Lead Quality Assurance Engineer
CurrentRan stability data collection for hardware prototype. Executed Test request and Test Suite. Managed team learning website and onboarding for new hires. Delegated testing responsibility among team members
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Christopher Miyamoto is listed as Lead Quality Assurance Engineer at Artech L.L.C., a with 3026 employees, based in San Francisco Bay Area, United States. AeroLeads shows a matched LinkedIn profile for Christopher Miyamoto.
Christopher Miyamoto previously worked as Operational Specialist at Encora Inc. and Senior Engineering Consultant at Qanalysis. Christopher Miyamoto holds Bachelor Of Science (B.S.), Communication Design from California State University-Monterey Bay.
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How many people get to combine their favorite hobby into meaningful work experience? As an avid gaming enthusiast and an emerging game designer, I get to enjoy the best of both worlds – experiencing the latest in gaming technology through hands-on development and sharing my love of the game with current and new generations of gamers. A graduate of California State University, I earned my Bachelor’s degree in Information Technology and Communications, laying the groundwork for what has proven to be a wild, adventurous ride in the gaming industry. I know first-hand the insight, ingenuity, and planning that go into planning and executing leading-edge gaming products. Leveraging experience attained through my collegiate studies and professional experience in the gaming industry, I offer expertise in all gaming production phases, including mapping, design (overall graphic, level, and character design), UI/UX, testing, go-live strategies, and quality assurance. To stay on par with the latest advances in game production, I maintain the latest design and programming skills with proficiencies in 2D Animation (Flash, Stop Motion), 3D Animation (Maya, Blender), Graphic Design (Photoshop, Illustrator), and Programming (Flash, C++, HTML 5, CSS). Projects I have worked on to date include:Scrap (2020) | Scifi RPG Developed for the 24-hour World Game JamPacket Please (2018) | Puzzle Simulation Developed for the 24-hour World Game JamWacky Wavy Inflatable Tube Man Extreme (2017) |Sports game Developed for the 24-hour World Game JamLost Labyrinth (2015) | 2D Side-scrolling Maze for PC Developed for the 24-hour World Game JamAmphibot (2014) | A Puzzle Platform Developed for the 24-hour World Game Jam Where You At (2014) | Casual Game for iOS and PC Developed in Java Drop of Life- (2012) | iOS Infinite Platformer Developed in Java Tyrant Paradise (2012) | Edutainment Nation Simulation Game College Capstone ProjectAs a gamer, I have participated in the Global Game Jam for seven years. Besides my professional gaming roles, I have worked in other customer-facing roles within the airline and retail sales industries. For more examples of my work, please visit my online portfolio at www.christopherjpalacios.com
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Menlo Park, California, United States
Ran stability data collection for hardware prototype. Executed Test request and Test Suite. Managed team learning website and onboarding for new hires. Delegated testing responsibility among team members
Menlo Park
Ran data collection for software improvement. Collaborated cross functionally with engineers to identify and resolve performance issues with software and hardware.
Carried out manual testing on virtual reality hardware and augmented reality hardware specifications, additionally using a native, unity, and unreal test suite for virtual reality hardware evaluations to aid final design Led QA activities on the Quest 2 VR Headset, utilizing an in-house hand tracking app to test the functionality of the headset’s hand tracking Researched and tested popular dance moves and common body language in addition to edge cases and situations that could lead to potential product failure for the Quest 2 VR headset Collaborated with the engineering team to identify and resolve bugs and other issues affecting the performance of the Quest 2 VR Headset, earning a 5-star rating on Amazon since its initial launch and distributionRecognized twice with a company award for providing the most feedback in a companywide bug search
Menlo Park
Performed thorough testing on a variety of PC desktops and laptops to identify bugs and other functionality flaws with the Oculus Rift VR headset, reporting finding so that supplier partners could implement improvements The official Amazon review of the product is 4.5 starsConducted testing of oculus gear (the functioning controller of Samsung Gear VR) on multiple phone models with a variety of different applications to report bugs and other findings for final product specificationsThe current Amazon review of the product is 4 stars
San Francisco Bay Area
Monterey Public Library
Created posters to revitalize the library image.
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Shivam Dongre
Colleague at Artech L.L.C.Morristown, New Jersey, United States
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Bhawna Arora
Colleague at Artech L.L.C.Cedar Knolls, New Jersey, United States
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Ritu Lalvani
Colleague at Artech L.L.C.United States
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Cenk Ozturk
Colleague at Artech L.L.C.San Carlos, California, United States
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Ramya Lavanya
Colleague at Artech L.L.C.Bengaluru, Karnataka, India
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Kiké Osinubi
Colleague at Artech L.L.C.Greater Minneapolis-St. Paul Area, United States
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Hanan Malik
Colleague at Artech L.L.C.Noida, Uttar Pradesh, India
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Lisa A.
Colleague at Artech L.L.C.Chapel Hill, North Carolina, United States
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Justin Landon
Colleague at Artech L.L.C.Banks, Oregon, United States
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Kunal Nanda
Colleague at Artech L.L.C.Dallas-Fort Worth Metroplex, United States
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Activities and Societies: Egaming
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Christopher Miyamoto works for Artech L.L.C..
Christopher Miyamoto is listed as Lead Quality Assurance Engineer at Artech L.L.C..
Christopher Miyamoto is based in San Francisco Bay Area, United States while working with Artech L.L.C..
Christopher Miyamoto has worked for Artech L.L.C., Encora Inc., Qanalysis, Volt, and Mindlance.
Christopher Miyamoto's colleagues at Artech L.L.C. include Shivam Dongre, Bhawna Arora, Ritu Lalvani, Cenk Ozturk, and Ramya Lavanya.
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Christopher Miyamoto holds Bachelor Of Science (B.S.), Communication Design from California State University-Monterey Bay.
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