Claudia M. Email & Phone Number
@compoundeye.com
2 phones found area 510 and 415
LinkedIn matched
Who is Claudia M.? Overview
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Claudia M. is listed as UX, 3D, Product Designer at Ghostmeat Digital Studio, a with 1 employees, based in Oakland, California, United States. AeroLeads shows a work email signal at compoundeye.com, phone signal with area code 510, 415, and a matched LinkedIn profile for Claudia M..
Claudia M. previously worked as Senior UX Designer, Spatial Journalism / Tech R&D at The New York Times and New Technologies Instructor at Gray Area. Claudia M. holds Ba, Media Arts & Animation from The Art Institutes.
Email format at Ghostmeat Digital Studio
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About Claudia M.
With over 10 years of experience in software development, spatial interfaces, and product design, Claudia Miranda is a Product Designer who specializes in emerging technologies and VR/AR. She has a proven track record of designing cost-effective and user-centric platforms and applications for various clients and industries, such as autonomy, education, and entertainment.Claudia Miranda is proficient in guiding designs from concept through production, using tools such as Figma, Maya, and Unity. She is resourceful, empathetic, and creative, with an innate interest in human behavior and technology. She is passionate about collaborating with purpose-driven organizations and leveraging emerging technologies to shape the future. Most recently, she worked as a Product Designer at Compound Eye, where she developed cross-platform applications for an OEM's off-road autonomy SDK and implemented a user-centric product design process that enabled a quickly growing engineering team to deliver well-crafted experiences.
Listed skills include User Experience, Interaction Design, Multimedia, Art Direction, and 34 others.
Claudia M.'s current company
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Claudia M. work experience
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Senior Ux Designer, Spatial Journalism / Tech R&D
CurrentResearch & Development at The New York Times explores how emerging technologies can be applied in service of journalism. https://rd.nytimes.com- Lead design of new projects based on new and existing products and stories to multiple mixed reality platforms.- Developed visual frameworks, interaction flows, mockups, quick prototypes and polished visual designs.- Synthesized learnings from projects into presentations and incorporated regular project feedback from key stakeholders across the organization.- Collaborated closely with engineers to streamline tools and processes for prototyping and publishing.- Researched and surfaced new opportunities for exploration to the team turning abstract ideas about novel concepts into concrete design concepts.
New Technologies Instructor
CurrentTeaching students selected as part of the BAVC Next Gen program about emerging technologies.
Product, Ux, New Media - Design And Consultant
CurrentI collaborate with clients to develop unique content and digital experiences using the latest digital media.- Designed 3D tools specifically for Unity and for use with VR/Vive technology.- Created and incorporated animated assets for VR police de-escalation training.- Developed graphics for an AR app used in a museum installation.- Directed and produced original video and animation content.- Produced interactive AR face tracking filter effects.- Lead UX design on Apple Vision Pro experiences
Ux Design Lead
- Designed the UX for an AR app with an international artist for their residency at a gallery in Berlin.- Lead discovery and planning meetings to figure out the goals and best approach.- Created app prototype concept, interactions and visual design.- Created a promo video introducing the app and artist.- Synthesized feedback from user testing and soft launch to release improved app.
Metaverse 3D Environment Designer
- Designed and developed metaverse gallery for internal R&D exploration of potential applications at Intuit.
Product Designer
- Designed a cost-effective platform of tools with internal teams and contract annotators which reduced the previously outsourced cost by 33%, through close collaboration with users, product leadership, and engineering teams.- Developed cross-platform applications for an OEM's off-road autonomy SDK resulting in technology adoption in their next generation vehicles.- Implemented a user-centric product design process that ensured consistent delivery of well-crafted experiences by enabling a quickly growing engineering team to execute on product/market fit documentation, wireframes, and user interface mockups."Compound Eye enables machines to understand their surroundings in 3D and in real time using only passive sensors like cameras and IMUs. Our technology gathers far more information than active sensors like lidar and radar, for a fraction of the cost, and has applications in mapping, augmented reality, self-driving cars, and other autonomous robots."
Ui/Ux Designer
- Introduced user-centered design principles to an engineering-led medical device company.- Conducted user research, created prototypes, and defined product vision, aligning multidisciplinary teams of engineers, industrial designers, and marketers, resulting in a successful launch of a device designated by FDA as a Breakthrough Device.- Designed multiple iterations of VR/AR applications, 2D touchscreen UIs, multi-role workflows, and 3D assets, brining cohesion to a complex experience."We combine virtual reality with proprietary human-like surgical robotics to enable surgeons to perform minimally invasive surgery. Through our innovative technology, we have achieved what has been the goal of surgical robotics since the field's inception—to shrink the surgeon and put them inside the patient. "
Creative Developer
XRStudio is a futuristic studio space providing mentorship, collaboration and equipment for 30 women to develop work in machine learning and mixed reality in San Francisco. It was sponsored by Mozilla SF. They provided office space, access to equipment, talks by industry leaders and a showcase event of work developed.My project was to add a machine learning component to my anthesis flower avatar app.
Ar Designer + Prototyper (Maya + Unity + Zappar)
Telesis exhibit AR app created.
Creative Technology Incubator Resident
Working to design and produce new media work with a focus on integrating VR and AR art into everyday life.
Ar Designer (Face Filters )
Worked with experimental marketing team to create AR experience demos to pitch as potential new advertising medium to their subsidiary brands.I designed original 3D models and animations in Maya and imported them into a proprietary AR Authoring tool.
3D Designer + Animator
I worked as junior developer on a VR training experience created in Unity. I primarily added animation and interactivity to existing assets and also supported the 3D artist by creating animation in Maya and implementing into the existing scene in Unity.
3D Designer (Maya + Unity)
Collaborated with engineers and product to model, texture, and rig 3D assets in Maya and Unity game engine.Developed VR tools, taking a design from concept to implementation in existing application.
Playsfmoma Creative Resident (Maya + Unity + Google Tango)
PlaySFMOMA is a museum initiative that encourages the development of avant-garde and experimental games. As a creative resident, I collaborated with a team of other creative technologists to create AR games and experiences based around work on display in the museum.
Digital Media Specialist
The Head-Royce School is an Oakland non-profit private school that was founded in 1887. I worked with them as a contract digital media specialist.- Implemented cost-effective digital media solutions, optimizing efficiency and improving user experience.- Spearheaded the overhaul of the existing website's information architecture and internal portal, conducting extensive user interviews to drive redesign decisions.- Advised on content and learning management systems to support the website and portal redesign.- Managed the redesign project as a product manager, ensuring successful delivery on a short-term contract basis.- Collaborated with cross-functional teams within Head-Royce School to improve overall digital presence for the non-profit private school.
Ux Designer
Collaborated with instructors and curriculum designers to develop interactive educational tools, resulting in increased user engagement and improved learning outcomes.Translated an existing online platform into mobile applications for iOS and Android, providing users with a seamless experience across multiple devices.Ensured consistency of user experience across multiple products on one platform, enhancing the brand's reputation for reliability and quality.Designed study aids that emphasized user engagement, resulting in a measurable increase in usage across all user types.
Multimedia Designer
Captured and edited video and audio for use in interactive multimedia projects delivered via interactive DVD or streaming online to aid in company's goal of distance learning. Created motion graphics and sound design for videos on educational concepts for students, marketing, and internal communication; managed project from concept through story-boarding to final product which resulted in quick feedback and iterations.Developed prototypes using emerging technology that demonstrated the potential for educational use such as augmented reality, interactive online video, choose your own adventure story simulations, and mobile study aids.Designed all visual, sound and interactive layers and interactions of an augmented reality human heart for use in a nursing program to teach in the diagnosis of heart conditions.
3D - Web Designer
Developed interactive 3D product demos for Logitech that let customers experience the features before buying a product.Designed custom websites, blogs and online purchase components that maintained brand consistency and positive customer experience for professional photographers.Inspired happiness by being the dedicated office DJ.
Colleagues at Ghostmeat Digital Studio
Other employees you can reach at nytimes.com. View company contacts for 1 employees →
Sapna Maheshwari
Colleague at Ghostmeat Digital StudioNew York, United States
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Andrew Paulus
Colleague at Ghostmeat Digital StudioBrooklyn, New York, United States
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Sylvia Yi
Colleague at Ghostmeat Digital StudioNew York City Metropolitan Area, United States
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Christina Caron
Colleague at Ghostmeat Digital StudioNew York, United States
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Sally Elkabbany
Colleague at Ghostmeat Digital StudioBrooklyn, New York, United States
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Meg Adams
Colleague at Ghostmeat Digital StudioBrooklyn, New York, United States
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Jim Windolf
Colleague at Ghostmeat Digital StudioNew York, United States
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Stacy Suaya
Colleague at Ghostmeat Digital StudioLos Angeles Metropolitan Area, United States
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Kalyan Roy
Colleague at Ghostmeat Digital StudioJericho, New York, United States
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Kashmir Hill
Colleague at Ghostmeat Digital StudioNew York, United States
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Claudia M. education
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The Art Institutes
Frequently asked questions about Claudia M.
Quick answers generated from the profile data available on this page.
What company does Claudia M. work for?
Claudia M. works for Ghostmeat Digital Studio.
What is Claudia M.'s role at Ghostmeat Digital Studio?
Claudia M. is listed as UX, 3D, Product Designer at Ghostmeat Digital Studio.
What is Claudia M.'s email address?
AeroLeads has found 1 work email signal at @compoundeye.com for Claudia M. at Ghostmeat Digital Studio.
What is Claudia M.'s phone number?
AeroLeads has found 2 phone signal(s) with area code 510, 415 for Claudia M. at Ghostmeat Digital Studio.
Where is Claudia M. based?
Claudia M. is based in Oakland, California, United States while working with Ghostmeat Digital Studio.
What companies has Claudia M. worked for?
Claudia M. has worked for Ghostmeat Digital Studio, The New York Times, Gray Area, Freelance, and Ampl Labs / Kate-Hers Rhee.
Who are Claudia M.'s colleagues at Ghostmeat Digital Studio?
Claudia M.'s colleagues at Ghostmeat Digital Studio include Sapna Maheshwari, Andrew Paulus, Sylvia Yi, Christina Caron, and Sally Elkabbany.
How can I contact Claudia M.?
You can use AeroLeads to view verified contact signals for Claudia M. at Ghostmeat Digital Studio, including work email, phone, and LinkedIn data when available.
What schools did Claudia M. attend?
Claudia M. holds Ba, Media Arts & Animation from The Art Institutes.
What skills is Claudia M. known for?
Claudia M. is listed with skills including User Experience, Interaction Design, Multimedia, Art Direction, Creative Direction, Motion Graphics, Visual Design, and User Interface.
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