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I am a Software Engineer with more than 9 years of experience, 5 of those in game development. My specialty is Artificial Intelligence. I have a proven track record of creating behaviour that is both effective and believable, through efficient heuristics and novel algorithms. My approach is heavily informed by Cognitive Systems theory, but I am equally familiar with traditional AI methods. Besides AI, I've had the opportunity to work in many different areas such as graphics, UI, scripting, audio, tools and more, and have proven that I can step into those roles when required. I'm passionate about the user experience, whether it's for games or other types of applications. And for what it's worth, people consistently enjoy working with me.Specialties: - Artificial Intelligence- C++, C# and Objective-C programming- Human-computer interaction- Procedural content generation- Gameplay mechanics and design- Development for PC, Mac, iOS and major consoles
Emerald City Games
View- Website:
- emeraldcitygames.ca
- Employees:
- 28
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ProgrammerEmerald City Games May 2016 - Present -
Senior Gameplay ProgrammerGumi Canada, Inc. Jan 2016 - Apr 2016Vancouver, Canada Area- implemented gameplay features on an original mobile title.
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Software EngineerApple Nov 2011 - Jan 2016Vancouver, Canada -
Ai And Gameplay ProgrammerKerberos Productions Jan 2011 - Jun 2011Vancouver, CanadaWorked on a 4X strategy game.Created Artificial Intelligence for strategic and tactical layers, as well as implementing strategic gameplay.
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Ai ProgrammerElectronic Arts May 2008 - Oct 2010Vancouver, CanadaDeveloped a Doubles AI for a new Tennis title.Implemented a Personal Trainer system for EA's Active franchise.Created a Workout Generator for Active.Worked on all three (then) current generation consoles (Xbox 360, PS3 and Wii). -
Ai ProgrammerMad Doc Software Jan 2007 - May 2008Andover, MassachusettsWorked on AI team for Empire Earth 3.Implemented formations, group behaviour and tactics, special abilities and more for the real time portion of the game.Created the enemy AI for the turn-based, World Domination portion of the game.Worked on the Xbox 360 port of Bully, working on graphics and gameplay issues.Implemented the localization of Bully into Japanese. -
ProgrammerRadical Entertainment Aug 2005 - Sep 2006Vancouver, CanadaProgrammer - Advanced Tools GroupWorked on a team producing tools for in-house game development.Created an interface for browsing and managing game objects.Facilitated the team's transition to Visual Studio 2005.Programmer - Lighthouse Group Worked on a team at Radical devoted to AI research and developed novel AI solutions for video games.Single-handedly produced a prototype showcasing an original AI technology.Programmed in C++ and a proprietary scripting language.
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Media DeveloperGlenayre Electronics Jan 1998 - Jan 1999Vancouver, CanadaCreated interactive CD ROM computer-based training modules using Macromedia's Authorware.Formatted and rewrote existing documents and teaching materials using a variety of software, including Adobe FrameMaker, Microsoft Word, PowerPoint and CorelDraw 8.Developed a format and interface for browsing extensive course manuals on a single CD ROM, using Adobe's .pdf format.Initiated and taught an after-work English and writing class for company employees.
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English TeacherKoriyama High School Jan 1996 - Jan 1998Taught English classes to Japanese senior high school students, as part of the Japan Exchange Teaching program.
Dan Read Skills
Dan Read Education Details
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Bachelor -
Art Institute -
Open University Of British ColumbiaBachelor'S
Frequently Asked Questions about Dan Read
What company does Dan Read work for?
Dan Read works for Emerald City Games
What is Dan Read's role at the current company?
Dan Read's current role is Programmer.
What is Dan Read's email address?
Dan Read's email address is da****@****ail.com
What schools did Dan Read attend?
Dan Read attended The University Of British Columbia, Art Institute, British Columbia Institute Of Technology, Open University Of British Columbia.
What skills is Dan Read known for?
Dan Read has skills like Game Development, Xbox 360, Video Games, Artificial Intelligence, Gameplay, Game Programming, Scripting, C++, Game Design, Lua, Ps3, Visual Studio.
Who are Dan Read's colleagues?
Dan Read's colleagues are Moïra Viallet, Henrique Arrais, Sandra Batista, Basit Khan, Ryan Melley, Hesam Mirzaei, Sophie Bai.
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