Christopher Miller Email & Phone Number
@czaroftheuniverse.com
2 phones found area 347
LinkedIn matched
Who is Christopher Miller? Overview
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Christopher Miller is listed as Senior Technical Artist at Epic Games at Epic Games, a with 201 employees, based in Atlanta Metropolitan Area, United States. AeroLeads shows a work email signal at czaroftheuniverse.com, phone signal with area code 347, and a matched LinkedIn profile for Christopher Miller.
Christopher Miller previously worked as Senior Technical Artist at Epic Games and Lead Technical Artist at Hi-Rez Studios. Christopher Miller holds Bachelor Of Science, Computer Animation from Full Sail University.
Email format at Epic Games
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AeroLeads found 1 current-domain work email signal for Christopher Miller. Compare company email patterns before reaching out.
About Christopher Miller
I make things better through sheer willpower.Technical Artist specializing in Rigging/Python Scripting for VFX, Feature Animation, and Real-time. Several years of experience working in Unreal and Unity3D, along with extensive professional Compositing/TD work in Film. Cross-trained in Fur, Cloth, Hair, Particles, Shaders, and Stereoscopic.Specialties: Character Rigging, Python/MEL Scripting, Maya Simulations (Fluids/Particles/Cloth/Hair/Fur), Unity, Unreal, Compositing (Nuke), Nuke scripting, Rotoscoping, MaterialsPrograms: Maya, Nuke, Unity, Unreal, Substance Designer/Painter, Photoshop, Mari, Mocha, Shake, Final Cut Pro, After Effects, MS OfficeLanguages: Python, C#, MEL, Javascript, TCL, SQLPlatforms: OSX, Windows, Linux
Listed skills include Maya, Nuke, Mel, Compositing, and 31 others.
Christopher Miller's current company
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Christopher Miller work experience
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Lead Technical Artist
Senior Technical Artist
As a Senior Technical Artist I primarily work in the Unreal game engine to bridge the gap between artists and programmers.I work extensively with animation to set up movement systems in game, trigger effects and scale in/out various props such as weapons. I create and work on materials/shaders for the game, and also have written several tools in Python used daily by the team.Additionally I am in charge of tracking which packages are cooked to the deployed game. I create and manage items in the game via a SQL database, while writing SQL code to speed up our workflow.Aside from that, I troubleshoot and fix bugs in the game, represent my department in meetings, and am training up other artists.
Technical Artist
Associate Technical Artist
Rig/Sim Artist
Rigging for Blizzard Cinematics, including characters and environments.Notable projects:Hearthstone (Hearth and Home)Overwatch - Mei (Rise and Shine)Heroes of the StormWorld of Warcraft
Character Technical Manager
As Rigging Lead for the studio, I'm overseeing department tasks, bidding shots, rigging a variety of characters/creatures for both real-time in Unity and pre-rendered in Maya. Training and delegating to another Rigger, as well as writing tools for pipeline, rigging, animation, and VR development.
Technical Artist
Technical Artist
Rigging for real-time and pre-rendered, animating, compositing, shading, writing tools/scripting in Python, Maya API, PySide for Maya, as well as Javascript, CG for Unity, developing for Oculus Rift and Mindwave.
Rigger - Assistant Technical Director
I had the wonderful opportunity to work with some of the best talent in the industry on "The Legend of Tembo", a feature animation that I sincerely hope gets picked up and eventually finished. I did Pipeline development and heavy Python Scripting to help create a modular build system for rigging components. I also rigged quite a few animals, quadrupeds primarily, and added enhanced functionality to other existing rigs such as localized squash and stretch.Rigging for Animation is a ton of fun, and I certainly hope to do it again.Projects:The Legend of Tembo
Stereoscopic Compositor
Clean-plating, keying, hair re-creation, paint work, particle creation, and stereo compositing work.Projects:Transformers 3The SmurfsHyde Park
Contract Rigger
Freelance rigging for film
Stereoscopic Roto/Comp Artist
Stereoscopic Rotoscoping and Compositing using Mocha, Shake, Nuke, Photoshop, and Maya
Colleagues at Epic Games
Other employees you can reach at epicgames.com. View company contacts for 201 employees →
Long Duong
Colleague at Epic GamesWichita, Kansas Metropolitan Area, United States
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Bae Tae
Colleague at Epic GamesGreater Toronto Area, Canada
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Antonia Lugo
Colleague at Epic GamesCiudad Del Este, Alto Paraná, Paraguay
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Patrick Campbess
Colleague at Epic GamesHawke'S Bay, New Zealand
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Amir Av
Colleague at Epic GamesTehran, Tehran Province, Iran, Islamic Republic Of
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Fred Arsenault
Colleague at Epic GamesEdmonton, Alberta, Canada
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Kayla Sachs
Colleague at Epic GamesRaleigh, North Carolina, United States
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Felker Tamás Dániel
Colleague at Epic GamesHungary
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Luis Mejia
Colleague at Epic GamesGreater Houston, United States
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Megan Quinn
Colleague at Epic GamesSan Francisco Bay Area, United States
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Christopher Miller education
Bachelor Of Science, Computer Animation
Education record
Education record
Frequently asked questions about Christopher Miller
Quick answers generated from the profile data available on this page.
What company does Christopher Miller work for?
Christopher Miller works for Epic Games.
What is Christopher Miller's role at Epic Games?
Christopher Miller is listed as Senior Technical Artist at Epic Games at Epic Games.
What is Christopher Miller's email address?
AeroLeads has found 1 work email signal at @czaroftheuniverse.com for Christopher Miller at Epic Games.
What is Christopher Miller's phone number?
AeroLeads has found 2 phone signal(s) with area code 347 for Christopher Miller at Epic Games.
Where is Christopher Miller based?
Christopher Miller is based in Atlanta Metropolitan Area, United States while working with Epic Games.
What companies has Christopher Miller worked for?
Christopher Miller has worked for Epic Games, Hi-Rez Studios, Blizzard Entertainment, Falcon'S Digital Media, and Lucid Global.
Who are Christopher Miller's colleagues at Epic Games?
Christopher Miller's colleagues at Epic Games include Long Duong, Bae Tae, Antonia Lugo, Patrick Campbess, and Amir Av.
How can I contact Christopher Miller?
You can use AeroLeads to view verified contact signals for Christopher Miller at Epic Games, including work email, phone, and LinkedIn data when available.
What schools did Christopher Miller attend?
Christopher Miller holds Bachelor Of Science, Computer Animation from Full Sail University.
What skills is Christopher Miller known for?
Christopher Miller is listed with skills including Maya, Nuke, Mel, Compositing, Rotoscoping, Animation, Rigging, and Photoshop.
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