 2021
    Helsinki, Southern Finland, Finland
    Dazzle Rocks makes games for the social generation, currently making a new kind of sandbox MMO experience for mobile with world-building, exploration, adventure, and collaborating with other players.Team Lead for the Tech Team, consisting of six backend and client engineers. Responsibilities as the Team Lead include being the manager of the team members, the execution of the technical roadmap, overseeing the sprint execution on the technical side, and coaching the technical team to both technical and teamwork excellence.
  • Ul Benchmarks
    Team Leader And Product Owner Of Pcmark
    Ul Benchmarks Nov 2015 - Apr 2021
    Espoo
    UL Benchmarks, formerly Futuremark, creates the world's most popular benchmarking software for PCs, tablets, and smartphones..Product Owner of the Procyon products for Windows and the Team Leader of a team of 10 developers consisting of backend, frontend, devops, and benchmark engineers.Responsibilities as a Product Owner for the Procyon product line included creating the initial specification of the benchmark based on the requirements from the Product Management. Responsibilities as a Project Manager include scoping and setting up the project, managing the project during the development, ensuring the quality of the benchmark, and keeping all the various stake holders up to date on the progress of the project, including the industry partners. Also responsible for the after care of the released products, including technical support to customer care and release of patches.Released the following products as a Project Manager for the projects: PCMark 10, PCMark 10 Application, PCMark 10 Battery Life, PCMark 10 Storage, UL Procyon Photo Editing, and UL Procyon Video Editing. The projects were run as Agile projects, using a hybrid Agile methodology of both Scrum and Kanban depending on the stage of the project. Project management tools were Jira and Confluence.Created and chaired weekly meetings for the product and project management teams to continuously improve processes and to learn from each other’s experiences. Created and chaired a series of meetings for the whole house on the theme of Quality.Completed courses at the UL University – the UL in-house training• 2017: Kepner-Tregoe project management course. • 2018: Managing for Higher Performance.• Various shorter courses in soft skills, including Difficult Conversations, Emotional Intelligence, Effective Feedback, and Managing Virtual Teams.Training at Työturvallisuuskeskus• 2020: Huono työkäytös ja häirintä kielletty -koulutuspäivä - Bad work behavior and harassment forbidden training day
  • Rovio Entertainment Ltd.
    Senior Tools Programmer
    Rovio Entertainment Ltd. May 2012 - Nov 2015
    Espoo, Finland
    Rovio Entertainment is an industry-changing entertainment media company, best known for its Angry Birds franchise.At Rovio I worked as a senior tools programmer in the Games Technology unit. My responsibilities included being responsible for the development and maintenance of the graphics pipeline tools, the development and maintenance of the animation pipeline and the animation system, and the development and maintenance of the game editor. The programming languages and technologies I have used includes C++, C# .NET, WPF, Java, JavaScript for Photoshop and Flash, and LUA.
  • G-Cluster
    Software Engineer
    G-Cluster Oct 2011 - May 2012
    Espoo
    G-cluster is the leading cloud gaming provider for IPTV.My work for G-cluster consisted of porting games for the G-cluster IPTV and PC gaming portal and supporting the porting library. Programming and scripting languages used are whatever the original games use, but mainly C++ and LUA.
  • Frozenbyte Oy
    Programmer
    Frozenbyte Oy Sep 2010 - Aug 2011
    Helsinki
    Frozenbyte is the game studio best known for its Trine games series. I worked on their Trine 2 game, released in the fall of 2011.My main duty was making the AI for the NPCs in the game, and programming game components for the NPCs and the game elements. I also worked on the game editor, making the keyframe tool for it. The languages used were C++, C#, and LUA for scripting.
  • Visual Components
    Senior Programmer
    Visual Components Feb 2010 - May 2010
    Espoo
    Visual Components provides 3D solutions for visualizing and simulating manufacturing processes for machine builders, system integrators, and manufacturers.My main duty was to design and implement a new user interface to the main product, the project was unfortunately postponed. My work was therefore mainly to add some new features and doing maintenance on the product. The languages used were C++ and C#, and Python as the scripting language.
  • Futuremark Corporation
    Senior Programmer, Games Studio
    Futuremark Corporation Dec 2007 - Feb 2010
    Espoo
    Futuremark Games Studios was part of the Futuremark corporation. I participated in making its first game, the Shattered Horizon, which was released in 2009. I worked for the Shattered Horizon project as a user interface programmer making the HUD for the game using Pixel Shader 4.0. As a programming language I used C++ and for scripting language LUA. The work also included working on the game engine. In the beginning of this project I worked in the game tools team, making the tool for the game world building and asset placement, using C#, C++, and also some database programming.
  • Futuremark Corporation
    Senior Programmer
    Futuremark Corporation May 2002 - Dec 2007
    Espoo
    Futuremark is the world leader for 3D, mobile and PC benchmarks. I was involved in all these benchmark families: in the 3DMark and PCMark product families and on the mobile side in SPMark04.My primary duty for Futuremark was as one of the main programmers for the PCMark product family. I was also the user interface and application programmer for the 3DMark product family, and as one of the main programmers for SystemInfo, which collects the user’s computer hardware and software information. I also worked on SPMark04, which is a benchmark product for smartphones, using Symbian for Series 60 and UIQ.
  • Capgemini
    It Consultant
    Capgemini Mar 1999 - May 2002
    Espoo
    Capgemini is one of the larges it-consultancy providers in the world. At Capgemini I worked as a programmer on several projects using C++, C and Delphi programming languages on mainframe and personal computer platforms; attended introductory, consulting, and project manager Cap Gemini courses for employees. Working in Cap Gemini gave a solid foundation in working with customers.
  • Vtt
    Programmer
    Vtt Jan 1997 - Feb 1999
    Jyväskylä
    VTT Technical Research Centre of Finland is the leading leading research and technology company in the Nordic countries. I worked as a C++ programmer for VTT Energy in a paper machine simulator, used by the Finnish paper industry. My work was application and user interface programming in Windows environment. From July 1998 I worked as the lead programmer, being responsible to produce deliverables for our customers.

Christina Hellström Skills

C# C++ Programming Scrum Game Development Lua Gameplay Software Development Software Engineering Agile Methodologies User Interface Design Xml Artificial Intelligence Oop User Interface Video Games Visual Studio .net Java Positive Can Do Attitude Agile Project Management Windows Presentation Foundation Team Leadership Game Tools Development

Christina Hellström Education Details

Frequently Asked Questions about Christina Hellström

What company does Christina Hellström work for?

Christina Hellström works for Innofactor

What is Christina Hellström's role at the current company?

Christina Hellström's current role is Scrum Master at Innofactor | Experienced Project Manager and Team Lead with a long background in development.

What is Christina Hellström's email address?

Christina Hellström's email address is chellstr@iki.fi

What schools did Christina Hellström attend?

Christina Hellström attended Åbo Akademi University, Pargas Svenska Gymnasium, Miami Southridge Senior High School.

What skills is Christina Hellström known for?

Christina Hellström has skills like C#, C++, Programming, Scrum, Game Development, Lua, Gameplay, Software Development, Software Engineering, Agile Methodologies, User Interface Design, Xml.

Who are Christina Hellström's colleagues?

Christina Hellström's colleagues are Rovelyn Acosta-Vanhanen, Heikki Lehtiniemi, Lise-Lotte Kappel Sjögren, Mathis André Fenne, Jesse Heikkinen, Kai Tikka, Stefan Hallberg.

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