Colt Buhr
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Colt Buhr Email & Phone Number

Game Designer at Raven Software
Location: Lincoln, Nebraska, United States 6 work roles 1 school
1 work email found @ravensoftware.com 1 phone found area 402 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email c****@ravensoftware.com
Direct phone (402) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Game Designer
Location
Lincoln, Nebraska, United States
Company size

Who is Colt Buhr? Overview

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Quick answer

Colt Buhr is listed as Game Designer at Raven Software, a company with 263 employees, based in Lincoln, Nebraska, United States. AeroLeads shows a work email signal at ravensoftware.com, phone signal with area code 402, and a matched LinkedIn profile for Colt Buhr.

Colt Buhr previously worked as Embedded QA Tester at Raven Software and Game Designer at Titanomachy Studios. Colt Buhr holds Bachelors, Game Design, 3.76 from University Of Advancing Technology.

Company email context

Email format at Raven Software

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{first_initial}{last}@ravensoftware.com
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AeroLeads found 1 current-domain work email signal for Colt Buhr. Compare company email patterns before reaching out.

Profile bio

About Colt Buhr

Game Designer with experience in Level Design, Unity3d, and Game Development. Proven ability to work independently and as a team member to produce high-quality work products.

Listed skills include Game Design, Unity3D, Game Development, Video Games, and 14 others.

Current workplace

Colt Buhr's current company

Company context helps verify the profile and gives searchers a useful next step.

Raven Software
Raven Software
Game Designer
middleton, wisconsin, united states
Employees
263
AeroLeads page
6 roles

Colt Buhr work experience

A career timeline built from the work history available for this profile.

Embedded Qa Tester

Current

Middleton, Wisconsin, United States

Assist weapons and system team with QA testing of multiple weapons in the Call of Duty Series.Log bugs in JIRA.Created design documentation for the "Sticks and Stones" mode for Call of Duty: WarzonePrimary QA tester for Plunder for Call of Duty: Warzone (2022)

Mar 2022 - Present

Game Designer

Titanomachy Studios

Remotely

  • Condors Vs Ocelots (PC Steam)
  • Unity, Level Design, System Design,
  • Primarily developed level design for all levels from pre-production to finished product.
  • Helped create the primary stat system for all units and assisted with documentation of therein.
  • Assisted with AI, combat and some enemy design as well.
  • Maintain game documentation beyond level design by using Google Drive and Hack n Plan.
Nov 2018 - Mar 2021

Game Designer

Remotely

  • Screaming Eagles (PC Steam)
  • Unity, Level/System/Technical Design, Visual Scripting, Art Review
  • Responsibilities include leading all members in technical, combat and level design.
  • Level creation from concept to implication.
  • Enemy and player creation from creation to implication.
  • Iteration according to feedback and issues.
Oct 2013 - Oct 2017

Hardware/Functional Tester

Redmond, WA

  • Xbox One X
  • Checked multiple titles to ensure requirements fulfilled in order to be placed into Microsoft's XBox store.
  • Catalogued bugs and issues associated with tests.
  • Tested ratings and download times for various titles.
Oct 2015 - Oct 2016

Game Designer

Phoenix, Arizona Area

  • College
  • Unity
  • Level Design, UI Design
  • Responsibilities include leading design team using Assembla and SCRUM from concept to creation.
  • Communicated with all teams to make sure every aspect of game was implemented properly.
  • Worked with design team to place all environmental assets in level.
Jan 2012 - May 2013

Game Designer

Tempe, AZ

  • College
  • Level Design, System Design
  • Responsibilities include leading all members from alpha to beta.
  • Created newer alliteration of unlockables within game based on newer technologies. Added in revamp art assets into game to ensure quality.
  • Winner of Second SAVEEARTHGAME Playable Game Design Competition
Aug 2011 - Oct 2012
Team & coworkers

Colleagues at Raven Software

Other employees you can reach at ravensoftware.com. View company contacts for 263 employees →

1 education record

Colt Buhr education

FAQ

Frequently asked questions about Colt Buhr

Quick answers generated from the profile data available on this page.

What company does Colt Buhr work for?

Colt Buhr works for Raven Software.

What is Colt Buhr's role at Raven Software?

Colt Buhr is listed as Game Designer at Raven Software.

What is Colt Buhr's email address?

AeroLeads has found 1 work email signal at @ravensoftware.com for Colt Buhr at Raven Software.

What is Colt Buhr's phone number?

AeroLeads has found 1 phone signal(s) with area code 402 for Colt Buhr at Raven Software.

Where is Colt Buhr based?

Colt Buhr is based in Lincoln, Nebraska, United States while working with Raven Software.

What companies has Colt Buhr worked for?

Colt Buhr has worked for Raven Software, Titanomachy Studios, A Maniacal Games, Volt Workforce Solutions, and Uat Games.

Who are Colt Buhr's colleagues at Raven Software?

Colt Buhr's colleagues at Raven Software include Ryne Petersen, Mansavage Chris, Jon Hammon, Kristin Todd, and Jack Tenda.

How can I contact Colt Buhr?

You can use AeroLeads to view verified contact signals for Colt Buhr at Raven Software, including work email, phone, and LinkedIn data when available.

What schools did Colt Buhr attend?

Colt Buhr holds Bachelors, Game Design, 3.76 from University Of Advancing Technology.

What skills is Colt Buhr known for?

Colt Buhr is listed with skills including Game Design, Unity3D, Game Development, Video Games, Computer Games, Game Mechanics, Gameplay, and Level Design.

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