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Daniel Cannova Email & Phone Number

Software Engineer at Edmentum
Location: Bellevue, Washington, United States 9 work roles 1 school
1 work email found @edmentum.com 1 phone found area 206 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email d****@edmentum.com
Direct phone (206) ***-****
LinkedIn Profile matched
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Current company
Role
Software Engineer
Location
Bellevue, Washington, United States
Company size

Who is Daniel Cannova? Overview

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Quick answer

Daniel Cannova is listed as Software Engineer at Edmentum, a with 501 employees, based in Bellevue, Washington, United States. AeroLeads shows a work email signal at edmentum.com, phone signal with area code 206, and a matched LinkedIn profile for Daniel Cannova.

Daniel Cannova previously worked as Software Engineer at Apex Learning and Associate Software Engineer at Apex Learning. Daniel Cannova holds Bachelor Of Science (B.S.), Game And Simulation Programming from Devry University.

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Email format at Edmentum

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{first_initial}{last}@edmentum.com
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AeroLeads found 1 current-domain work email signal for Daniel Cannova. Compare company email patterns before reaching out.

Profile bio

About Daniel Cannova

Everyday a person will use a piece of software to make a decision, be entertained by a media device, or feel immersed into virtual world. I believe in innovation and providing high-tech solutions to business problems. As a developer, I aspire to produce leading edge technology and deliver engaging, game-changing software to clients. Experience- Fundamentals in C/C++ - Software Engineering - Web Development- UI/UX Implementation- Game and Engine ProgrammingStrengths- Object Oriented Development and Design Patterns- CI & CD, SDLC, Agile, Scrum- Pragmatic Problem Solver, Organized and Deadline Driven- Prototype and Design- Focused Leader

Listed skills include Actionscript, Visual Studio, C#, Flash, and 29 others.

Current workplace

Daniel Cannova's current company

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Edmentum
Edmentum
Software Engineer
Bloomington, MN
Website
Employees
501
AeroLeads page
9 roles

Daniel Cannova work experience

A career timeline built from the work history available for this profile.

Software Engineer

Current

Bloomington, Mn, Us

Merge Apex Software with Edmentum.Update existing Players to be WCAG 2.0 compliant with accessibility for keyboard and screen readers.Collaborate and create the next generation Content Player for students, aligning on the architecture and libraries as a team handling the full stack of the software development lifecycle.

Jan 2022 - Present

Software Engineer

Seattle, Wa, Us

I manage and implement features for web applications and services.I've created a variety of software applications and services, such as:Content Transformations; E2E Testing; Catalog Generator; I CRUD to manage data; I've created crawlers to e2e test and record WCAG accessibility across webpages; I've created renderers to have webpages saved to devices.I've helped maintain Restful Web Applications in:Content Players; Content Builders; Learning Management System; I've used dynamic content to create webpages; I've used data structes and algorithms to manage features and functionality.I am Scrum, Agile, Perform Code and Feature Reviews, Continuously Deliver and Deploy and Monitor.Tech: JavaScript, Typescript. NodeJS. C#. Java. SQL. DynamoDB. Lots of middle wares and libraries.I enjoy eliminating manual process and love to work on items I have less knowledge of in the engineering field, so I can become a better engineer.

Oct 2017 - Dec 2021

Associate Software Engineer

Seattle, Wa, Us

Accomplishments:• Migrated legacy code/solutions to modern web models and architectures• Team focused mind set with a great attitude on code reviews via Bitbucket• Acquired Online Nano Degree in Web Development from Udacity• On going learning, updating and integrating library code in Angular, Koa, and Jasmine• Utilized public cloud providers such as AWS (S3, DynamoDB)• Continuous Integration for all software and services via JenkinsSkills:• Proficient in C#, TypeScript and JavaScript • High quality code development that is loosely coupled, easy to maintain, and testable • Create/Extend technical documentation for internally developed libraries via Confluence

Feb 2016 - Oct 2017

Ui Developer At Microsoft

Redmond, Washington, Us

While working on advertisements for the Xbox360 in a sandboxed Lua environment called XNA I enjoyed bringing my game development background to the table. With the environment to create the ads in place, I was given the focus of thinking outside of the box for amazing products and brands. Keeping an eye out for each and every publisher was critical to our success. Bringing custom solutions everyday was always my mindset for every advertisement. From real time image manipulation to catch the eye to full blown playable games, there was always a challenge to tackled. I enjoyed working on utilities that connected users through the LIVE services. Adding a game element to the advertisements was a goal of mine, I always wanted to immerse the user. Having the ability to use the Xbox Avatar system, Animations, and access to amazing designers empowered me to do what I do, and we as a team propelled the Xbox Advertisements to greatness.- Created ads with Lua utilizing Xbox UI for the Xbox 360 platform- Projects quickly developed; maintained multiple builds at one time- Utilized game mechanics and elements to bring advertisements to life.- Identified area's needed for tools and utility development- Connected advertisements to the LIVE service and other services- Worked along side designers creating cohesive collaboration on animations and the ads experienceLanguages used: Lua, Xui, some C++, C# and PythonTechnologies Used: Proprietary Technologies

Nov 2012 - Feb 2016

Senior Programmer

Encinitas, California, Us

Personal Accomplishments: When promoted at Wowzers, I initiated the start of SCRUM agile development and a Bug tracking software system for my colleagues. I was primarily focused on maintaining and optimizing the core engine but also having many other roles to help complete goals. I would bounce around with developing and helping game, lesson and quest programming along with those respected programmers. This duty involved knowing separate systems and libraries to create more modular code. I continued to be a leader in development and show that there was no task to large. I was awarded the tile of Pinball because of my vast knowledge across systems.Contributions:- Game Engine development for Flash platform with ongoing designing, testing, debugging and development during applications life cycles. o Architectural design and development for core proprietary technologies in ActionScript3 and XML. o Organized team, project and SVN source repository. o Creatively programmed for small and large development cycles.- Scrum development cycle with incremental and iterative process; All their test driven development.- Started bug tracking software system to gain better functional testing. Later to be used for all forms of testing.- Prototyped designs to full implementation and engine use.- Ongoing unit testing and bug fixing.Languages used: Engine Development with AS3, XML, HTML, some PythonTechnologies Used: FlashBuilder, Flash and created Proprietary Technologies

Jan 2011 - Jun 2012

Programmer

Encinitas, California, Us

Personal Accomplishments: At Wowzers, I was hired on to do a singular role but exceeded expectations of just programming quests. I focused on creating segmented functional features for the current scripting engine. Playing many roles in designing and programming new functionality, I surpassed this important role and I took it upon myself to learn the ins and outs of the engine itself. I was awarded the title of Dungeon Master.Contributions:- Game, quest, development in a proprietary scripting language with scripting development in ActionScript3 and XML. o Waterfall methodology o Took upon myself to gain knowledge in core technologies.- Designing, development, upkeep and upgrades to functionalities.- Development of small goal oriented game like quests.Languages used: Proprietary Technologies along with AS3, HTML, XMLTechnologies Used: FlashBuilder and Flash

Jun 2010 - Jan 2011

Bas Engineer

Itg Solutions

Built graphics and applications for clients which included HVAC (heating, ventilation and air conditioning) models and controls.• Google Sketchup• Blender• Gimp• Visual Basic

Mar 2009 - May 2010

Game Programmer

Fond Du Lac, Wisconsin, Us

Personal Accomplishments: At ForeverInteractive, my job was singular. I was given small scripting tasks to prototype and implement for their product. My focus was to accomplish my development tasks by a given date. Being punctual with the online meetings meant that we collaborated as a group so no one got left behind.Contributions:- Project designs, documenting and implementations in Game Engine Scripting.- Used Torque Game Engine technologies to complete coding tasks.Languages Used: Torque Game Engine scriptingTechnologies Used: Torque Game Engine

Jul 2009 - Feb 2010

Lead Tutor

Lisle, Illinois, Us

Personal Accomplishments: At DeVry, I started the showcased of my leadership. I completed a set of tutor training and worked closely with other students to get them the tutoring they needed in math and programming. I also helped manage other coworkers work schedules for the Academic Support Center.Technologies Tutored: OpenGL, DirectX, C++, C#, C, Visual Studio, 3DS Max and TGEContributions:- Tutored fellow students in mathematics in physics and programming.- Managed schedules for employees.- Aided teachers in various database tasks and duties.

Apr 2007 - Feb 2009
Team & coworkers

Colleagues at Edmentum

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1 education record

Daniel Cannova education

  • Devry University
    Devry University
    Game And Simulation Programming
FAQ

Frequently asked questions about Daniel Cannova

Quick answers generated from the profile data available on this page.

What company does Daniel Cannova work for?

Daniel Cannova works for Edmentum.

What is Daniel Cannova's role at Edmentum?

Daniel Cannova is listed as Software Engineer at Edmentum.

What is Daniel Cannova's email address?

AeroLeads has found 1 work email signal at @edmentum.com for Daniel Cannova at Edmentum.

What is Daniel Cannova's phone number?

AeroLeads has found 1 phone signal(s) with area code 206 for Daniel Cannova at Edmentum.

Where is Daniel Cannova based?

Daniel Cannova is based in Bellevue, Washington, United States while working with Edmentum.

What companies has Daniel Cannova worked for?

Daniel Cannova has worked for Edmentum, Apex Learning, Microsoft, Wowzers, and Itg Solutions.

Who are Daniel Cannova's colleagues at Edmentum?

Daniel Cannova's colleagues at Edmentum include Michael Phelps, Julia R., Chrishonda Smith Mba, Ccdp-Ap, Sphr, Shrm-Scp, Acc, Jennifer Glover, and Irene Hatfield.

How can I contact Daniel Cannova?

You can use AeroLeads to view verified contact signals for Daniel Cannova at Edmentum, including work email, phone, and LinkedIn data when available.

What schools did Daniel Cannova attend?

Daniel Cannova holds Bachelor Of Science (B.S.), Game And Simulation Programming from Devry University.

What skills is Daniel Cannova known for?

Daniel Cannova is listed with skills including Actionscript, Visual Studio, C#, Flash, Game Programming, C++, Educational Games, and Subversion.

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