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Claudia M. Email & Phone Number

UX, 3D, Product Designer at Ghostmeat Digital Studio
Location: Oakland, California, United States 20 work roles 1 school
1 work email found @compoundeye.com 2 phones found area 510 and 415 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email c****@compoundeye.com
Direct phone (510) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
UX, 3D, Product Designer
Location
Oakland, California, United States
Company size

Who is Claudia M.? Overview

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Quick answer

Claudia M. is listed as UX, 3D, Product Designer at Ghostmeat Digital Studio, a with 1 employees, based in Oakland, California, United States. AeroLeads shows a work email signal at compoundeye.com, phone signal with area code 510, 415, and a matched LinkedIn profile for Claudia M..

Claudia M. previously worked as Senior UX Designer, Spatial Journalism / Tech R&D at The New York Times and New Technologies Instructor at Gray Area. Claudia M. holds Ba, Media Arts & Animation from The Art Institutes.

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Email format at Ghostmeat Digital Studio

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{first}@compoundeye.com
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Profile bio

About Claudia M.

With over 10 years of experience in software development, spatial interfaces, and product design, Claudia Miranda is a Product Designer who specializes in emerging technologies and VR/AR. She has a proven track record of designing cost-effective and user-centric platforms and applications for various clients and industries, such as autonomy, education, and entertainment.Claudia Miranda is proficient in guiding designs from concept through production, using tools such as Figma, Maya, and Unity. She is resourceful, empathetic, and creative, with an innate interest in human behavior and technology. She is passionate about collaborating with purpose-driven organizations and leveraging emerging technologies to shape the future. Most recently, she worked as a Product Designer at Compound Eye, where she developed cross-platform applications for an OEM's off-road autonomy SDK and implemented a user-centric product design process that enabled a quickly growing engineering team to deliver well-crafted experiences.

Listed skills include User Experience, Interaction Design, Multimedia, Art Direction, and 34 others.

Current workplace

Claudia M.'s current company

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Ghostmeat Digital Studio
Ghostmeat Digital Studio
UX, 3D, Product Designer
Oakland, CA, US
Website
Employees
1
AeroLeads page
20 roles · 20 years

Claudia M. work experience

A career timeline built from the work history available for this profile.

Senior Ux Designer, Spatial Journalism / Tech R&D

Current

New York, Ny, Us

Research & Development at The New York Times explores how emerging technologies can be applied in service of journalism. https://rd.nytimes.com- Lead design of new projects based on new and existing products and stories to multiple mixed reality platforms.- Developed visual frameworks, interaction flows, mockups, quick prototypes and polished visual designs.- Synthesized learnings from projects into presentations and incorporated regular project feedback from key stakeholders across the organization.- Collaborated closely with engineers to streamline tools and processes for prototyping and publishing.- Researched and surfaced new opportunities for exploration to the team turning abstract ideas about novel concepts into concrete design concepts.

Nov 2023 - Present

New Technologies Instructor

Current

San Francisco, Ca, Us

Teaching students selected as part of the BAVC Next Gen program about emerging technologies.

Oct 2024 - Present

Product, Ux, New Media - Design And Consultant

Current
Freelance

I collaborate with clients to develop unique content and digital experiences using the latest digital media.- Designed 3D tools specifically for Unity and for use with VR/Vive technology.- Created and incorporated animated assets for VR police de-escalation training.- Developed graphics for an AR app used in a museum installation.- Directed and produced original video and animation content.- Produced interactive AR face tracking filter effects.- Lead UX design on Apple Vision Pro experiences

May 2013 - Present

Ux Design Lead

Ampl Labs / Kate-Hers Rhee

- Designed the UX for an AR app with an international artist for their residency at a gallery in Berlin.- Lead discovery and planning meetings to figure out the goals and best approach.- Created app prototype concept, interactions and visual design.- Created a promo video introducing the app and artist.- Synthesized feedback from user testing and soft launch to release improved app.

Oct 2022 - Mar 2023

Metaverse 3D Environment Designer

Mountain View, California, Us

- Designed and developed metaverse gallery for internal R&D exploration of potential applications at Intuit.

Jul 2022 - Sep 2022

Product Designer

Palo Alto, Ca, Us

- Designed a cost-effective platform of tools with internal teams and contract annotators which reduced the previously outsourced cost by 33%, through close collaboration with users, product leadership, and engineering teams.- Developed cross-platform applications for an OEM's off-road autonomy SDK resulting in technology adoption in their next generation vehicles.- Implemented a user-centric product design process that ensured consistent delivery of well-crafted experiences by enabling a quickly growing engineering team to execute on product/market fit documentation, wireframes, and user interface mockups."Compound Eye enables machines to understand their surroundings in 3D and in real time using only passive sensors like cameras and IMUs. Our technology gathers far more information than active sensors like lidar and radar, for a fraction of the cost, and has applications in mapping, augmented reality, self-driving cars, and other autonomous robots."

Jul 2020 - Jun 2022

Vr Ui Designer

San Francisco, California, Us

Created new visual design system for suite of flight training simulations.

May 2020 - Jun 2020

Ui/Ux Designer

Waltham, Massachusetts, Us

- Introduced user-centered design principles to an engineering-led medical device company.- Conducted user research, created prototypes, and defined product vision, aligning multidisciplinary teams of engineers, industrial designers, and marketers, resulting in a successful launch of a device designated by FDA as a Breakthrough Device.- Designed multiple iterations of VR/AR applications, 2D touchscreen UIs, multi-role workflows, and 3D assets, brining cohesion to a complex experience."We combine virtual reality with proprietary human-like surgical robotics to enable surgeons to perform minimally invasive surgery. Through our innovative technology, we have achieved what has been the goal of surgical robotics since the field's inception—to shrink the surgeon and put them inside the patient. "

Jan 2019 - May 2020

Creative Developer

Xrstudio @ Mozilla

XRStudio is a futuristic studio space providing mentorship, collaboration and equipment for 30 women to develop work in machine learning and mixed reality in San Francisco. It was sponsored by Mozilla SF. They provided office space, access to equipment, talks by industry leaders and a showcase event of work developed.My project was to add a machine learning component to my anthesis flower avatar app.

May 2018 - Sep 2018

Ar Designer + Prototyper (Maya + Unity + Zappar)

Walking Cinema Sf

Telesis exhibit AR app created.

Jun 2018 - Jul 2018

Creative Technology Incubator Resident

San Francisco, Ca, Us

Working to design and produce new media work with a focus on integrating VR and AR art into everyday life.

Jan 2016 - Jan 2018

Ar Designer (Face Filters )

New York, Ny, Us

Worked with experimental marketing team to create AR experience demos to pitch as potential new advertising medium to their subsidiary brands.I designed original 3D models and animations in Maya and imported them into a proprietary AR Authoring tool.

Oct 2017 - Dec 2017

3D Designer + Animator

London, Gb

I worked as junior developer on a VR training experience created in Unity. I primarily added animation and interactivity to existing assets and also supported the 3D artist by creating animation in Maya and implementing into the existing scene in Unity.

Jun 2017 - Dec 2017

3D Designer (Maya + Unity)

Normalvr

Collaborated with engineers and product to model, texture, and rig 3D assets in Maya and Unity game engine.Developed VR tools, taking a design from concept to implementation in existing application.

Jan 2017 - May 2017

Playsfmoma Creative Resident (Maya + Unity + Google Tango)

San Francisco, Ca, Us

PlaySFMOMA is a museum initiative that encourages the development of avant-garde and experimental games. As a creative resident, I collaborated with a team of other creative technologists to create AR games and experiences based around work on display in the museum.

Nov 2016 - Dec 2016

Digital Media Specialist

Us

The Head-Royce School is an Oakland non-profit private school that was founded in 1887. I worked with them as a contract digital media specialist.- Implemented cost-effective digital media solutions, optimizing efficiency and improving user experience.- Spearheaded the overhaul of the existing website's information architecture and internal portal, conducting extensive user interviews to drive redesign decisions.- Advised on content and learning management systems to support the website and portal redesign.- Managed the redesign project as a product manager, ensuring successful delivery on a short-term contract basis.- Collaborated with cross-functional teams within Head-Royce School to improve overall digital presence for the non-profit private school.

2014 - 2016 ~2 yrs

Ux Designer

Phoenix, Az, Us

Collaborated with instructors and curriculum designers to develop interactive educational tools, resulting in increased user engagement and improved learning outcomes.Translated an existing online platform into mobile applications for iOS and Android, providing users with a seamless experience across multiple devices.Ensured consistency of user experience across multiple products on one platform, enhancing the brand's reputation for reliability and quality.Designed study aids that emphasized user engagement, resulting in a measurable increase in usage across all user types.

Jun 2010 - Sep 2013

Multimedia Designer

Phoenix, Az, Us

Captured and edited video and audio for use in interactive multimedia projects delivered via interactive DVD or streaming online to aid in company's goal of distance learning. Created motion graphics and sound design for videos on educational concepts for students, marketing, and internal communication; managed project from concept through story-boarding to final product which resulted in quick feedback and iterations.Developed prototypes using emerging technology that demonstrated the potential for educational use such as augmented reality, interactive online video, choose your own adventure story simulations, and mobile study aids.Designed all visual, sound and interactive layers and interactions of an augmented reality human heart for use in a nursing program to teach in the diagnosis of heart conditions.

Jun 2008 - Jun 2010

3D - Web Designer

Developed interactive 3D product demos for Logitech that let customers experience the features before buying a product.Designed custom websites, blogs and online purchase components that maintained brand consistency and positive customer experience for professional photographers.Inspired happiness by being the dedicated office DJ.

2007 - 2008 ~1 yr
Team & coworkers

Colleagues at Ghostmeat Digital Studio

Other employees you can reach at nytimes.com. View company contacts for 1 employees →

1 education record

Claudia M. education

  • The Art Institutes
    The Art Institutes
    Media Arts & Animation
FAQ

Frequently asked questions about Claudia M.

Quick answers generated from the profile data available on this page.

What company does Claudia M. work for?

Claudia M. works for Ghostmeat Digital Studio.

What is Claudia M.'s role at Ghostmeat Digital Studio?

Claudia M. is listed as UX, 3D, Product Designer at Ghostmeat Digital Studio.

What is Claudia M.'s email address?

AeroLeads has found 1 work email signal at @compoundeye.com for Claudia M. at Ghostmeat Digital Studio.

What is Claudia M.'s phone number?

AeroLeads has found 2 phone signal(s) with area code 510, 415 for Claudia M. at Ghostmeat Digital Studio.

Where is Claudia M. based?

Claudia M. is based in Oakland, California, United States while working with Ghostmeat Digital Studio.

What companies has Claudia M. worked for?

Claudia M. has worked for Ghostmeat Digital Studio, The New York Times, Gray Area, Freelance, and Ampl Labs / Kate-Hers Rhee.

Who are Claudia M.'s colleagues at Ghostmeat Digital Studio?

Claudia M.'s colleagues at Ghostmeat Digital Studio include Sapna Maheshwari, Andrew Paulus, Sylvia Yi, Christina Caron, and Sally Elkabbany.

How can I contact Claudia M.?

You can use AeroLeads to view verified contact signals for Claudia M. at Ghostmeat Digital Studio, including work email, phone, and LinkedIn data when available.

What schools did Claudia M. attend?

Claudia M. holds Ba, Media Arts & Animation from The Art Institutes.

What skills is Claudia M. known for?

Claudia M. is listed with skills including User Experience, Interaction Design, Multimedia, Art Direction, Creative Direction, Motion Graphics, Visual Design, and User Interface.

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