Colin Ferguson
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Colin Ferguson Email & Phone Number

Senior QA Engineer at Epic Games
Location: Greater Seattle Area, United States 8 work roles 2 schools
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Current company
Role
Senior QA Engineer
Location
Greater Seattle Area, United States
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Colin Ferguson is listed as Senior QA Engineer at Epic Games, a with 4262 employees, based in Greater Seattle Area, United States. AeroLeads shows a matched LinkedIn profile for Colin Ferguson.

Colin Ferguson previously worked as Software Developer In Test at World'S Edge and SDET at Trueblue Inc.. Colin Ferguson holds Advanced Diploma Of Professional Game Development, Software Programming from Academy Of Interactive Entertainment (Aie) Rto 88021.

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About Colin Ferguson

Salutations! I'm a reliable Software Development Engineer in Test with over a decade of experience. I specialized in embedding within development teams to multiply productivity.๐—–๐—ฅ๐—˜๐——๐—œ๐—ง๐—˜๐—— ๐—ง๐—œ๐—ง๐—Ÿ๐—˜๐—ฆ:โ€ข STE | ๐˜‹๐˜ฆ๐˜ด๐˜ต๐˜ช๐˜ฏ๐˜บ | Performance optimization data captureโ€ข SDET | ๐˜—๐˜ฆ๐˜ฐ๐˜ฑ๐˜ญ๐˜ฆ ๐˜™๐˜ฆ๐˜ข๐˜ฅ๐˜บ | Web API test automation for mobile client applicationsโ€ข SDET | ๐˜ˆ๐˜จ๐˜ฆ ๐˜ฐ๐˜ง ๐˜Œ๐˜ฎ๐˜ฑ๐˜ช๐˜ณ๐˜ฆ๐˜ด ๐˜๐˜ | Game AI test automation, area owner๐—ง๐—˜๐—ฆ๐—ง ๐—”๐—จ๐—ง๐—ข๐— ๐—”๐—ง๐—œ๐—ข๐—กโ€ข 7+ yearsโ€™ experience in test automation development for PC, console, & mobileโ€ข 3+ yearsโ€™ experience as test automation area owner for Age of Empires IVโ€ข 4+ yearsโ€™ experience developing test automation for backend of People Readyโ€™s mobile application suiteโ€ข Intermediate experience with C# (7 yearsโ€™ XP), C++ (3 yearsโ€™ XP) โ€ข 4+ yearsโ€™ scripting tests for microservices - Interconnected backend API for interfacing between client applications and servers. Automation focused on reliability, with focus on fuzz input drawn from test environment serverโ€™s own data. Tests run as part of continuous integration, continuous delivery pipelineโ€ข 3+ yearsโ€™ scripting tests for gameplay AI for real-time strategy game - Scenarios of both common and edge cases which prompt AI to react in certain ways and validate that system is reacting as expected. Dual systems implemented to validate that AI functions in both single and multi-player situationsโ€ข Test tools development - Supported automated bot system for benefit of test team๐—”๐—ก๐—”๐—Ÿ๐—ฌ๐—ฆ๐—œ๐—ฆ ๐—”๐—ก๐—— ๐—ฅ๐—˜๐—ฃ๐—ข๐—ฅ๐—ง๐—œ๐—ก๐—šโ€ข 9+ yearsโ€™ experience with project management environments such as Jira and Azure DevOps, working in agile environments utilizing scrum principlesโ€ข Performance - Manual testing running RAD Game Tools Telemetry to capture performance metric data for optimization across multiple hardware platforms, tuning of graphics to maintain a consistent framerateโ€ข Balance - Implemented RAD Game Tools Telemetry hooks and reporting for feeding heatmap data to data analysis team for fine tuning of competitive balanceโ€ข Created documentation of tests and explanations of how to run and modify them; incorporated documentation into studio wikis for shared learningโ€ข Generated daily test run reports, with a focus on identifying reproducible bugs

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Epic Games
Epic Games
Senior QA Engineer
cary, north carolina, united states
Website
Employees
4262
AeroLeads page
8 roles

Colin Ferguson work experience

A career timeline built from the work history available for this profile.

Senior Qa Engineer

Current

Bellevue, Washington, United States

Unreal EngineTest automation.

Apr 2024 - Present

Software Developer In Test

Redmond, Washington, United States

๐˜ˆ๐˜จ๐˜ฆ ๐˜ฐ๐˜ง ๐˜Œ๐˜ฎ๐˜ฑ๐˜ช๐˜ณ๐˜ฆ๐˜ด ๐˜๐˜:โ€ข Embedded within AI development team at Relic Entertainment.โ€ข Designed, coded, and deployed automated test scripting for the artificial intelligence player feature, with a primary focus on facilitating rapid detection of errors and quick iteration on developing fixes.โ€ข Re-architected test automation infrastructure, expand the scope of test capabilities, and planned and collaborated with build engineers to establish a continuous functional test automation pipeline.โ€ข Worked to expand test bot coverage, with a focus on responding to the needs of a team of test engineers.

Oct 2020 - Jan 2024

Sdet

Tacoma, Washington, United States

๐˜‘๐˜ฐ๐˜ฃ๐˜š๐˜ต๐˜ข๐˜ค๐˜ฌ:โ€ข Designed, coded and ran automated tests for web services used to communicate between company branch location and web application clients and the company host databases, facilitating the company's business of connecting temporary labor with open positions.โ€ข Maintained testing of legacy business software while facilitating a gradual transition to new services intended to replace that legacy software.โ€ข Architected test automation infrastructure to avoid reliance on external software licenses and increase their resilience during changes in company priorities and focus by implementing a custom test framework.

Apr 2015 - Nov 2019

Software Test Engineer

Bellevue, Wa

๐˜‹๐˜ฆ๐˜ด๐˜ต๐˜ช๐˜ฏ๐˜บ:โ€ข Ensured that the project ran at a consistently smooth rate of performance with functional parity across Xbox 360, Playstation 3, Xbox One, and PS4 platforms via Telemetry capture and memory snapshot tools, analyzing and reporting the captured data with a focused on rapid collaboration with optimization developers.โ€ข Collaborated across teams to perform intensive test validation of the public beta branch which was played by 4.6 million people, the PS4 release candidate build, and the six-player raid launch content for Destiny.โ€ข Product sold more than five million units in the first two weeks since launch, with a total launch day revenue of $500 million.

Oct 2013 - Sep 2014

Quality Assurance Engineer

Seattle, Washington, United States

๐˜›๐˜ฉ๐˜ฆ ๐˜š๐˜ฆ๐˜ข๐˜ต๐˜ต๐˜ญ๐˜ฆ ๐˜›๐˜ช๐˜ฎ๐˜ฆ๐˜ด website, ๐˜›๐˜ฉ๐˜ฆ ๐˜š๐˜ฆ๐˜ข๐˜ต๐˜ต๐˜ญ๐˜ฆ ๐˜›๐˜ช๐˜ฎ๐˜ฆ๐˜ด mobile app, the ๐˜๐˜ถ๐˜ด๐˜ฌ๐˜ช๐˜ฆ๐˜ด mobile app:โ€ข Developed test plans and test cases for news website and mobile applications that recently passed 81,000 digital subscribers.โ€ข Carried out test cases, identified bugs, and verified formatting when viewing web pages on multiple browsers and across multiple platforms, including hand-held devices with proprietary applications.

Jul 2011 - Dec 2011

Software Test Engineer 2

Redmond, Washington, United States

๐˜ž๐˜ช๐˜ฏ๐˜ฅ๐˜ฐ๐˜ธ๐˜ด ๐˜Œ๐˜ข๐˜ด๐˜บ ๐˜›๐˜ณ๐˜ข๐˜ฏ๐˜ด๐˜ง๐˜ฆ๐˜ณ feature of Windows 7:โ€ข Executed daily, weekly, and monthly test automation cycles.โ€ข Triaged automated tests, analyzing and compiling reports on failures.โ€ข Updated, modified, and organized unit automated tests.

Dec 2008 - Jul 2009

Software Test Engineer 2

Redmond, Washington, United States

XML Editor/Debugger feature of ๐˜”๐˜ช๐˜ค๐˜ณ๐˜ฐ๐˜ด๐˜ฐ๐˜ง๐˜ต ๐˜๐˜ช๐˜ด๐˜ถ๐˜ข๐˜ญ ๐˜š๐˜ต๐˜ถ๐˜ฅ๐˜ช๐˜ฐ 2010:โ€ข Planned, set-up, and executed automated testing scenarios and analyzed results of those tests.โ€ข Reproduced customer-submitted bugs under manual test cases, and wrote automated test scripts in C#.โ€ข Migrated team assets from one automated testing framework to another, including modifying existing software tools to accommodate that change.โ€ข Scripted automation to simplify transporting critical test assets from test server machines to machines on an isolated network.โ€ข Documented team assets and methods and performed hands-on training of team members in use of new software tools.

Sep 2007 - Jun 2008

Software Test Engineer 2

Redmond, Washington, United States

Windows Update feature of Microsoft ๐˜ž๐˜ช๐˜ฏ๐˜ฅ๐˜ฐ๐˜ธ๐˜ด ๐˜Ÿ๐˜—, ๐˜ž๐˜ช๐˜ฏ๐˜ฅ๐˜ฐ๐˜ธ๐˜ด ๐˜๐˜ช๐˜ด๐˜ต๐˜ข operating systems:โ€ข Maintained testing lab environment, ensured all equipment remained functional.โ€ข Modified and executed batch files on test server machines along with use of Automated Software Installer for environment configuration.โ€ข Maintained a database of equipment.โ€ข Administered test lab including altering access permissions and allocating and de-allocating machines for individual use.โ€ข Planned lab re-organization including physical placement of hardware and logical restructuring for space and ease of transition, integrated new hardware into existing setup, and planned new network topography.

May 2006 - May 2007
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2 education records

Colin Ferguson education

Advanced Diploma Of Professional Game Development, Software Programming

โ€ข Graduate with Advanced Diploma of Professional Game Development - Game Programming โ€ข Classes in programming, graphic rendering.

Aas, Computer Science

โ€ข Classes in computer science, calculus, linear algebra, physics, computer network setup and administration, technical writing.

FAQ

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What company does Colin Ferguson work for?

Colin Ferguson works for Epic Games.

What is Colin Ferguson's role at Epic Games?

Colin Ferguson is listed as Senior QA Engineer at Epic Games.

Where is Colin Ferguson based?

Colin Ferguson is based in Greater Seattle Area, United States while working with Epic Games.

What companies has Colin Ferguson worked for?

Colin Ferguson has worked for Epic Games, World'S Edge, Trueblue Inc., Bungie, and The Seattle Times.

Who are Colin Ferguson's colleagues at Epic Games?

Colin Ferguson's colleagues at Epic Games include Christian H., Paul H. Paulino, Momen Naser, June Zhang, and Gaming Gamer.

How can I contact Colin Ferguson?

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What schools did Colin Ferguson attend?

Colin Ferguson holds Advanced Diploma Of Professional Game Development, Software Programming from Academy Of Interactive Entertainment (Aie) Rto 88021.

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