Charles Porter Email and Phone Number
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I've been in the software industry for 20+ years (15 at Microsoft), so I either love working on software or I'm a masochist (it's the former). After 12 of those years in games/entertainment/VR, I love working on interactive experiences - which I'm doing again a Project Archer. Previously, working on the future of immersive computing at Envelop VR emphasized my love for the future of human-computer interaction leveraging VR. After shipping dozens of products across Windows, Office, games, and VR, I love knowing that I've had an impact, and I've helped make tens of millions of people's lives better.Besides knowing what it takes to ship high-quality software and delight customers, I also love being a leader, a mentor, and a manager - whether by being a excellent, empathetic direct people manager, or by being a key driver of a team's culture. I love creating an environment that helps people really enjoy our work together.Not surprisingly, I also love games - both playing and building them. I know games - my video game trivia team is feared. And I deeply understand games - I don't even need to read instruction manuals anymore! You do not want to get into a high-score battle with me.Most importantly, though, is that I love working with people. And I strive to make sure I'm someone that people love working with. I've been exceptionally successful at this; coworkers and partners will attest to this, and that's one of the things I'm most proud of.I've had 12 years of management experience, 12 years of game industry experience, and 10 years of PM/Producer experience. I've shipped dozens of products across multiple platforms, and hundreds of updates to those products. I've filled a number of different roles, and established myself as someone who's exceptionally well-rounded while capable of going deep in a particular area. And I have a reputation for reliably getting things done and shipping.
Transperfect Games
View- Website:
- projectarcher.com
- Employees:
- 25
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Executive Producer, Game Development And PortingTransperfect GamesKirkland, Wa, Us
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Head Of Project ManagementProject Archer Mar 2021 - PresentRedmond, Washington, United States -
Senior ProducerDoubledown Interactive Mar 2017 - Mar 2021Seattle, WaProduction leader driving the development of Double Down Fort Knox, a franchise mobile casino property, on a $10M annual budget. Oversight included planning, processes, cross-discipline coordination and reporting across a team of 50 people.• Shipped Double Down Fort Knox on iOS and Android platforms with >40 updates over a 4-year period to >2.1 million users.• Achieved profitability and acquired >2M players while releasing over 100 slots.• Go-to person for resolving contentious cross-discipline issues and driving deep-dive post-mortems on issues. -
Senior Program ManagerEnvelop Vr Nov 2015 - Jan 2017Bellevue, WaWe were a small startup, so I wore a lot of hats; most of them simultaneously:• Senior PM for the Envelop SDK• Director of Test (and initially the entire Q/A org)• Sales Engineer• Release Manager• The. Best. Demo-er.I was the go-to person at the company for filling gaps, and I had a ton of critical responsibilities:• Determined feature set and milestones for the Envelop SDK• Managed prioritization of tasks and work distribution• Managed production and delivery of features and fixes to enable demo scenarios• Defined and designed feature behavior• Traveled internationally to set up, troubleshoot, and at conferences and on-site for investors• Defined and implemented JIRA-based processes for work-item and bug tracking• Established, recruited, trained, and managed a Test organization including both internal hires and an ongoing external vendor relationship• Defined, implemented, and executed all initial test processes and reports• Managed onboarding of new employees to both VR and our product and processes
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Software Release ManagerMaq Consulting At Microsoft Jan 2015 - Oct 2015Microsoft Studios RedmondDrove all release-related tasks for Project Spark, one of Microsoft’s flagship Games-as-a-Service property, including updates and DLC. Responsible for shipping 1-2 updates and 1-2 DLC monthly across Xbox One and Windows 8.1 platforms.• Commended by management for quickly, seamlessly, and autonomously assuming ownership and implementing improvements for all Release Management and internal service offer-related tasks.• Managed the release of Project Spark’s Conker’s Big Reunion and Conker: Hail to the Remix DLC. -
Senior Project Manager (Advisor)Bevyup May 2014 - Dec 2014Greater Seattle AreaAdvising executive staff on development workflow processes for e-commerce product development. Clients include Nordstrom, Zales, Expedia, and other major national retailers. Driving improvements from inception to implementation. -
ProducerMicrosoft Mar 2012 - Apr 2014Microsoft Studios RedmondDrove program-management tasks end-to-end including Games-as-a-Service update schedule, design work, documentation creation, documentation review, determining feature sets and milestones, development schedule planning, triaging issues with test/design, resolving technical problems, setting priorities for shared development resources, and managing all “release tax” items (compliance with Accessibility, Geopolitical, Security requirements, etc.).• Excellent internal and external peer and management feedback – described as “the best Producer I’ve ever worked with” by multiple industry veterans, and described my efforts as "saving these projects."• Simultaneously shipped 4 launch games, working with 4 teams at external developer Arkadium. Over the past year worked on up to 10 titles simultaneously with approximately $7M total budget.• Personally responsible for over $200k annual budgetary savings.• Managed the Games-as-a-Service delivery of fresh monthly content for all 4 games. -
Software Test Lead In Microsoft StudiosMicrosoft 2008 - Mar 2012Microsoft Game Studios RedmondHandled extensive Redmond-area and E3 production responsibilities (demos, E3 media briefing demo, marketing support, commercial/trailer support, etc.) for Kinect Sports: Season 2. Owned production responsibilities around an extremely complicated staggered release schedule for Xbox Live's 1vs100.Test lead across a number of projects at Microsoft (Game) Studios. Managed teams of 2-4 FTEs and 4-6 CSGs. Most recently briefly worked on Gears of War 3 sustainment and Gears of War: Judgment initial test planning. Previously, was test lead for Kinect Sports: Season 2, managing a very aggressive product schedule. Shipped a few other smaller games include XBLA's Full House Poker. And I started out in games as the client-side test lead for Xbox LIVE's 1vs100. Which was awesome, and is still sorely missed!During this time I wrote a top-rated Microsoft Think Week paper in the Interactive Entertainment category about the future of Achievements, Gamification, and opportunities in that area. The paper was very well-received and packed with innovative ideas, some of which ended up implemented on the Xbox One! -
Software Test Lead/ManagerMicrosoft 1999 - 2008Microsoft RedmondFilled a variety of rolls during this time period - the initial, sole member of the Networking Virtual Build Lab's (NetVBL) BVT team. An individual contributor on the Networking Configuration and Test Team (NCITEST), simultaneously with the previous role, then promoted to the lead of that team. And finally, a lead on the Office Live Meeting team, then promoted to manager of another lead. In these rolls I managed 4-8 full-time employees and 4-8 contract staff concurrently.While in Windows Networking, I shipped Windows XP and Server 2003. During the initial Windows Vista development timeframe I moved over to the Office Life Meeting and shipped Office Live Meeting 2007. I was initially brought on to help get development of the Office Live Meeting addins back on track, which I did. Finally, I moved to managing the audio/video/recording test team, which was responsible for testing the first Microsoft Roundtable audio/video conferencing client.During this time period I also designed and researched a Six Sigma project on issues affecting the NetVBL, which culminated in a presentation to executive management, authoring an article for an internal Microsoft newsmagazine, and changes to our division's development processes.
Charles Porter Skills
Charles Porter Education Details
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Psychology
Frequently Asked Questions about Charles Porter
What company does Charles Porter work for?
Charles Porter works for Transperfect Games
What is Charles Porter's role at the current company?
Charles Porter's current role is Executive Producer, Game Development and Porting.
What is Charles Porter's email address?
Charles Porter's email address is cj****@****ail.com
What is Charles Porter's direct phone number?
Charles Porter's direct phone number is +142592*****
What schools did Charles Porter attend?
Charles Porter attended University Of Washington.
What are some of Charles Porter's interests?
Charles Porter has interest in Children.
What skills is Charles Porter known for?
Charles Porter has skills like Xbox 360, Game Development, Video Games, Scrum, Game Design, Xbox, Testing, Agile Methodologies, Mobile Games, Test Planning, Test Automation, Social Games.
Who are Charles Porter's colleagues?
Charles Porter's colleagues are Damien Murphy, Nicolas J Dedual, Andy Yoder, Jamie Fournier, Yannie Cen.
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