Assistant Art Producer
CurrentIn an effort to gain new skills, and a broader perspective within the game development pipeline, I have taken on the role of an Art Producer. I play a key role in supporting the art team’s development, ensuring the efficient creation and delivery of high-quality content for Train Sim World.Some key highlights are:• Supporting the art team in planning and preparing for upcoming Train Sim World DLC releases, ensuring smooth workflows and timely delivery.• Established the Art Team Resource Hub within Confluence, which helped streamlined onboarding and centralized essential resources to enhance team knowledge and encourage skill sharing.• Managing art bugs, leading efforts to assign and resolve critical issues for the successful launch of Train Sim World 5.• Developing internal solutions to track tasks and control project scope, leveraging historical data from previous projects to mitigate over-scoping and improve team productivity.• Staying current with art pipelines and industry-standard software, continuously expanding knowledge in Concept Art and 3D art, in and outside of work.