Christopher Stott
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Christopher Stott Email & Phone Number

Location: San Francisco Bay Area, United States 6 work roles 1 school
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Current company
Role
Producer I
Location
San Francisco Bay Area, United States
Company size

Who is Christopher Stott? Overview

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Quick answer

Christopher Stott is listed as Producer I at Electronic Arts (EA), a with 22174 employees, based in San Francisco Bay Area, United States. AeroLeads shows a matched LinkedIn profile for Christopher Stott.

Christopher Stott previously worked as Producer at Electronic Arts (Ea) and Senior Community Manager at Electronic Arts (Ea). Christopher Stott holds Bachelor Of Arts (B.A.), Film And Digital Media from University Of California, Santa Cruz.

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Electronic Arts (EA)

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Profile bio

About Christopher Stott

Creative and solution focused Producer with experience working across Development and Publishing teams on multi-million entertainment IP’s while being mindful of the company’s short and long term goals.

Listed skills include Social Games, Mmo, Video Games, Casual Games, and 15 others.

Current workplace

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Electronic Arts (EA)
Electronic Arts (Ea)
Producer I
redwood city, california, united states
Website
Employees
22174
AeroLeads page
6 roles

Christopher Stott work experience

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Lead Community Manager

San Francisco Bay Area

- Production and Publishing: Serve as key member of the Publishing team by managing day to day critical issues and long term corporate strategy. Communication with third-party businesses to secure partnerships. Lead the creation and implementation of publishing roadmaps across four AAA titles.- Manage Community Team: Oversee and coordinate five Community Managers across multiple products while tailoring process and increasing efficiency. Work with individuals to build Community Engagement plans along with identifying and reaching team milestones for monetization and retention.- Primary Community Manager for World of Tanks: Create and execute monthly/quarterly/yearly Community publishing strategy for North America. Resulted in over 2000% increase in engagement over previous months on social channels.- Data Reporting: Utilize data to drive decision making and optimize feature performance. Facilitating A/B tests, playtesting, and player experience reports to identify high impact efforts.- Created Needed Publishing Tools: Developed web tools to track and improve community team’s publishing efforts while maintaining focus business needs. Resulted in reducing publishing cycle from 6 weeks to 3 weeks.

Feb 2017 - Apr 2018

Associate Producer

San Francisco Bay Area

- Primary Publishing Producer: Solely responsible for coordinating all World of Warships publishing and live service activities in the Americas.- AAA Product Launch in North America: Worked closely with the developer and regional publishers to launch World of Warships in NA/LATAM/CA. Assisted global launch planning and worldwide premiere.- Established Regional Publishing Process: Developed and implemented publishing process pipeline for the North America office while clarifying communication and aligning corporate bottom line and long term priorities for each department. This process was later adopted by global and regional publishing teams.- Game Design and Feature Testing: Supported the product team during development to design and test core features for launch. Then continued to assist in design and creation of new features and feedback for North America after launch.- Live Service: Establish and maintain process under strict deadlines. Build daily community engagement and monetization plans. Interpret metrics and provide on feedback on a live product.- Coordinate Regional Plans with Global teams: Served as liaison for existing relationships between Development and Publishing. Analyzed Publishing requests for the Development team. Provide risk assessments and mitigation strategies on a global level.- Developed and Manage End Game Content Pipeline for North America: Managed and designed end-game content for high-end players, escalated critical issues, and monitored game service during prime times for World of Tanks PC.

Oct 2013 - Feb 2017

Clan Wars Community Coordinator

Clan Wars/End Game content for North America

Jun 2013 - Oct 2013
Team & coworkers

Colleagues at Electronic Arts (EA)

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1 education record

Christopher Stott education

FAQ

Frequently asked questions about Christopher Stott

Quick answers generated from the profile data available on this page.

What company does Christopher Stott work for?

Christopher Stott works for Electronic Arts (EA).

What is Christopher Stott's role at Electronic Arts (EA)?

Christopher Stott is listed as Producer I at Electronic Arts (EA).

Where is Christopher Stott based?

Christopher Stott is based in San Francisco Bay Area, United States while working with Electronic Arts (EA).

What companies has Christopher Stott worked for?

Christopher Stott has worked for Electronic Arts (Ea) and Wargaming America.

Who are Christopher Stott's colleagues at Electronic Arts (EA)?

Christopher Stott's colleagues at Electronic Arts (EA) include Ibrahim Şafak, Lazar George, Love Sabharwal Grover, Natalie Zaharko (Schulz), and Blaine Baker.

How can I contact Christopher Stott?

You can use AeroLeads to view verified contact signals for Christopher Stott at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.

What schools did Christopher Stott attend?

Christopher Stott holds Bachelor Of Arts (B.A.), Film And Digital Media from University Of California, Santa Cruz.

What skills is Christopher Stott known for?

Christopher Stott is listed with skills including Social Games, Mmo, Video Games, Casual Games, Game Development, Community Management, Computer Games, and Game Design.

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