Assistant Art Producer
Current- In an effort to gain new skills, and a broader perspective within the game development pipeline, I have taken on the role of an Art Producer. I play a key role in supporting the art team’s development, ensuring the.
- Supporting the art team in planning and preparing for upcoming Train Sim World DLC releases, ensuring smooth workflows and timely delivery.
- Established the Art Team Resource Hub within Confluence, which helped streamlined onboarding and centralized essential resources to enhance team knowledge and encourage skill sharing.
- Managing art bugs, leading efforts to assign and resolve critical issues for the successful launch of Train Sim World 5.
- Developing internal solutions to track tasks and control project scope, leveraging historical data from previous projects to mitigate over-scoping and improve team productivity.
- Staying current with art pipelines and industry-standard software, continuously expanding knowledge in Concept Art and 3D art, in and outside of work.