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Dana Dispenza Email & Phone Number

Design Director @ Big Fish Games | Game Design, Leadership, Creative Direction, UX Design at Magnopus
Location: Los Angeles Metropolitan Area, United States, United States 16 work roles 1 school
1 work email found @bigfishgames.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Work email d****@bigfishgames.com
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Current company
Role
Design Director @ Big Fish Games | Game Design, Leadership, Creative Direction, UX Design
Location
Los Angeles Metropolitan Area, United States, United States
Company size

Who is Dana Dispenza? Overview

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Quick answer

Dana Dispenza is listed as Design Director @ Big Fish Games | Game Design, Leadership, Creative Direction, UX Design at Magnopus, a company with 259 employees, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at bigfishgames.com and a matched LinkedIn profile for Dana Dispenza.

Dana Dispenza previously worked as Design Director at Big Fish Games and Senior Game Director at Tic Toc Games. Dana Dispenza holds Maya, Visual Communications from Gnomon School Of Visual Effects.

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Email format at Magnopus

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{first}.{last}@bigfishgames.com
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Profile bio

About Dana Dispenza

As a Design Leader in the video game industry, I am passionate about steering the creative vision and direction of immersive gameplay experiences. My Leadership Philosophy:I believe in blending innovation with strategic thinking to drive projects from initial concepts to successful launches. This approach has positioned me as a key catalyst in shaping compelling game experiences within today’s competitive gaming landscape.Core Competencies:• Design Leadership: Guiding teams to deliver high-quality and engaging game designs.• Feature Development: Creating and refining game features that enhance player experience.• Games as a Service (GaaS): Implementing sustainable GaaS models for ongoing player engagement.• Level Creation & Tools Innovation: Developing intricate game levels and innovative tools to streamline the design process.• UI/UX Refinement: Ensuring intuitive and enjoyable user interfaces and experiences.• Systems Optimization: Optimizing game systems for performance and player satisfaction.Diverse Experience:My background spans free-to-play models, puzzle and card games, scrolling shooters, first-person shooters, action-adventure titles, and platforms ranging from PC to mobile. I am driven by a passion for crafting interactive worlds that captivate players and offer unique experiences.Commitment to Excellence:I leverage cutting-edge technologies and industry best practices to foster seamless collaboration across diverse teams. My goal is to achieve excellence and deliver high-quality gaming experiences that resonate with players worldwide.Let's Connect:I am always open to discussing innovative game design, mentoring opportunities, and potential collaborations. Let’s connect and explore how we can create the next great gaming experience together!As a certified LinkedIn mentor, I am dedicated to nurturing and empowering teams of talented designers and developers.

Listed skills include Game Development, Game Design, Ps3, Gameplay, and 39 others.

Current workplace

Dana Dispenza's current company

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Magnopus
Magnopus
Design Director @ Big Fish Games | Game Design, Leadership, Creative Direction, UX Design
Los Angeles, CA, US
Website
Employees
259
AeroLeads page
16 roles · 37 years

Dana Dispenza work experience

A career timeline built from the work history available for this profile.

Role listed

Los Angeles, CA, US

Design Director

Current

Seattle, Washington, US

  • Provided pivotal game direction and feedback for projects in various production stages, as well as hands-on gameplay mechanics, monetization, narratives, and overall player experience with internal and external teams.
  • Pioneering a robust New Games pipeline, introducing captivating Match-3 puzzle and merge games, while orchestrating a streamlined internal and external game pitch intake and review process.
  • Curating 40+ game concepts, collaborating with studios to enrich our product pipeline, and championing game concepts with three concepts greenlit for funding.
  • Leading studio-wide design forums, mentoring designers, and facilitating workshops to troubleshoot challenges and curate innovative solutions.
Sep 2022 - Present

Senior Game Director

Burbank, California, US

  • Assembling an elite mobile team kicking off production for a new IP Puzzle game
  • Managing designers and creative content for world-class IP
  • Delivered results in concept, production definition, roadmap, monetization, and team management
  • Established rapid prototyping best practices in early stages that became standard practices in core production
  • Cultivated UX design process for cross-discipline and cross-team use
Jun 2020 - Sep 2022

Lead Designer

Irvine, CA, US

  • Assembled a AAA mobile team, kicking off production for the studio's first Puzzle game
  • Delivered results in concept, production definition, roadmap, and team management
  • Implemented rapid prototyping best practices in early stages that became standard practices in core production
  • Managed designers and creative content for the puzzle team
  • Designed industry-leading game engine features, tools, and solutions stack, as well as the production process
  • Established Rapid App Development team processes for building quick-to-market games
Jan 2017 - Jun 2020

Senior Designer

Irvine, CA, US

Oct 2015 - Jan 2017

Design Director / Project Manager

Burbank, California, US

  • Managed the creative and production process. Supporting multiple game teams and titles. Focused on team management and creative development within Game, Level, Economy, and Research.
  • Created multiple demos and pre-vis concepts for high profile Publishers
  • Established groundbreaking process and tools for level generation and tuning Projects:
  • Panda Pop
  • Star Wars Beginnings
  • Adventures of Pip
Mar 2013 - Oct 2015

Designer

Freelance

Unannounced Mobile Projects- Tic Toc Games- Design and Protoyping using Unity- Level and Systems designCity Interactive- Designed, built and scripted multi-player levels using Unreal3- Tuning and balancing for game play, ballistics and scoring.- Multi-Player game play consultation.

Oct 2012 - Mar 2013

Senior Designer

Sherman Oaks, CA, US

= Lost Planet 3 =- Designed, constructed, and scripted single-player levels- Designed game mechanics and interactions for Mech and bipedal combat and action sequences.- Wrote ancillary stories and plots for assigned levels- Managed engineering, art and animation direction for assigned levels- Designed in A.I. behavior sets to support combat and.

Jun 2011 - Sep 2012

Design Producer

Burbank, CA, US

  • Provided creative direction and design oversight over multiple titles with both internal and external development teams.
  • Extensive game design, technology development, and 1 published patent.
  • New IP development, developing several new franchises for DIMG.
  • Responsible for Game Design for new and existing properties, including systems, stories, mechanics, combat, mini-games, level maps, etc.
  • Provided Impact reports for revisions and changes for the current project portfolio
  • Created New concept pitches for Executives and stakeholders
Sep 2008 - Mar 2011

Senior Designer

Sherman Oaks, CA, US

Design, build out and scripting for single player campaign and multi player.

Oct 2007 - May 2008

Designer

Sherman Oaks, CA, US

Design, build out and scripting for single player campaign and multi player.

Mar 2006 - Oct 2007

Designer

US

Design, build out and scripting for single player campaign and multi player.

2003 - 2006 ~3 yrs

Assistant Producer

Agoura Hills, CA, US

Sep 2000 - Feb 2003

3Rd Party Test

San Mateo, California, US

Feb 2000 - Sep 2000

Special Effects Technician

Bellisimo/Belardinelli Special Effects

Mechanical and Pyrotechnic Special Effects Technician.Class 3 California pyrotechnics license.Local 44 - Responsible for designing and constructing mechanical effects devices for film and television projects. - Responsible for set up of pyrotechnical devices for film and television projects under the supervision of a Class 1 pyrotechnic license holder.

1989 - 1999 ~10 yrs
Team & coworkers

Colleagues at Magnopus

Other employees you can reach at magnopus.com. View company contacts for 259 employees →

1 education record

Dana Dispenza education

  • Gnomon School Of Visual Effects
    Gnomon School Of Visual Effects
    Visual Communications
FAQ

Frequently asked questions about Dana Dispenza

Quick answers generated from the profile data available on this page.

What company does Dana Dispenza work for?

Dana Dispenza works for Magnopus.

What is Dana Dispenza's role at Magnopus?

Dana Dispenza is listed as Design Director @ Big Fish Games | Game Design, Leadership, Creative Direction, UX Design at Magnopus.

What is Dana Dispenza's email address?

AeroLeads has found 1 work email signal at @bigfishgames.com for Dana Dispenza at Magnopus.

Where is Dana Dispenza based?

Dana Dispenza is based in Los Angeles Metropolitan Area, United States, United States while working with Magnopus.

What companies has Dana Dispenza worked for?

Dana Dispenza has worked for Magnopus, Big Fish Games, Tic Toc Games, Mobilityware, and Freelance.

Who are Dana Dispenza's colleagues at Magnopus?

Dana Dispenza's colleagues at Magnopus include Brandon Mcmenamin, Emerick Tackett, Julian Boice, Gricelis Zayas, and Akarsh K..

How can I contact Dana Dispenza?

You can use AeroLeads to view verified contact signals for Dana Dispenza at Magnopus, including work email, phone, and LinkedIn data when available.

What schools did Dana Dispenza attend?

Dana Dispenza holds Maya, Visual Communications from Gnomon School Of Visual Effects.

What skills is Dana Dispenza known for?

Dana Dispenza is listed with skills including Game Development, Game Design, Ps3, Gameplay, Level Design, Video Games, Unreal Engine 3, and Xbox 360.

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