Christopher Means
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Christopher Means Email & Phone Number

Senior Narrative Designer and Lead Necromancer at Studio Drydock
Location: Tacoma, Washington, United States 28 work roles 2 schools
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Role
Senior Narrative Designer and Lead Necromancer
Location
Tacoma, Washington, United States

Who is Christopher Means? Overview

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Christopher Means is listed as Senior Narrative Designer and Lead Necromancer at Studio Drydock, based in Tacoma, Washington, United States. AeroLeads shows a matched LinkedIn profile for Christopher Means.

Christopher Means previously worked as Senior Narrative Designer at Studio Drydock and Principal Narrative Designer at The History Co:Lab. Christopher Means holds Ba, English / Literature from East Texas A&M University.

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Studio Drydock

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About Christopher Means

I'm best expressed on my portfolio: http://www.christophermeans.info // IG: @christoph_means // Twitter: @christoph_means //

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Christopher Means's current company

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Studio Drydock
Studio Drydock
Senior Narrative Designer and Lead Necromancer
Tacoma, WA, US
AeroLeads page
28 roles

Christopher Means work experience

A career timeline built from the work history available for this profile.

Senior Narrative Designer And Lead Necromancer

Tacoma, Wa, Us

Principal Narrative Designer

New York, United States

Developing educational games focusing on the Judicial Branch ◦ Narrative System Development ◦ Dialogue ◦ World-building

Apr 2024 - Sep 2024

Sabbatical

Tacoma, Washington, United States

Recovering from burnout.

Feb 2024 - Mar 2024

Lead Narrative Designer

Developing educational games focusing on the Cold War ◦ Narrative System Development ◦ Dialogue ◦ World-building

Oct 2023 - Feb 2024

Writer / Narrative Designer

World War Z - DLC (Holy Terror, Against All Odds, and Valley of the Zeke) ◦ Dialogue ◦ Character Development ◦ Voice Direction ◦ Story DevelopmentSnowrunner ◦ Mission Development ◦ Character Development ◦ Story DevelopmentUnannounced Title ◦ Dialogue ◦ Character Development ◦ Mission Development

Sep 2022 - Nov 2023

Interim Narrative Director

Directing and managing narrative content for a title under development.

Apr 2023 - Jul 2023

Writer / Narrative Designer

Unannounced Title ◦ Primary Narrative ◦ World-building ◦ Lore/ Background ◦ Dialogue

Mar 2022 - Jun 2022

Writer (Contract)

United States

Predator: Hunting Grounds ◦ Dialogue tapes for Isabelle (Predators) DLC feat. Alice Braga ◦ Dialogue and in-game text

Feb 2021 - Mar 2022

Freelance Narrative Designer

Multiple

Remote

Working with former Warner Bros./Ubisoft developers on an independent title ◦ Primary Narrative ◦ World Narrative ◦ LoreWriting and developing narrative, dialogue, and backstory through on-going short-term contracts. ◦ Breaking world narratives for titles in pre-production. ◦ Writing supplementary dialogue for existing titles. ◦ Editing existing dialogue and in-game text.

Sep 2020 - Mar 2022

Associate Producer, Writer

Tacoma, Wa

Developed Predator: Hunting Grounds WRITER ◦ The Dutch Tapes (Arnold Schwarzenegger, Predator) ◦ The OWLF Tapes (Jake Busey, The Predator) ◦ Consulted with former military for accuracy ◦ Combat barks for players and enemies ◦ Enemy banter ◦ Mission summaries ◦ In-game mission instruction ASSOCIATE PRODUCER ◦ Coordinating the Design, UI, and Audio departments

Dec 2018 - Aug 2020

Script Editor

4704 Productions

Austin, Texas Area

For “ATX” an LGBT comedy series in development ◦ Reviewing scripts for story & continuity ◦ Script editing & format ◦ Line punch-ups, revisionsComedy, focusing on gay culture and relationships“Four gay men try to make life work in Austin while navigating the weird moments that come along with it."

Oct 2018 - Jul 2020

Level Designer, Contributing Writer

Westminster, Co

LIFE IS STRANGE: BEFORE THE STORMEpisodes 1, 2, 3, & Farewell ◦ Level Design ◦ Narrative Development ◦ Environmental Narrative ◦ Gameplay Development ◦ Screenwriting ◦ Dialogue ◦ Revisions & Punch-ups

Nov 2016 - Oct 2017

Level / Narrative Designer

Arbitrary Studio

Remote

Developing level and narrative design for the independent title "In the Shadows of Madness".Production halted due to lack of funds.

Sep 2016 - Dec 2016

Project Lead

Terrorweed! Mods

Global Mod Project

Determining the greater creative direction for projects and maintaining it across all avenues of mod production. This can include: ◦ Character Design ◦ Concept Design ◦ Concept Art ◦ Narrative Design ◦ Project Organization ◦ Task Management

Apr 2014 - Sep 2016

Principal Writer

Fallout: Lonestar

Www.Falloutlonestar.Com

Running a design team of 14+ members: Game designers, concept artists, 3D modelers, writers, worldbuilders, and narrative designers to develop a full title modification of Fallout: New Vegas. Fallout: Lonestar is a full-conversion mod featuring original content set in the former Texas Commonwealth.

Oct 2013 - Sep 2016

Qa Game Tester

Kirkland, Wa

On October 23rd, 2015, shipped Guild Wars 2 expansion "Heart of Thorns"

Jun 2015 - Dec 2015

Progression Analyst

Kirkland, Wa

Contract assignment providing analysis and feedback on ArenaNet's Guild Wars 2, specifically targeting game play mechanics for future updates.

May 2015 - Jun 2015

Art & Culture Writer

- Writing reviews on artistic and cultural events in the Dallas/Ft. Worth area.- Reporting on events in the Dallas/Ft. Worth Area

Jan 2011 - Apr 2013

Freelance Writer

Gamezone

Plano, Tx

- Consumer reviews in the electronic entertainment industry.- Reported on public events such as the Game Developer's conference and Quakecon.- Conducted interviews and networked with industry leaders over current products and events.

Jan 2009 - Jan 2013

Design Lead

Plano, Tx

- Copy Writing- Graphic Design- Imaging- Product Development- Web Development

Apr 2011 - Apr 2012

Copywriter

- Copywriting - Graphic/Logo Design

Apr 2011 - Jul 2011

Assistant Publisher

- Copyediting full-length novels for grammar, errors and punctuation errors.- Editorial support for authors including story structure, character development and dialogue.- Directed Information Technology: Installations, setup and security services.- Performed shipping and receiving duties as well as customer service.

Nov 2010 - Feb 2011

Staff Writer

The Gameworld Network

- Wrote daily consumer reviews on the latest high-tech products from companies such as Activision, Alienware, and Sony Online Entertainment in order to increase product awareness in the electronic entertainment industry.- Reported on public events such as the Electronic Entertainment Expo (E3), the Cyberprofessional Athlete Tournaments and QuakeCon.- Conducted interviews and networked with industry leaders over current products and events.

Jan 2003 - Sep 2008

Opinion Editor

The East Texan

- Designed layout for the Opinion page.- Edited and contributed copy to the Opinion page.- Supervised two to six contributing editors at any given time.

Sep 2007 - May 2008

Technical Assistant

Texas A&M University In Commerce

- Provided technical support.- Distributed fiber optics.- Repaired computers/mainframes.- Troubleshooting/Installation of Equipment.

Sep 2007 - May 2008

Proofreader / Typesetter

- Proofread materials for the pre-press department.- Designed advertisement layout.- Preformed additional typesetting and graphic design for the advertising department.- Maintained a well-documented tracking system in real time.

Apr 2005 - Jan 2006

Help Desk Technician

Technical support and repair for the six Summit Bank branches.Assisted system administrators.Troubleshot technical concerns from employees. Used Track-IT track trouble tickets in real time.

Sep 2004 - Jan 2005
2 education records

Christopher Means education

Ba, English / Literature

Activities and Societies: Editor of the opinion page for the campus paper The East Texan. Member of Sigma Tau Delta honors society.Took.

FAQ

Frequently asked questions about Christopher Means

Quick answers generated from the profile data available on this page.

What company does Christopher Means work for?

Christopher Means works for Studio Drydock.

What is Christopher Means's role at Studio Drydock?

Christopher Means is listed as Senior Narrative Designer and Lead Necromancer at Studio Drydock.

Where is Christopher Means based?

Christopher Means is based in Tacoma, Washington, United States while working with Studio Drydock.

What companies has Christopher Means worked for?

Christopher Means has worked for Studio Drydock, The History Co:Lab, Self Employed, Ithrive Games, and Saber Interactive.

How can I contact Christopher Means?

You can use AeroLeads to view verified contact signals for Christopher Means at Studio Drydock, including work email, phone, and LinkedIn data when available.

What schools did Christopher Means attend?

Christopher Means holds Ba, English / Literature from East Texas A&M University.

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