Craig Massa Email & Phone Number
@shadowhealth.com
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Who is Craig Massa? Overview
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Craig Massa is listed as Multimedia Specialist - Sr. at CACI International Inc, a with 21313 employees, based in Alachua, Florida, United States. AeroLeads shows a work email signal at shadowhealth.com and a matched LinkedIn profile for Craig Massa.
Craig Massa previously worked as 3D Modeler at Arcs Aviation and Animator at Aviation Resources And Consulting Services, Llc. Craig Massa holds Bachelor Of Science - Bs, Computer Animation, 3.78 Gpa from Full Sail University.
Email format at CACI International Inc
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About Craig Massa
As a seasoned Visual Designer with a focus on Simulation Design and 3D Art, I bring a keen eye for detail and a strong track record of collaboration. I specialize in crafting realistic 3D characters, animations, and props using industry-leading software such as Autodesk Maya and MotionBuilder, complemented by my knowledge of version control systems like Plastic and GitHub.From designing interactive props to bringing 2D concepts to life, I excel at pushing creative boundaries while adhering to project goals within an AGILE framework. My expertise spans both hand-keyed and motion capture animation techniques, with a solid understanding of 3D character rigging and skinning. Additionally, I have training in VR/AR technologies and experience in developing new Standard Operating Procedures (SOPs) to enhance 3D animation pipeline workflows.
Listed skills include Maya, Animation, After Effects, 3D Modeling, and 14 others.
Craig Massa's current company
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Craig Massa work experience
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3D Modeler
Develop 3D Modeling assets for interactive tools used in training and operations including: Learning Management System (LMS), Safety Management System (SMS) and Aviation Management System (AMS)• Utilize 3D Modeling software (Autodesk Maya) to create accurate and realistic environment assets for VR training simulation.• Travel when needed for accurate photo and video reference gathering.• Collaborate with programmers and technical artists to optimize topology for low poly and… Show more Develop 3D Modeling assets for interactive tools used in training and operations including: Learning Management System (LMS), Safety Management System (SMS) and Aviation Management System (AMS)• Utilize 3D Modeling software (Autodesk Maya) to create accurate and realistic environment assets for VR training simulation.• Travel when needed for accurate photo and video reference gathering.• Collaborate with programmers and technical artists to optimize topology for low poly and high poly real time rendering• Achieving 100% of weekly milestones that for client progress updates.• Attend weekly development meetings to discuss current goals, milestones, and blockers.• Adhere to low poly vert guidelines for engine stability and optimization.• Utilize Substance 3D Painter and Adobe Photoshop for 3D Texturing.• Continually update and maintain 3D assets based on programmer and client feedback to ensure runtime stability and photo realistic accuracy Show less
Animator
Develop 3D modeling, 3D animation assets for interactive tools used in training and operations including: Learning Management System (LMS), Safety Management System (SMS) and Aviation Management System (AMS) • Utilizing a combination of Autodesk Maya and Adobe Photoshop to develop realistic and accurate 3D recreations of aviation mechanical parts for visual 3D VR/AR scenarios• Collaborate with programmers and technical artists to optimize topology for low poly and high poly real time… Show more Develop 3D modeling, 3D animation assets for interactive tools used in training and operations including: Learning Management System (LMS), Safety Management System (SMS) and Aviation Management System (AMS) • Utilizing a combination of Autodesk Maya and Adobe Photoshop to develop realistic and accurate 3D recreations of aviation mechanical parts for visual 3D VR/AR scenarios• Collaborate with programmers and technical artists to optimize topology for low poly and high poly real time rendering• Achieved 99% of the quality and productivity standards to meet deadlines set forth by contract lengths• Continually update and maintain 3D assets based on programmer and client feedback to ensure runtime stability and photo realistic accuracy Show less
Visual Designer
Combined technical and artistic abilities to accomplish challenging and medically accurate 3D character/prop modeling and 3D animation objectives• Continually kept pace in achieving 95-100% of quality and productivity standards to meet weekly deadlines in an AGILE framework work environment• Used a combination of Autodesk Motion Builder and Autodesk Maya to create medically accurate and realistic characters with full range of facial emotions and movement per weekly iteration•… Show more Combined technical and artistic abilities to accomplish challenging and medically accurate 3D character/prop modeling and 3D animation objectives• Continually kept pace in achieving 95-100% of quality and productivity standards to meet weekly deadlines in an AGILE framework work environment• Used a combination of Autodesk Motion Builder and Autodesk Maya to create medically accurate and realistic characters with full range of facial emotions and movement per weekly iteration• Conducted modeling and texture optimization for real-time 3D game applications resulting in optimal and accurate results regarding Product Owner and Simulation Tech standards• Interpreted 2D concept art while also researching desired animations, movements, and events to create innovative, realistic, and medically accurate 3D characters, 3D environments, 3D props, and 3D animations• Maintained comprehensive knowledge of character rigging and skinning procedures, game animation pipelines, game engine animation integration techniques, and the latest animation tooling available • Followed design guidelines set forth by the Art Director along with naming convention standards and other technical constraints to produce results within industry and platform standards• Used PLASTIC version control software on the daily to download from company file repository in order to properly update local builds and upload newly created and approved assets with optimal success rate• Coordinated with other artists, animators, programmers, and designers to execute projects on time and within budget constraints• Carried out daily responsibilities accurately and efficiently, demonstrated professionalism and willingness to assist and learn additional areas in the pipeline, while maintaining energy and enthusiasm in a fast-paced environment Show less
Lead Animator
Oversaw a small team of animators providing feedback and assignment management. Developed and maintained 3D animations for real time game assets in Unity3D game engine, and developed character, creature, and vehicle rigs utilizing various industry-leading software. • Maintained comprehensive knowledge of character rigging and skinning procedures, game animation pipelines, game engine animation integration techniques, and the latest animation tooling available• Utilized basic MEL… Show more Oversaw a small team of animators providing feedback and assignment management. Developed and maintained 3D animations for real time game assets in Unity3D game engine, and developed character, creature, and vehicle rigs utilizing various industry-leading software. • Maintained comprehensive knowledge of character rigging and skinning procedures, game animation pipelines, game engine animation integration techniques, and the latest animation tooling available• Utilized basic MEL scripting to assist in the creation of various 3D Artist tooling and creation of various gameplay animations • Established close communication with other development leads to find effective solutions enabling the fixes of notable issues and meeting company goals and deadlines Show less
Sp Artist
Contract at Elsevier/Shadow Health: Combined technical and artistic abilities to accomplish challenging and medically accurate 3D character/prop modeling and 3D animation objectives• Continually kept pace in achieving 95-100% of quality and productivity standards to meet weekly deadlines in an AGILE framework work environment• Used a combination of Autodesk Motion Builder and Autodesk Maya to create medically accurate and realistic characters with full range of facial emotions… Show more Contract at Elsevier/Shadow Health: Combined technical and artistic abilities to accomplish challenging and medically accurate 3D character/prop modeling and 3D animation objectives• Continually kept pace in achieving 95-100% of quality and productivity standards to meet weekly deadlines in an AGILE framework work environment• Used a combination of Autodesk Motion Builder and Autodesk Maya to create medically accurate and realistic characters with full range of facial emotions and movement per weekly iteration• Conducted modeling and texture optimization for real-time 3D game applications resulting in optimal and accurate results regarding Product Owner and Simulation Tech standards• Interpreted 2D concept art while also researching desired animations, movements, and events to create innovative, realistic, and medically accurate 3D characters, 3D environments, 3D props, and 3D animations• Maintained comprehensive knowledge of character rigging and skinning procedures, game animation pipelines, game engine animation integration techniques, and the latest animation tooling available • Followed design guidelines set forth by the Art Director along with naming convention standards and other technical constraints to produce results within industry and platform standards• Used PLASTIC version control software on the daily to download from company file repository in order to properly update local builds and upload newly created and approved assets with optimal success rate• Coordinated with other artists, animators, programmers, and designers to execute projects on time and within budget constraints• Carried out daily responsibilities accurately and efficiently, demonstrated professionalism and willingness to assist and learn additional areas in the pipeline, while maintaining energy and enthusiasm in a fast-paced environment Show less
3D Gameplay Animator
Developed numerous 3D animations for both in-game cinematics and gameplay elements using Autodesk Maya and Autodesk MotionBuilder • Cleaned up various Motion Capture recordings using Autodesk MotionBuilder and Autodesk Maya• Developed various UI and HUD 2D animations using Adobe AfterEffects and Adobe Photoshop • Used GitHub version control software on the daily to download from company file repository in order to properly update local builds and upload newly created and approved… Show more Developed numerous 3D animations for both in-game cinematics and gameplay elements using Autodesk Maya and Autodesk MotionBuilder • Cleaned up various Motion Capture recordings using Autodesk MotionBuilder and Autodesk Maya• Developed various UI and HUD 2D animations using Adobe AfterEffects and Adobe Photoshop • Used GitHub version control software on the daily to download from company file repository in order to properly update local builds and upload newly created and approved assets with optimal success rate• Utilized basic MEL scripting to assist in the creation of various 3D Artist tooling and creation of various gameplay animations• Established close communication with team leads and colleagues to create, collaborate, and critique submitted material to ensure product quality and meet company deadlines and milestones Show less
Colleagues at CACI International Inc
Other employees you can reach at caci.com. View company contacts for 21313 employees →
陈思涛
Colleague at Caci International IncChengdu, Sichuan, China
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JD
Jennifer Duncan
Colleague at Caci International IncCorona, California, United States
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Kimberly Lee
Colleague at Caci International IncChantilly, Virginia, United States
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Chad Mcqueen, Mba
Colleague at Caci International IncWashington Dc-Baltimore Area, United States
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Fred Sharp
Colleague at Caci International IncMiddletown, Maryland, United States
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Kenneth Miller
Colleague at Caci International IncVirginia Beach, Virginia, United States
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Ryan Vangel
Colleague at Caci International IncNew Alexandria, Virginia, United States
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Ron Clay
Colleague at Caci International IncLinden, Virginia, United States
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Wilfred Kapule
Colleague at Caci International IncBrowns Mills, New Jersey, United States
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BK
Bob Kennedy
Colleague at Caci International IncNeptune City, New Jersey, United States
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Craig Massa education
Bachelor Of Science - Bs, Computer Animation, 3.78 Gpa
Education record
Frequently asked questions about Craig Massa
Quick answers generated from the profile data available on this page.
What company does Craig Massa work for?
Craig Massa works for CACI International Inc.
What is Craig Massa's role at CACI International Inc?
Craig Massa is listed as Multimedia Specialist - Sr. at CACI International Inc.
What is Craig Massa's email address?
AeroLeads has found 1 work email signal at @shadowhealth.com for Craig Massa at CACI International Inc.
Where is Craig Massa based?
Craig Massa is based in Alachua, Florida, United States while working with CACI International Inc.
What companies has Craig Massa worked for?
Craig Massa has worked for Caci International Inc, Arcs Aviation, Aviation Resources And Consulting Services, Llc, Elsevier, and Mastermind Gaming Industries.
Who are Craig Massa's colleagues at CACI International Inc?
Craig Massa's colleagues at CACI International Inc include 陈思涛, Jennifer Duncan, Kimberly Lee, Chad Mcqueen, Mba, and Fred Sharp.
How can I contact Craig Massa?
You can use AeroLeads to view verified contact signals for Craig Massa at CACI International Inc, including work email, phone, and LinkedIn data when available.
What schools did Craig Massa attend?
Craig Massa holds Bachelor Of Science - Bs, Computer Animation, 3.78 Gpa from Full Sail University.
What skills is Craig Massa known for?
Craig Massa is listed with skills including Maya, Animation, After Effects, 3D Modeling, Adobe Photoshop, Photoshop, 3D Studio Max, and Microsoft Office.
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